NewSRO Oasis
Europe & China · 90 CAP target · 6–9 DG gradual progression · 1x EXP/SP · Tri-Job, dungeon, and Unique competition.
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- Pending
- Announced opening
- 23 October 2026 · OPENING UPDATE PENDING
- Last updated
- 23 days ago
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Server presentation
Listing chapters

NewSRO Oasis
NewSRO Oasis
A Silkroad journey that opens degree by degree.
- CAP
- 90 · Son aşama / 9 DG
- Race
- Europe & China
Closed beta — 23.09.2026 · Testing, bug reporting, and balancing period; participation and test rewards were announced via Discord.
Open beta — 16.10.2026 · A period for trying out the systems and preparing for launch.
Grand opening — 23.10.2026 · The source poster does not specify a launch time.
The journey's framework
- CAP
- 90 · Final stage / 9 DG
- Launch stage
- 6 DG · Level 47
- Race
- Europe & China
- Grand opening
- 23.10.2026
Welcome to Oasis
NewSRO Oasis brings together gradual progression from degree 6 to degree 9, Tri-Job competition, and a drop-focused item economy. Each stage has its own dungeon, Unique, and tournament schedule. Play to Win and a long-lasting community approach are the server team's design goals; they are not an outcome guaranteed by PVPBoard.
Announced prize pool
- Beta Prize
- 1.000$
- Grand Prize
- 20.000$
Scope of the prize pool
The server team announces a $1.000 prize pool for the beta and a total prize pool of $20.000 for the grand opening period. The distribution is divided among various events, such as guild and solo Fortress War, Unique rankings, auto PvP, and Unique tournaments. Payment terms and the latest announcements should be followed on the server’s Discord channel.
Server information
The open market aims to let players buy and sell items and participate in the in-game economy. The official website shows EXP/SP and party EXP rates of 1x; consignment and special trading are enabled.
Server settings
- Max level / degree
- 90 / 9 DG
- Mastery · Europe / China
- 180 / 360
- Starting level
- 1
- EXP / SP / Party EXP
- 1x
- PC / IP limit
- 4 / 8
- Guild limit
- 32
- Union limit
- At source 2 / 3
- General definition of SOX
- Mid-level drop
Server information
Continued · 2Server settings
- Alchemy
- Hard
- Bot and Macro
- sBot · phBot · mBot active
Bot and Macro approach
The server team aims to reduce bypass advantages, provide a stable gaming environment, and allow players with work, school, or family responsibilities to progress at their own pace by keeping bots and macros available to all players. These are the server team’s reasons; this is not a guarantee that unfair advantages will be completely prevented.
Server information
Continued · 3Information that differs between sources
The general poster says 1–47 hours for 24–36, and 47–90 weeks for 3–4; the 6 DG poster gives 47 hours for level 3–10. The first Fortress War is listed as 3 days after opening on the general poster, and as 25.10.2026 in the detailed calendar. The Union limit is unclear, given as 2 / 3. The official website lists the general IP limit as 8, alongside a second “IP Limit: 1” line whose scope is not explained. These differences should be confirmed by the server team.
Beta Events
- Saturday — Beta Events
Special beta events. Win rewards worth up to 3000 Gift Silks. 500$ in prizes. silk Silk and more every hour...
- Sunday — Beta Events
Special beta events. Win rewards worth up to 3000 Gift Silks. 500$ in prizes. silk Silk and more every hour...
Beta Events
Continued · 2- Monday — Testing and Last Day
Last day for Drop, Alchemy, Magic Pop, dungeon, and spot tests. The poster gives the days of the week; we have not inferred an additional date.
Oasis’s approach
The Oasis team aims to turn the experience of grinding, trading, hunting Uniques, and fighting together into a community where old friends can reunite. The gradual structure leading to 90 CAP is designed to highlight not only the final level, but every stage of the journey.
A goal of progressing at your own pace
The presentation aims to offer progression opportunities to players who can devote 2 hours a day or a few hours a week. Donations are said to be optional; valuable items can be obtained through grinding, quests, trading, events, and dungeons. Active GM support, feedback, and long-term management are promises from the team; no guarantee is given regarding results or service duration.
6 DG · First Steps
- Period
- 23 - 25.10.2026 (3 DAYS)
- Time to level up to level 47
- 3 - 10 HOURS
- 6th-degree PVP tournament
- 25.10.2026 (SUNDAY)
- 6th-degree fortress war
- 25.10.2026 (SUNDAY)
Drop and Game Features
SOX drop:
SOS - EASY, SOM - EASY, SUN MEDIUM
Grind Shop:
CONTAINS A HIGH RATE OF GRIND STONES (ALSO DROPS FROM MOBS)
Magic Pop:
CONTAINS ONLY SOX
6 DG · First Steps
Continued · 21.000 Mob Drops
Every type of 15-24 elixir Every type of 2-10 magic stone Every type of 5-13 attribute stone 13X SOS DROP, 2X SOM DROP, 1X SUN DROP
These are sample values given for 1.000 mobs in the presentation; they should not be interpreted as a fixed drop guarantee for every player.
7 DG · First competition
- Period
- 25.10.2026–01.11.2026 · 7 days
- Time until level 63
- 3 - 4 DAYS
7st Degree Event Schedule
- 30.10.2026 (FRIDAY) — 7st Degree PvP Tournament
7st Degree PvP Tournament.
- 31.10.2026 (SATURDAY) — 7st Degree Unique Tournament
7st Degree Unique Tournament.
7 DG · First competition
Continued · 27st Degree Event Schedule
- 31.10.2026 (SATURDAY) — 7st Degree Fortress War (Solo Players)
New event!
- 01.11.2026 (SUNDAY) — 7st Degree Fortress War
7st Degree Fortress War.
7 DG · First competition
Continued · 3Degree period contents
SOX Drop:
SOS - EASY, SOM - EASY, SUN MEDIUM
TOGU Mission:
Reward: SUN seal of the 7st degree weapon of your choice
Grind Shop:
7th degree SOS, including SOM items (high drop rates from mobs)
Magic POP:
Including all SOX items
1K Mob Drops
15-30 of each type of elixir.
3-10 of each type of magic stone.
7 DG · First competition
Continued · 41K Mob Drops
4-12 of each type of attribute stone, 7X SOX items.
These are example drop quantities; a fixed result is not guaranteed.
8 DG · New objectives
- Period
- 1.11.2026 - 8.11.2026 (7 DAYS)
- Time until level 75
- 3 - 4 DAYS
8th degree event schedule
- 8th degree PVP tournament
6.11.2026 (FRIDAY)
- 8th degree Unique tournament
7.11.2026 (SATURDAY)
8 DG · New objectives
Continued · 28th degree event schedule
- Solo players castle war — 8th degree (new event)
7.11.2026 (SATURDAY)
- 8th degree castle war
8.11.2026 (SUNDAY)
8 DG · New objectives
Continued · 3Quest, shop and drop information
SOX Drop:
SOS - EASY, SOM - EASY, SUN MEDIUM
TOGU quest:
Reward: 8th degree SUN seal for your selected weapon
Grind Shop:
8th degree SOS, including SOM items (high drop rates from mobs)
Magic POP:
Including all SOX items
1K mob drops:
All types of 15-30 elixirs; all types of 2-8 magic stones; all types of 2-10 attribute stones; 5X SOS items, 1X SOM
9 DG · Final stage
- Period
- 9.11.2026
- Duration up to level 90
- 7 DAYS
- 9th Degree PVP Tournament
- 13.11.2026 (FRIDAY)
- 9th Degree Unique Tournament
- 14.11.2026 (SATURDAY)
- Solo Players Fortress War
- 14.11.2026 (SATURDAY)
- Fortress War · 8th-degree label in source
- 15.11.2026 (SUNDAY)
9 DG drop and access
At the 9 DG stage, tablets and 9 DG Elixir will drop less often. Grind Shop and Magic Pop will not offer a special SOX reward for 9 DG. The poster describes SOS/SOM as medium difficulty and says Sun is closed; the same poster lists a selectable 9 DG Sun weapon for the Togu quest.
9 DG · Final stage
Continued · 2Verification required regarding 9 DG Sun
The 9 DG Sun reward listed for Togu conflicts with the plan on a separate long-term poster to open Sun’s 3rd month. A schedule showing only SOS in the first month, SOM in the second month, and SUN in the third month was also shown; therefore, it does not say that the Togu reward can be obtained from day one. The 8th-degree label in the 15.11.2026 Fortress War row also appears in the 9 DG section.
Farm areas
- Samarkand
- Level 49 - 60 monsters
- Istanbul
- Level 61 - 80 monsters
- Salt Lake
- Level 90 monsters
- Alexandria
- Level 90 monsters
- Red Land
- Level 90 monsters
- Arab Coast
- Level 90 monsters
- Ghost Desert
- Level 90 monsters
- Shambala Region
- Level 90 monsters








First 300 player race
- 1st player
- 1000 PREMIUM SILK
- 2nd player
- 800 PREMIUM SILK
- 3. player
- 600 PREMIUM SILK
- 4. - 8. players
- 500 PREMIUM SILK
- 9. - 16. players
- 400 PREMIUM SILK
- 17. - 50. players
- 250 GIFT SILK
- 51. - 99. players
- 200 GIFT SILK
- 100. - 300. players
- 100 GIFT SILK
Exclusive to the first 8 players
The first 8 players will also receive an exclusive black title: "TryHard".
SOX system
Star Seal
- Weapons — final stage
- +2
- Weapons — critical
- +1
- Weapons — enhancement
- %10
- Accessories — final stage
- +1.5
- Shield — final stage
- +1.5
- Shield — block rate
- +1
- Shield — enhancement
- %5
- Set — final stage
- +1.5
- Set — enhancement and resistance rate
- +%7.5
SOX system
Continued · 2Moon Seal
- Weapons — final stage
- +4
- Weapons — critical
- +2
- Weapons — enhancement
- %15
- Accessories — final stage
- +3
- Shield — final stage
- +2.5
- Shield — block rate
- +2
- Shield — enhancement
- %10
- Set — final stage
- +3
- Set — enhancement and resistance rate
- +%10
SOX system
Continued · 3Sun Seal
- Weapons — final stage
- +6
- Weapons — critical
- +4
- Weapons — enhancement
- %20
- Accessories — final stage
- +4
- Shield — final stage
- +3.5
- Shield — block rate
- +3
- Shield — enhancement
- %12.5
- Set — final stage
- +4
- Set — enhancement and resistance rate
- +%15
SOX system
Continued · 46th, 7th and 8th Stage
6–8 DG is described as having SOS as the easiest layer, SOM as harder, and SUN as the hardest. The server team says most players aim to reach a full Sun set by the end of day 4; this is not a drop guarantee.
9th Stage
9 DG is the final stage. SOS is medium difficulty; SOM and SUN are announced as closed during the first month. A separate long-term plan places SOM in month 2 and SUN in month 3.
Drop difficulties
Grade 1–6 Seal Difficulties
- Seal of Star
- EASY
- Seal of Moon
- MEDIUM - EASY
- Seal of Sun
- MEDIUM
Grade 1–6 Drop Target
These are the drop rates for Grade 1-6 items, and we expect everyone to get a Full Seal of Sun very easily (within the first 36 hours).
Grade 7 Seal Difficulties
- Seal of Star
- EASY
- Seal of Moon
- MEDIUM
Drop difficulties
Continued · 2Grade 7 Seal Difficulties
- Seal of Sun
- HARD
Grade 7 Community Farming Target
The DG period for 7 lasts 7 days. The team states the goal of a full SOS/SOM/SUN set through farming by day 3 and gives the date 28.10. The day name on the poster did not match the calendar, so the day name was omitted; the durations are design expectations.
Grade 8 Seal Difficulties
- Seal of Star
- EASY
- Seal of Moon
- MEDIUM - HARD
Drop difficulties
Continued · 3Grade 8 Seal Difficulties
- Seal of Sun
- VERY HARD
Degree 8 Community Farm Goal
8 DG period lasts 7 days. The team states a full SOS/SOM/SUN set goal with farming on day 6 (06.11.2026); achievement is not guaranteed.
Drop difficulties
Continued · 4Drop difficulty differences between the posters
While the degree schedules list SOS easy / SOM easy / SUN medium for 6–8 DG, the detailed drop poster says SOM medium and SUN hard at 7 DG, SOM medium–hard and SUN very hard at 8 DG. Both descriptions are preserved separately here; no exact percentage was given.
9 DG · Three-month plan
Month-based openings of SOX for 9 DG are a long-term plan. The economy, player progression, and feedback will be monitored; requests to move them earlier or delay them will be considered through votes and announcements. It is stated that important changes will be explained to the community.
Three-Month Endgame Journey
- Month 1 — Seal of Star
Degree: degree 9. Open from the start. The first endgame SoX hunt begins.
9 DG · Three-month plan
Continued · 2Three-Month Endgame Journey
- Month 2 — Seal of Moon
Degree: degree 9. Opens in month 2. A new hunt. A new economy. A new challenge.
- Month 3 — Seal of Sun
Degree: degree 9. Opens in month 3. The final hunt. The ultimate challenge.
Play to Win · Gift Silk
The server states that all products in F10 Item Mall can also be obtained with Gift Silk. The aim is to turn quests, trading, Uniques, and event participation into access to items. The claim that players can compete without spending real money is made by the server team.
Ways to Earn Gift Silk
- Events
- Unique Hunting
Play to Win · Gift Silk
Continued · 2Ways to Earn Gift Silk
- Quests
- Job Activities
- Battle Arena
- Fortress War
Play to Win · Gift Silk
Continued · 3Ways to Earn Gift Silk
- Daily & Weekly Quests
- Social Media Events
- Forum Events
- and much more!
Play to Win · Gift Silk
Continued · 4Obtainable Gift Silk
The presentation announces rewards of up to 3.000 Gift Silk through campaigns. The conditions for social media and forum events depend on the server's own announcements; PVPBoard comments do not count as participation in this reward.
Account and participation limits
- PC limit
- 4
- IP limit
- 8
- Job limit
- 1
- Event limit
- 1
- Quest limit
- 1
- Dungeon limit
- 1
A player may have a maximum of 8 accounts
There is a limit of 4 characters per PC and a total of 8 accounts per player. A second PC may be used, but the same limits still apply. Participation in jobs, events, quests, and dungeons is limited to 1 character; multiplying rewards with additional accounts is prohibited. Exceeding the limits or attempting to circumvent them may result in a permanent ban.
Account and participation limits
Continued · 2Account ID rule
A clearly identifiable main account is required. Example: main account oasis; other accounts are oasis1, oasis2, oasis3, oasis4, oasis5, oasis6, oasis7, respectively. All accounts associated with a player whose main account cannot be identified or who violates the naming/limit rules may be permanently banned.
Alchemy rates
Alchemy · Equipment
- +1
- 100%
- +2
- 100%
- +3
- 90%
- +4
- 50%
- +5
- 40%
- +6
- 20%
- +7
- 10%
- +8
- 5%
- +9
- 3%
- +10
- 2%
- +11
- 1%
- +12
- 1%
Rate note
These rates do not include Premium, Lucky Stone, or Avatar Lucky Rate.
Alchemy rates
Continued · 2Alchemy · Devil
- +1
- 100% (NO POWDER REQUIRED)
- +2
- 100% (NO POWDER REQUIRED)
- +3
- 100% (POWDER REQUIRED)
- +4
- 30% (POWDER REQUIRED)
- +5
- 10% (POWDER REQUIRED)
Pet buffs
The Pet Buff System is designed to grant your character valuable stat increases by equipping pets that provide passive bonuses. These buffs can significantly improve your combat performance, farming speed, and survivability.
Available Pet Buffs
- INT/STR
- 5 Increase
- Magical/Physical
- Damage 5% Increase
- Attack/Parry Rate
- 20% Increase
- Speed Elixir
- Movement Speed 15%
- Berserk Elixir
- Berserk Gage Gain Chance 110% Increase
Devil Spirit Blues
Equipping a Devil Spirit grants your character powerful passive buffs. These spirits increase your power, durability, and overall performance in battle. You can equip 1 Devil Spirit, which provides you with 4 different random passive bonuses.
Possible Passive Buffs
- STR
- 1 - 5
- INT
- 1 - 5
- Physical Damage Increase
- 1 - 3%
- Magical Damage Increase
- 1 - 3%
- Critical Increase
- 1 - 3%
- Attack Rate Increase
- 5 / 10 / 15 / 20
- HP Increase
- 100 / 250 / 300 / 500
- Ignore Damage
- 2 - 10% (random between 2 and 10)
Devil Spirit Blues
Continued · 2Possible Passive Buffs
- Physical Defense Increase
- 1 - 3%
- Magical Defense Increase
- 1 - 3%
Socket system
Each degree has its own sockets; only their values are the same, while their degree and price differ.
Currently, the Socket System has been activated only for Weapons and Armor (Chest only). In future server updates, we may consider adding it for a few additional armor pieces (set pieces) as well.
Passive Sockets
STR (Strength) · INT (Intelligence) · HP (Health) · MP (Mana) · Defense Rate (Parry) · Zerk Rate · Luck · Reflect · Movement Speed · Ignore · Damage Increase (Physical/Magical) · Critical Rate · Defense Increase (Physical/Magical).
Socket system
Continued · 2Active Sockets
Attack Rate · Stun Application · HP Regeneration · Maximum HP Increase · Iron Wall (absorbs 99% of incoming damage) · Block Rate.
GDF · Flag Effects
Flag Effects (GDF) provide powerful passive bonuses to your character, increasing your strength, survivability, and overall performance.
You can add a maximum of 4 Flags to 1 GDF!
Passive Effects (from Flag to GDF)
- STR (Strength)
- 1 - 5
- INT (Intelligence)
- 1 - 5
- Physical Damage Increase
- 1 - 3%
- Magical Damage Increase
- 1 - 3%
- Critical Rate Increase
- 1 - 3%
- Attack Speed Increase
- 5 / 10 / 15 / 20
- HP Increase
- 100 / 250 / 300 / 500
- Ignore Damage
- 1 - 3%
GDF · Flag Effects
Continued · 2Passive Effects (from Flag to GDF)
- Physical Defense Increase
- 1 - 3%
- Magical Defense Increase
- 1 - 3%
Fortress War · Guild / Union
- To claim the reward
- 5 victories
- Specified reward
- 1000 $
- First Fortress War
- 25.10.
- Hotan tax in all shops/cities
- %20
Rules and additional reward information
There is an additional Silk reward for winning alliances; the amount is not specified.
Using cheats will result in a loss of points.
If enough alliances do not participate, the event will be canceled and the money will be used for other events.
Rewards will be doubled every month:
1000$ > 2000$ > 4000$ > 8000$.
Fortress War · Guild / Union
Continued · 2Rules and additional reward information
There will also be kill rewards for everyone, such as Honor points, Gold, Silk, etc.
Fortress War · Solo
- First Fortress War
- 31.10.
- Winner
- $50
- Frequency
- Can be held 2 times per week, depending on demand
Event Flow
For solo players without joining a guild: 3 fortresses, 1 heart, and one winner. Participation rewards are also mentioned, but their amounts are not disclosed.
Auto Caravan
Auto Caravan is an active PvP mode separate from normal intercity trading. Hunters protect the moving caravan, while thieves set ambushes; rewards come from performance on the battlefield, not passive waiting.
Earn rewards as follows
- By fighting real players
- By hunting enemies
- By dominating the battlefield
Auto Caravan
Continued · 2Caravan Battles
- Hunters must protect the caravan at all costs.
- Thieves must set an ambush and seize the caravan.
- A battle can happen at any moment. Every encounter matters.
Auto Caravan
Continued · 3No Penalty — Pure Action
It is stated that there is no Job penalty for this mode. This does not remove account and event participation limits.
Requirements
- 13-minute protection period in the Behemoth region
- You must get at least 2 kills
Auto Caravan
Continued · 4Rewards
- If all requirements are fully completed
- 25M Gold
- If the kill requirement is not met
- 12M Gold
Stealing Rewards
- Steal 5★ loot
- 10M Gold
- Maximum theft
- 2 × 5★ loot per event
Battle Rewards
- Each PvP kill in the Behemoth region
- 5M Gold
Auto Caravan
Continued · 5Important Notes
- All actions must take place in the Behemoth region.
- Rewards are given based on performance, not passively.
- The system encourages active PvP and strategic gameplay.
Tri-Job System
Job levels are retained when switching between Trader, Thief, and Hunter. A 30-minute wait applies when switching between Trader and Thief. You can choose a job nickname different from your character’s actual name.

Special Trade Route
Normal Jangan, Hotan, and Donwhang trading is disabled. Special trading, tied to the event schedule, can only be done in both directions along the Roc Mountain ↔ Taklamakan route. The server team says it chose this arrangement to reduce the impact of automated buying and selling on the economy.
Trade and Honor Leagues
Goods purchase cost: 500.000 Gold. In special trading, Trader profit is 25M Gold, Hunter earnings are 5M per 5★, and Thief earnings are 10M Gold per stolen 5★. In the table below, the normal and special role columns are listed separately in the source; these values do not replace Auto Caravan’s 25M/12M condition.
Honor Point League Rewards
| Konu | Daily Limit | Hunter / Trader | Thief | Special Trader | Special Hunter | Special Thief |
|---|---|---|---|---|---|---|
| Unranked | 150m | 20m | 10m | 25m | 5m | 10m |
| Bronze | 175m | 23m | 12m | 29m | 6m | 12m |
Trade and Honor Leagues
Continued · 2Honor Point League Rewards
| Konu | Daily Limit | Hunter / Trader | Thief | Special Trader | Special Hunter | Special Thief |
|---|---|---|---|---|---|---|
| Silver | 250m | 33m | 17m | 42m | 8m | 17m |
| Gold | 300m | 40m | 20m | 50m | 10m | 20m |
Honor Point League Rewards — Continue
| Konu | Daily Limit | Hunter / Trader | Thief | Special Trader | Special Hunter | Special Thief |
|---|---|---|---|---|---|---|
| Platinum | 350m | 47m | 23m | 58m | 12m | 23m |
| Diamond | 400m | 53m | 27m | 67m | 13m | 27m |
Thief · Ranks and skills
- 1–2
- Beginner Thief
- 3–4
- Thief
- 5–6
- Crown Thief
- 7–8
- Elite Thief
- 9
- Bandit
- 10–11
- Master Bandit
- 12–13
- Elite Bandit
- 14
- Ultimate Bandit
- 15–16
- Assassin
- 17
- Blood Alliance
- 18
- Outlaw
- 19
- Murderer
- 20
- Public Enemy
Thief · Ranks and skills
Continued · 2Skills and game balance
Balanced values and cooldowns are intended for Thief job skills. Exact cooldown times were not given on the poster.
Job Sets and Ranks
Thief Sets — 1–3
- 1. Low-Level Black Set (Lv1)
- INT+1 / STR+1 - 1% PHYSICAL / 1% MAGIC. Required Job Level: Beginner Thief. Job Skills: None.
- 2. Elite Thief Black Devil Set (Lv2)
- INT+2 / STR+2 - 2% PHYSICAL / 2% MAGIC. Required Job Level: Elite Thief. Job Skills: Hermes' Power Lv1 & Invisible Attack Lv1.
- 3. Master Bandit Black Devil Set (Lv3)
- INT+3 / STR+3 - 3% PHYSICAL / 3% MAGIC. Required Job Level: Master Bandit. Job Skills: Hermes' Power Lv2 & Invisible Attack Lv2.
Job Sets and Ranks
Continued · 2Thief Sets — 4–5
- 4. Assassin Black Devil Set (Lv4)
- INT+4 / STR+4 - 4% PHYSICAL / 4% MAGIC. Required Job Level: Assassin. Job Skills: Hermes' Power Lv3 & Invisible Attack Lv3.
- 5. Public Enemy Black Devil Set (Lv5)
- INT+5 / STR+5 - 5% PHYSICAL / 5% MAGIC. Required Job Level: Public Enemy. Job Skills: Hermes' Power Lv4, Invisible Attack Lv4 & Dark Root Lv4.
Best Thieves
- Criminal & Purple Character Effect.
Job Sets and Ranks
Continued · 3Best Thieves
- Death Chaser & Purple Character Effect.
- Bandit & Purple Character Effect.
Job Sets and Ranks
Continued · 4Hunter Ranks
- 1–4
1 - Beginner Hunter; 2 - Beginner Hunter; 3 - Hunter; 4 - Hunter.
- 5–8
5 - Crown Hunter; 6 - Crown Hunter; 7 - Expert Hunter; 8 - Expert Hunter.
Job Sets and Ranks
Continued · 5Hunter Ranks
- 9–12
9 - Elite Hunter; 10 - Hunter Leader; 11 - Hunter Leader; 12 - Master Hunter.
- 13–16
13 - Hunter General; 14 - Hunter General; 15 - Officer; 16 - Officer.
Job Sets and Ranks
Continued · 6Hunter Ranks
- 17–20
17 - Guardian; 18 - Guardian; 19 - Grand Guardian; 20 - Guardian of Justice.
About Hunter Skills
Hunters take on the support and protection role in job parties. The source emphasizes that job parties must bring their own hunter.
Hunter Sets
1. LOW-LEVEL HUNTER SET (Lv1) — INT+1 / STR+1 - 1% PHYSICAL / 1% MAGICAL. Required Job Level: Beginner Hunter. Job Skills: None.
2. EXPERT HUNTER SET (Lv2) — INT+2 / STR+2 - 2% PHYSICAL / 2% MAGICAL. Required Job Level:
Expert Hunter. Job Skills: Guardian Lv1 & Taunt Howling Lv1.
3. HUNTER LEADER SET (Lv3) — INT+3 / STR+3 - 3% PHYSICAL / 3% MAGICAL. Required Job Level:
Hunter Leader. Job Skills: Guardian Lv2 & Taunt Howling Lv2.
4. ASSASSIN OFFICER SET (Lv4) — INT+4 / STR+4 - 4% PHYSICAL / 4% MAGICAL. Required Job Level: Officer Hunter. Job Skills: Guardian Lv3 & Taunt Howling Lv3.
5. GUARDIAN OF JUSTICE SET (Lv5) — INT+5 / STR+5 - 5% PHYSICAL / 5% MAGICAL. Required Job Level: Guardian of Justice Hunter. Job Skills: Guardian Lv4, Taunt Howling Lv4 & Forced Focus Lv4.
Hunter Sets
Continued · 2TOP HUNTERS
- 1.
- Guardian & Blue Character Effect.
- 2.
- Warlord & Blue Character Effect.
- 3.
- Gladiator & Blue Character Effect.
Trader Ranks
- 1–2
- Beginner Trader
- 3–4
- Crown Trader
- 5
- Vendor
- 6–7
- Rich Vendor
- 8–9
- Apprentice
- 10–11
- Goods Supplier
- 12–14
- Traveling Goods Supplier
- 15–16
- Elite Merchant
- 17–18
- Master Caravaner
- 19
- Legendary Caravaner
- 20
- Legendary Merchant
Trader Ranks
Continued · 2Merchant Skills
Merchant skills are said to have been added to make trading more competitive and balanced; the exact skill values are not disclosed in this poster.
Wanted and Bounty Hunting
Players who get consecutive kills in Job PvP gain Wanted levels. Merchants and hunters can earn separate Gold rewards by capturing wanted players.
Wanted Levels and Conditions
- Suspicious
- 10 consecutive kills → Wanted Level 1
- Bandit
- 20 consecutive kills → Wanted Level 2
- Dangerous
- 30 consecutive kills → Wanted Level 3
- Merciless
- 40 consecutive kills → Wanted Level 4
- Most Wanted
- 50 consecutive kills → Wanted Level 5
Wanted and Bounty Hunting
Continued · 2Wanted Buffs
- %1 Physical and Magical Damage Increase
- %1 Physical and Magical Damage Absorption
- %1 Attack Speed Increase
- %1 Defense (Parry) Rate Increase
Wanted and Bounty Hunting
Continued · 3Wanted Buffs
- +1 STR & +1 INT
- %1 Movement Speed Increase
Wanted Level Kill Rewards
- Level 3
- 3.000.000 Gold
- Level 4
- 4.000.000 Gold
- Level 5
- 5.000.000 Gold
Wanted and Bounty Hunting
Continued · 4Buff scope
The source lists the following buff values as general bonuses; it does not say that they stack again at each Wanted level.
Server announcements
Server announcements notify players who reach Wanted level 3 and level 5, as well as when the bounty hunter captures the wanted target.
Unique collections
There is a separate collection book for each Normal Unique. Completing a collection unlocks the permanent passive bonus below; these are not ordinary drop rewards from a single Unique kill.
Collection Completion Rewards
- Tiger Girl Collection
- +500 HP & MP
- Cerberus Collection
- +%5 Movement Speed
- Captain Ivy Collection
- +5 STR & INT
- Uruchi Collection
- +10% Attack Rate & Defense Rate
- Isyutaru Collection
- +3% Physical / Magical Damage Increase
- Lord Yarkan Collection
- +2% Luck Increase
- Demon Shaitan Collection
- 1% Ignore Increase

Honor system
Unique hunting, server events, Job PvP, and trading/theft activities grant Honor Point. Accumulated points provide league progression and access to related buffs/rewards.
Honor Leagues
- Bronze League
- 500 Honor Points
- Silver League
- 1 000 Honor Points
- Gold League
- 2 000 Honor Points
- Platinum League
- 4 000 Honor Points
- Diamond League
- 6 000 Honor Points
Magic Pop
Devil S · Advanced Potions · Sun items 1–8DG · GDF · Alchemy supports · Title colors · Name colors · Special companion pets · 2% avatar hat bonus · Boxes.
VIP System
A VIP icon is unlocked next to the character based on the total donation amount; other rewards will be announced on Discord. Since the banner does not specify the currency for the thresholds, TL or dollars have not been assumed.
Preview: Purple Icon
PREVIEW: PURPLE ICON will give you access to a special purple-colored global (PURPLE) message every time you enter the game, and an entry notification will also be displayed.
Donation Goals — Icons
- BRONZE ICON — Donation goal
- 1.000 - 3.000
- SILVER ICON — Donation goal
- 3.001 - 6.000
VIP System
Continued · 2Donation Goals — Icons
- GOLD ICON — Donation goal
- 6.001 - 9.000
- GREEN ICON — Donation goal
- 9.001 - 20.000
- BLUE ICON — Donation goal
- 20.001 - 50.000
- PURPLE ICON — Donation goal
- 50.001 +
Box Pools
Special Box
Possible rewards:
All Devil Soul Blue Options
All Golden Dragon Flag Blue Options
All Available Socket Types
Farm Box
Possible rewards:
5x Pandora Boxes
5x Monster Scrolls
Box Pools
Continued · 2Farm Box
5x Return Scrolls
5x Gold Piles – 1.000.000 Gold each
5x Repair Hammers
50 Gift Silk
5x Global Chat Items
Box Pools
Continued · 3Oasis Box
Possible rewards:
1% Lucky Scroll
2% Lucky Scroll
Special Lucky Magic Powder Grade 1
Special Lucky Magic Powder Grade 9
250 Gift Silk
2x Grade 9 Immortal Stone
3x Grade 9 Astral Stone
25x Gold Piles – 1.000.000 Gold each
Box Pools
Continued · 4Box pool
The three boxes are shown in the source with a quantity of 1 and the Timed Service type. The lists are possible reward pools; they do not mean that all items will be given together in the same opening. New boxes may be announced through weekly updates.
Weekly rankings
Hunter · Thief · Trader · Unique Hunting · Alchemy · Survival Solo · Battle Arena · Honor · Guild Season.
Additional Information
Rankings are refreshed every Friday. The first 3 lines on the poster are shown as blank, so no reward amount or current player name has been added.
Silk Stall
With the Silk Stall, items can be bought and sold directly in exchange for Silk; the Gold Stall will also remain available. The system aims to reduce the need for trades mediated by Silk Scrolls and the risk of being scammed; it does not guarantee completely risk-free transactions.
Balanced events
Balanced events aim to eliminate equipment differences between participants. The source interface includes weapon and armor selection.
Balanced Item Option
- Weapon: Sword, Dagger, Axe, Spear, Bow, and Staff
- Armor

Battle Pass
Complete quests · Level up · Claim rewards · Buy levels · Buy the Elite Pass · Special rewards · And much more.
Battle Pass · Sample quests
- 200 Unique · China & Europe
- 500 EXP
- 1.000 kills in Survival
- 1.500 EXP
- Reach level 90
- 200 EXP
- Complete 10 trades
- 300 EXP
- 5 events with a party
- 250 EXP
- Steal 5 trades
- 150 EXP
Battle Pass
Continued · 2Examples in the interface
The level, progress, and reward icons shown on screen are presentation examples. Unreadable reward names or amounts have not been guessed; the option to buy levels and the Elite Pass is explicitly shown in the source.


City and Daily Quests
- Jangan City Quest
- Requirement: Kill 200 MOBs. Reward: 50 Gift Silk; 11 Return Scrolls; 3 Global Items; 5 Repair Hammers; 2 Pandora Boxes; 2 Magic Pop.
- Downhang City Quest
- Requirement: Kill 400 MOBs. Reward: 75 Gift Silk; 11 Return Scrolls; 11 Global Items; 10 Repair Hammers; 5 Pandora Boxes; 4 Magic Pop.
- Hotan City Quest
- Requirement: Kill 1000 MOBs. Reward: Grind Box; 125 Gift Silk; 8 Magic Pop; 10 Pandora Boxes.
City and Daily Quests
Continued · 2Daily Quests — Continued
- Holy Water Temple (Beginner) Quest (One-time)
- Reward: 2 Immortal 7DG; 50 Gift Silk; Oasis Coin; 10 Honor Point.
- Togui Temple Quest (One-time)
- Reward: 4x Astral 7DG; 50 Gift Silk; Oasis Coin; 10 Honor Point.
- Witch Dungeon — [7. Degree] One-time Dungeon Quest
- Reward: 2x Immortal 7DG; 50 Gift Silk; Oasis Coin; 10 Honor Point.
- Kill 2.000 MOBs (Level 30 ~ 60 MOBs)
- Reward: 4x Astral 7DG; 50 Gift Silk; Oasis Coin; 10 Honor Point.
Oasis Coin amount
The daily quest summary does not specify an amount for Oasis Coin. The 1 Coin stated on the detailed dungeon posters applies only to those dungeon quests.
One-time Achievements
- Bronze Candidate — Collect 500 Honor Point
- 100 Gift Silk
- Silver Pioneer — Collect 1.000 Honor Point
- 250 Gift Silk
- Gold Champion — Collect 2.000 Honor Point
- 500 Gift Silk
- Platinum Conqueror — Collect 4.000 Honor Point
- 1.000 Gift Silk
- Diamond Ruler — Collect 6.000 Honor Point
- 2.000 Gift Silk
Profession and Survival Achievements
- Survival Legend — Get 1.000 Survival kills
- 2.000 Gift Silk
- Master Trader — Complete 100 trades
- 1.000 Gift Silk
One-time Achievements
Continued · 2Profession and Survival Achievements
- Master Thief — Commit 300 thefts
- 1.000 Gift Silk
- Job War Veteran — Get 1.500 Job kills
- 2.000 Gift Silk
- Castle Killer — Get 50 kills during Castle War
- 1.000 Gift Silk
PvP, Arena, and Dungeon Achievements
- Unique Hunter — Kill 500 Uniques
- 3.000 Gift Silk
- Magic Pop Enthusiast — Use 500 Magic Pop cards
- 2.000 Gift Silk
One-time Achievements
Continued · 3PvP, Arena, and Dungeon Achievements
- Arena Champion — Win the Battle Arena 10 times; any type
- 500 Gift Silk
- Survival Champion — Win the Survival event 10 times
- 1.000 Gift Silk
- Dungeon Master — Complete 100 Dungeons
- 3.000 Gift Silk
Alchemy and Event Achievements
- Alchemy Master — Perform Alchemy to +10 a total of 20 times
- 5.000 Gift Silk
- Event Killer — Get 500 kills in events
- 1.000 Gift Silk
One-time Achievements
Continued · 4Alchemy and Event Achievements
- Event Legend — Win events 100 times
- 3.000 Gift Silk
Tournament Achievements
- Oasis PvP Champion — Win the PvP Tournament 1 time
- 5.000 Gift Silk; Special Avatar (obtainable only through PvP); Special Follower Pet (obtainable only through PvP)
- Oasis Unique Killer — Win the Unique Tournament 1 time
- 5.000 Gift Silk; Special Avatar (obtainable only through Unique); Special Follower Pet (obtainable only through Unique)
One-time Achievements
Continued · 5Tournament Achievements
- One-Man Army — Win Fortress War Solo 1 time
- 3.000 Gift Silk; Special Avatar (obtainable only through Unique); Special Follower Pet (obtainable only through Unique)
Solo Fortress War reward note
The One-Man Army achievement lists a special avatar and pet with 3.000 Gift Silk; the same line describes these cosmetics as obtainable only through Unique. This contradiction should be confirmed with the server team.
Daily Goals
- Dungeon
Task: Play any Dungeon 1 time. Reward: Grind Box + 25 Gift Silk + 2 Magic Pop.
- Consignment (Market) trading
Task: Trade via Consignment (Market) 1 time. Reward: Grind Box + 25 Gift Silk + 2 Magic Pop.
Daily Goals
Continued · 2- Event
Task: Complete any Event 2 times. Reward: Grind Box + 10 Repair Hammers + 2 Magic Pop.
- PvP or Unique Match
Task: Play a PvP or Unique Match 4 times. Reward: 50 Gift Silk.
Daily Goals
Continued · 3- Survival
Task: Get 10 Survival kills. Reward: Grind Box + 50 Gift Silk + 2 Magic Pop.
Togui · 7 DG
- Experience
- 3 times more than the outside rate
- Drop rate
- 3 times more than the outside rate
- Special drops
- Random SoX Grade 7 (%100); 2x Grind Box
Quest Reward
- Gift Silk
- 50
- Astral Stone
- 4x — Grade 7
- Honor Point
- 10
- Oasis Token
- 1
Togui · 7 DG
Continued · 2Togui Temple
Collect the 7 talisman collection and win a Grade 7 Sun Seal Weapon. Drop rate: EASY.
Witch Dungeon · 7 DG
- Experience
- 3 times more than the outside rate
- Drop rate
- 3 times more than the outside rate
- Special drops
- Random SoX Grade 7 (%100); 2x Grind Box
- Cooldown
- 18 hours
Quest Reward
- 50 Gift Silk
- 10 Honor Point
Witch Dungeon · 7 DG
Continued · 2Quest Reward
- 2 Immortal Stones Grade 7
- 1 Oasis Token
Holy Water Temple · 7 DG
- Experience
- 3 times more than the outside rate
- Drop rate
- 3 times more than the outside rate
- Cooldown
- 18 HOURS
Special drops
- Random SoX Grade 7 (%100)
- 2x Grind Box
Holy Water Temple · 7 DG
Continued · 2Quest reward
- Gift Silk
- 50
- Honor Point
- 10
- Immortal Stone Grade 7
- 2
- Oasis Token
- 1
Grade change
This dungeon will change to 9. GRADE in 7 DAYS.
Dungeons · 8 DG
Experience:
3 times more than outdoors.
Drop rate:
3 times more than outdoors.
Special unique drops:
Random SoX 8. grade (%100); 2x grind box.
Special quests and more.
Talisman collection reward:
8. Dr. Sun Seal Weapon.
Details announcement
All detailed information will be announced with the opening of grade 8.
Dungeons · 8 DG
Continued · 2Grade label discrepancy
The small heading on this poster says grade 7; the large grade number, SOX and Sun collection rewards are listed as grade 8. It was set aside as 8 DG content; the heading discrepancy was not concealed.
Dungeons · 9 DG
Holy Water Temple · Demon Garden · Flame Mountain · Valley Dungeon · Relentless Shadow · Jupiter Dungeon.
Dungeon Features
There will be quests in all dungeons. There will be higher item drop rates from monsters, as well as very good rewards from unique monsters.
Low-Grade Dungeons
All low-grade dungeons will be converted into grade 9 dungeons.
Dungeon collection
Different dungeons, rewards, and progression paths are planned for each grade. The source team’s goal is to reduce constant repetition of the same content, strengthen teamwork, and offer planned progression for players with limited time. Longevity and game balance are design goals, not guarantees.
Special items collected from dungeons let you track collection progress. The plan is to complete goals and milestones across the grades to unlock additional rewards and access to new dungeons.
Dungeon collection
Continued · 2Quests and Dungeon Activities
- Some dungeon cooldowns have been extended to 7 days.
- 3 DAILY QUESTS — with special rewards.
- WEEKLY QUESTS — to encourage regular participation.
- VARIOUS DUNGEON CHALLENGES — and rewards will keep the game fresh and fun.
Dungeon collection
Continued · 3Quests and Dungeon Activities
- DUNGEON COLLECTION MILESTONES — progress through the system to unlock new dungeons and earn additional rewards.

7 DG · Unique hunting
- Unique level
- 60
- Unique damage
- High
- Unique spawn
- Elite mobs
- Respawn time
- 4 hours
Active Unique List
- Tiger Girl
- Uruchi
- Captain Ivy
7 DG · Unique hunting
Continued · 2Active Unique List
- Cerberus
- Isyutaru
To Make It Balanced and Enjoyable
The team aims to highlight the contributions of different builds and active competition in Unique battles. It should not be assumed that the player who finds it first or hits it first will automatically get the kill.
7 DG · Unique hunting
Continued · 3Unique Rewards
- 8x Grind Box
- 1x 7th-degree Sun item — 100% guaranteed (random CH/EU)
- 400 Gift Silk — shared with the party
- 40 Honor Point — shared with the party
7 DG · Unique hunting
Continued · 4Unique Rewards
- 4x Random Talisman
Items Required for the Scroll
Broken Key, Large Tong, Phantom Harp, Devil’s Heart, Vindictive Spirit’s Bead, Hook Hand, Commander’s Patch, and Sereness’s Tears (required for the scroll).
7 DG · Unique hunting
Continued · 5Scroll Features
Power Up Lv 1
Source duration wording:
“Continuous blessing 10 hours 7 days” (scope unclear)
Increase Critical by 5
Increase physical damage absorption by 6%
Increase magical damage absorption by 6%
Increase attack rate by 10%
Increase defense rate by 10%
Increase maximum HP by 500
7 DG · Unique hunting
Continued · 6Scroll Features
Increase movement speed by 5%
Increase luck by 2%
Increase INT by 5
Increase INT by 5
Respawn time:
6 days 23 hours 48 minutes
7 DG · Unique hunting
Continued · 7Grade 8 and Grade 9 Note
Lord and Shaitan will also be activated at Grade 8. All drops and damage will be adjusted to suit Grade 8, and when Grade 8 is completed, all Uniques will become Grade 9 Uniques.
Ambiguity in the source scroll
In the Power Up Lv1 list, INT +5 is written twice; the second line was not guessed to be STR. The duration description and the 6 days 23 hours 48 minutes respawn wording were kept separate. The exact effect duration should be verified with the server.
Light and Shadow Spirit
- Level
- 60
- Location
- Random point in JANGAN
- Damage
- 3x Normal Isyutaru
- Spawn
- Level 60 elite mobs
- Respawn
- 8 hours
Drop Contents
- Gift Silk
- 800
- Grind Box
- 8
- Grade 7 Sun
- 3x random (%100)
- All talismans
- %100
Light and Shadow Spirit
Continued · 2Note About Grade Rewards
We activate more Uniques for each grade, and those used for the previous grade will be converted for the next grade. This way, the rewards will be better at every grade, and new Uniques will also be added!
Solo Medusa and Unique
Solo Unique (STR) · Solo Unique (INT) · Solo Unique (CH) · Solo Medusa (STR) · Solo Medusa (INT) · Solo Medusa (CH).
Unique Kill Reward
- Random box
- 4x
- Gift Silk
- 500
- Honor Point
- 25
Participation Reward Condition
All attackers outside the top 8 in damage dealt can also receive a reward, provided they deal a certain minimum amount of damage.
Solo Medusa and Unique
Continued · 2Participation Reward Condition
Example: If the Unique has at least 100M HP HP, the player must deal at least 500K damage.
Participation Reward
- Random box
- 2x
- Gift Silk
- 100
- Honor Point
- 10
Solo Medusa and Unique
Continued · 3Highest Damage Ranking Rewards
| Konu | Random box | Gift Silk | Honor Point |
|---|---|---|---|
| Rank 1 | 10x | 1,000 | 30 |
| Rank 2 | 9x | 750 | 20 |
| Rank 3 | 8x | 500 | 20 |
| Rank 4 | 7x | 475 | 20 |
| 5th place | 6x | 450 | 20 |
Solo Medusa and Unique
Continued · 4Highest Damage Ranking Rewards
| Konu | Random box | Gift Silk | Honor Point |
|---|---|---|---|
| 6th place | 5x | 400 | 20 |
| 7th place | 4x | 350 | 20 |
| 8th place | 3x | 300 | 20 |
Balanced Solo · Event flow
There are separate Solo Unique and Solo Medusa targets for STR, INT, and CH. When a Unique is killed, players are teleported to the city; the next target's spawn is announced 5 minutes later.
Staggered Unique openings
Normal Uniques, Job War Uniques, and Egy Job Temple / Job Cave content unlock by degree. There are limited targets at the start; new ones are added with each new degree. At the final stage, more than 30 Uniques are planned at 9 DG / 90 level.
24-hour Unique cycle
A separate 24-hour system is stated to feature more than 24 INT, STR, only CH, and FFA Uniques. Each target respawns every 24 hours; targets are spread across each hour of the day and open in rotation. The duration of this system does not replace the stated 4- or 8-hour durations for the collection and Job Cave.
Job Cave and Zealots
Job Cave, which opens at 9 DG, can be entered with a Job Suit. Selket (STR), Neith (INT), Anubis (STR), and Isis (INT) spawn in their own rooms. Daily Mob Kill quests reset at 00:00; rewards such as Immortal, Astral, and Silk are mentioned, but their quantities are not specified.
Job Cave Unique Spawn Interval
Uniques in Job Cave respawn every 8 hours.
About Zealots Hideout
Zealots Hideout, which opens at 9 DG, is for Job players. The following Uniques spawn every 8 hours; this poster does not specify exact drop quantities.
Job Cave and Zealots
Continued · 2Zealots Hideout Uniques
- Zielkiaxe (INT)
- Babillion (INT)
- Yuno (STR)
League War and Survival
In League War, players start with the same level and equipment. Defeating minions earns skill points; tower defense, destroying enemy structures, and Baron/Dragon objectives determine team strategy. The source presents this mode as a system exclusive to Oasis.
About Survival War
Up to 100 players enter the same area, but only one survives. Collect items, upgrade your equipment, and fight to survive in the shrinking safe zone.
When you are outside, the circle slowly drains your health as a percentage.
League War and Survival
Continued · 2About Survival War
Twice a day, valuable rewards find their owners—for the champion.
Survival Modes
- Survival (Solo)
- Survival (Party)
League War and Survival
Continued · 3Survival Modes
- Survival (Team)
- Survival (Guild)
- Survival (Union)
- Survival (Equalized) (For All Modes)
Tournament and Medusa Schedule
The PvP tournament is scheduled to run automatically on Friday at 20:00, and the Unique tournament on Saturday at 20:00, according to server time. According to the team’s announcement, matchmaking and event flow are handled without GM intervention; this statement is not a fairness guarantee from PVPBoard.
Medusa’s Launch and Event Schedule
Medusa, one of Oasis’s most iconic Uniques, is returning!
The Medusa Unique will become active one week after the server opens.
Tournament and Medusa Schedule
Continued · 2Medusa’s Launch and Event Schedule
For the first 2–3 weeks, Medusa will run in equalized mode; all players will play at maximum level with equal equipment, giving everyone a fair chance to participate.
When 150 players on the server reach the maximum level, the event will switch to normal mode and alternate between four days in normal mode and three days in equalized mode.
Prepare your squad, upgrade your equipment, and get ready to challenge Medusa!
Tournament and Medusa Schedule
Continued · 3Other Automatic Events
- Trivia
- Hide and Seek
- Search and Destroy
- Kill the GM
Tournament and Medusa Schedule
Continued · 4Other Automatic Events
- Lucky Party Number
- Battle Arena
- Capture the Flag
Daily Matchmaking and Team Games
These daily events let players test their PvP and Unique hunting skills. Winners earn Gift Silk, season points, and valuable rewards. Two additional tickets can also be purchased with gold. Limits reset every day at midnight 00:00.
Last Team Standing
Similar to Last Man Standing, this is a team-based event. Two teams fight until only one team remains alive. The winning team shares all the event rewards.
Daily Matchmaking and Team Games
Continued · 2Styria Clash
Styria Clash, one of the classic Silkroad events, lasts 20 minutes. Teams earn points by destroying enemy boxes. The team with the most points wins, but even the losing team benefits from rewards.
Defend the Tower
A simple and exciting 15-minute event. Defend your towers and achieve victory by destroying the enemy towers.
Both teams receive rewards, whether they win or lose.
Mutation
A special PvP event where players battle while receiving random buffs and debuffs. It offers unpredictable and exciting battles.
Dollar Rush and arenas
The event begins with 150 hidden bombs randomly distributed across three different regions: • Hotan Grasslands • Ice Region • Taklamakan Desert
Every bomb contains a surprise! When you find a bomb, you can win one of the following.
Bomb results
- Grand prize
- 30$ Cash
- Random cash rewards
- 1$ - 5$
- Other possible outcome
- Nothing
Dollar Rush and arenas
Continued · 2What makes the event different
The event continues until players collectively discover a total of 30$ in cash rewards.
The event automatically ends after the entire 30$ prize pool has been collected.
Labels on the presentation map
- Mount Cheonsan
- Shambhala Temple
Dollar Rush and arenas
Continued · 3Labels on the presentation map
- Taklamakan Desert
- Hotan Fortress
- Jangan
- Constantinople
Dollar Rush and arenas
Continued · 4Labels on the presentation map
- These visual labels are not verified spawn coordinates.
Cash pool description
The poster lists both a $30 grand prize for a single bomb outcome and a $30 total pool for the entire event. These two statements were not added together to calculate a larger pool; the winnings and payout conditions are determined by the server.
Dollar Rush and arenas
Continued · 5Other arena titles
- Drunk Beast · Special Event
- Battle Arena
- Cataclysm
Event rewards
For 1 kill in the events listed in the table: 2 Honor Point + 1 Arena Coin + 10 Gift Silk + 1M Gold. The limit on earning rewards from the same opponent is explained in the event rules below.
Event result rewards · 1
| Konu | Victory | Defeat |
|---|---|---|
| BATTLE ARENA (SOLO) | 50 GS + 10 HP + 1 Grind Box + 10 AC | 25 GS + 5 HP + 5 AC |
| MADNESS ARENA | Below DPS ranking | - |
| SURVIVAL SOLO | Below DPS ranking | - |
Event rewards
Continued · 2Event result rewards · 1
| Konu | Victory | Defeat |
|---|---|---|
| LAST TEAM STANDING | 100 GS + 10 HP | - |
| TOWER DEFEND | 100 GS + 10 HP | 50 GS + 5 HP |
| CATACLYSM | 100 GS + 10 HP | 50 GS + 5 HP |
| STYRIA CLASH | 100 GS + 10 HP | 50 GS + 5 HP |
| ZEALOTS | 100 GS + 10 HP | 50 GS + 5 HP |
Event rewards
Continued · 3Event result rewards · 2
| Konu | Victory | Defeat |
|---|---|---|
| MUTATION (SOLO) | 100 GS + 10 HP | 50 GS + 5 HP |
| SURVIVAL TEAM | 250 GS + 50 HP + 2 Grind Box | 100 GS + 25 HP + 1 Grind Box |
| SURVIVAL GUILD | 250 GS + 50 HP + 2 Grind Box | 100 GS + 25 HP + 1 Grind Box |
| SURVIVAL PARTY | 250 GS + 50 HP + 2 Grind Box | 100 GS + 25 HP + 1 Grind Box |
Event rewards
Continued · 4Event result rewards · 2
| Konu | Victory | Defeat |
|---|---|---|
| SURVIVAL UNION | 250 GS + 50 HP + 2 Grind Box | 100 GS + 25 HP + 1 Grind Box |
| 1v1 PVP MATCHING | 50 GS + 10 HP | 25 GS + 5 HP |
| 1v1 UNIQUE MATCHING | 50 GS + 10 HP | 25 GS + 5 HP |
| 1v1 MEDUSA MATCHING | 50 GS + 10 HP | 25 GS + 5 HP |
Event rewards
Continued · 5Event result rewards · 3
| Konu | Victory | Defeat |
|---|---|---|
| CAPTURE THE FLAG | 50 GS + 5 HP | 25 GS + 1 HP |
| LEAGUE OF LEGENDS (S.RIFT) | 100 GS | 50 GS |
| LEAGUE OF LEGENDS (ARAM) | 100 GS | 50 GS |
| NORMAL FORTRESS WAR | 1,000 GS + 200 HP | 500 GS + 100 HP |
| PLAYERS FORTRESS WAR | 500 GS + 100 HP | 250 GS + 50 HP |
Event rewards
Continued · 6Event result rewards · 3
| Konu | Victory | Defeat |
|---|---|---|
| EQUALIZED EVENTS | 100 GS + 10 HP | 50 GS + 5 HP |
Madness Arena / Survival Solo · DPS
- Rank 1
- 500 GS + 5 Grind Box
- Rank 2
- 400 GS + 4 Grind Box
- Rank 3
- 300 GS + 3 Grind Box
- Rank 4
- 200 GS + 2 Grind Box
- Rank 5
- 100 GS + 1 Grind Box
Event rewards
Continued · 7PvP / Unique Tournament
- Rank 1
- 3,000 GS
- Rank 2
- 2,000 GS
- Rank 3
- 1,000 GS
Automatic event intervals
- STALL LOTTERY
- Every 2 hours · 3 rounds · 50 Gift Silk per round
- LUCKY GLOBAL
- Every 2 hours · 3 rounds · 50 Gift Silk per round
- TRIVIA
- Every 1 hour · 3 rounds · 50 Gift Silk per round
- HIDE N SEEK
- Every 2 hours · 3 rounds · 100 Gift Silk per round
- SEARCH N DESTROY
- Every 2 hours · 3 rounds · 100 Gift Silk per round
- KILL THE GM
- Once every 4 hours · 3 rounds · 150 Gift Silk per round
Event rewards
Continued · 8Automatic event intervals
- LUCKY PARTY NUMBER
- Every 1 hour · 3 rounds · 50 Gift Silk per round
- TREASURE HUNT
- Every 2 hours · 3 rounds · 50 Gift Silk per round
Reward key
GS = Gift Silk · HP = Honor Point · AC = Arena Coin · M Gold = million Gold. A dash (—) indicates that no separate loss reward is specified in the source.
Event rules
- Rewards can be obtained by killing the same opponent up to 2 times; subsequent kills do not grant rewards for the same opponent.
- Premium is required to enter the event.
- You cannot use any type of return scroll.
- You cannot use any type of reverse return scroll.
- You cannot restart.
Event rules
Continued · 2- You cannot leave the event.
- Once you enter the event area while the event is underway, you cannot leave until the event ends. Even if you DC and log back in, you will spawn in the event area until the event duration ends.
- You can use Zerk.
Event rules
Continued · 3Update Information
This information will be updated daily. Please stay tuned!
Build and skill balance
New passive and active skills are being introduced for all masterys. The exact name of the “pain skills” phrase in the source is unclear; no specific skill name has been invented.
Build and Mastery Updates
Warrior:
New skills; old, unused skills have been revamped and made more usable.
Ghost Warrior:
New skills.
Priest:
New skills; some skills have been made available for immediate use; skill exploits have been prevented.
Bard:
New skills and passives; can now dance alone.
Build and skill balance
Continued · 2Build and Mastery Updates
Warlock (Warlock):
New skills and passives; the Warlock form has been made stronger; lifespan increased.
Wizard (Wizard):
New skills; lifespan now activates instantly.
Heuksal:
New skills; blood sharing now affects all party members.
Bicheon:
New skills.
Pacheon:
New skills.
Fire:
New nuke skills.
Build and skill balance
Continued · 3Build and Mastery Updates
Cold:
New nuke skills; the damage it deals is now on par with Fire.
Lightning:
New nuke skills; the damage it deals is now on par with Fire.
Force (Force):
New skills; a stun skill; new Priest-style resistance skills; CH Gluts ...; CH holy magic ...
Build and skill balance
Continued · 4About Builds
The team plans weekly balancing so that every build is necessary and playable. It is unclear which class the “Ghost Warrior” label refers to and what the “CH Gluts / CH holy magic” phrases in the Force description mean; no specific skill effects have been assumed. The interface screenshots show test characters and are not a promise of starting SP or equipment.













Daily event schedule
- Survival (Solo)
- Cataclysm
- Auto Caravan
- Styria War
- Defend the Tower
- Madness (Team)
- Balanced Unique - Medusa (INT) Starts
- Auto Caravan
- League War (ARAM)
- League War (Summoners Rift)
- Survival (Solo)
- Random Battle Arena
- Auto Caravan
- Random Battle Arena
- Random Battle Arena
- Random Battle Arena
- Cataclysm
- Random Battle Arena
Daily event schedule
Continued · 216:00–23:30 Event Schedule
- Random Battle Arena
- Defend the Tower
- Job Arena
- Auto Caravan
- Defend the Tower
- League War (Summoners Rift)
- Survival (Team)
- Styria War
- Special Trade (1 Hour)
- Balanced Unique - Medusa (INT) Starts
- Survival (4-Person Party)
- League War (ARAM)
Daily event schedule
Continued · 3Time and Unique chain note
The schedule uses server time; the official site shows GMT+3. 03:00 and 22:00 are listed as the start of Medusa (INT). The continuation text gives 5 minutes for the unnamed STR target after Medusa (STR), Solo Unique (INT) after Medusa (INT), and another Solo Unique (STR) after Solo Unique (STR). The repeated and incomplete chain has not been completed by guessing.
Join Oasis
Oasis is aimed at players seeking competitive PvP, progressive advancement, custom systems, and community-focused gameplay. Follow the official website and Discord for the latest launch and content announcements.
Launch schedule note
The latest promotional poster says all events are ready from day one; detailed posters spread dungeon, ranking, and Medusa launches across later stages. This listing preserves the phased schedule; it does not claim that every piece of content is active at launch.
Latest information and contact
For system questions and updates, contacting Game Master Babuka on the official Discord is recommended. The poster states that missing details will be announced before the Grand Opening; information not yet announced has not been presented as confirmed in this listing.
Silkroad Online · PK2 · LIVE 3D
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