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HYPE-R Online

SILKROAD ONLINE · CAP 130 ONLINE

130 CAP EU / CH · iSRO-R · 14 DG · 100x Solo / 110x Party EXP · Hunter / Thief, Fellow Pet, and the current Death Bone event.

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Last updated
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Rankings
146
Votes
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CAP
CH / EU
Race
100x
EXP
01

Server presentation

SILKROAD ONLINE · EU / CHHYPE-R Online

HYPE-R Online

The legend comes back to life.

14 DG · 100x Solo / 110x Party EXP · Hunter and Thief battle

CAP
130
Race
EU / CH
Illustrative game model · HYPE-R Online
Explore the world of Silkroad

The journey begins

HYPE-R Online combines the classic Silkroad experience with the iSRO-R infrastructure. The server states that it aims for a fair start, progression through effort, a long-lasting economy, and a Play to Win approach. Battles, trading, and character progression are all parts of the same world.

Official launch

  1. 11.09.2026

    21:00 GMT +3 · the official website and poster confirm the same date

Basic setup and limits

Server information

Server information Basic setup and limits

Rates

CAP
130
Beginner level
1 level
Race
EU / CH
Solo EXP / Party EXP
100x / 110x
Job EXP
10x
Item / Gold
1x
Mastery
260
Equipment
14 DG

Game limits

PC / IP
10 / 10
Guild / Union
24 / 2
Maximum equipment
+12
Maximum weapon
+15
Illustrative decorative scene
Illustrative game model · Server information

Server information

Continued · 2

Game limits

Bots
phBot · MacroBot · SBot-R · RSBot
Focus on progression

Starting and automatic equipment

Starting and automatic equipment Focus on progression

Initial resources

Gold
1M
SP
2.5M
Starting set
Sun +7
Full Blue
Press the Auto Equipment button

Support up to level 111

The Automatic Equipment System provides equipment appropriate for your level, from 1–12 Degree Sun / Legend +7, up to level 111. This means time spent searching for low-level items or on unnecessary farming can instead be directed toward skills, quests, and combat.

Illustrative decorative scene
Illustrative game model · Starting and automatic equipment

Starting and automatic equipment

Continued · 2

Icon limitations

The starting strip also contains eight item icons for which no names or quantities are provided. No assumed product names, quantities, or durations have been added. 14 DG +12 live characters are representative high-level appearances.

Additional item icons in the starting banner
Additional item icons in the starting banner · Names, quantities, and durations are not specified in the source.
First 50 characters

Race to level 130

Race to level 130 First 50 characters

Character-based ranking

The order of reaching 130 level is what counts. There is no IP or PC limit in the level race; rewards are entirely character-based.

Rank · Silk

1
1500
2–10
500
11–25
250
26–50
150
Illustrative decorative scene
Illustrative game model · Race to level 130
Distinguish the entry level from the monster level

Drop and progression zones

Drop and progression zones Distinguish the entry level from the monster level

Zone · monster → entry

Alexandria
100–110 → 80+
Mirror Dimension
111–120 → 106+
Baghdad / Kirk
121–123 → 111+
Phantom Desert
125–130 → 111+
Arabia Coast
126–130 → 111+
Illustrative decorative scene
Illustrative game model · Drop and progression zones
Progression zones shown in the presentation
Progression zones shown in the presentation · View from the server’s own presentation; sample counters are not live.
Average, not guaranteed

13 DG Magic drop

13 DG Magic drop Average, not guaranteed

Level 121–130 monsters

The presentation states that, on average, 1 13 Degree Magic item drops per 25.000 kills of monsters in the level 121–130 range. Drops are entirely random: it may happen sooner or later. This number is not a guaranteed drop.

Illustrative decorative scene
Illustrative game model · 13 DG Magic drop
Sunday 23:59 closing time

Weekly rankings

Weekly rankings Sunday 23:59 closing time

Rank · Unique / Job Kill Silk

1
2500 / 2500
2
1500 / 1500
3
1000 / 1000

Two separate competitions

Unique and Job Kill rankings can change throughout the week; they are finalized and reset every Sunday at 23:59. The top 3 players in each ranking are automatically rewarded. Unique winners are announced through a server Notice message; contacting a GM is not required to receive the reward.

Illustrative decorative scene
Illustrative game model · Weekly rankings

Weekly rankings

Continued · 2

Job Kill points rule

1 Kill = 1 point. Points can be earned from the same character at most 2 times per day; the 3rd and subsequent kills do not award points.

Tiers based on the Silk threshold

VIP Buff

VIP Buff Tiers based on the Silk threshold

Tier · Silk

Iron
0–99
Bronze
100–299
Silver
300–1000
Gold
1001–4999
Platinum
5000–30000
VIP
30000+

Automatic tier

When the required Silk amount is reached, the corresponding VIP tier and buffs can be used automatically. The poster requires exceeding the Silk threshold needed for the final tier; it does not explain the bonus percentages or whether the Silk criterion refers to spending or balance. The Platinum / VIP boundary overlaps with 30000 in the source, so it has been preserved as-is.

Illustrative decorative scene
Illustrative game model · VIP Buff
28 days of access with Gold

Honor Buff

Honor Buff 28 days of access with Gold

Special Shop NPC

28 days of Honor Buffs are offered at the Special Shop NPC in exchange for Gold. No separate special purchase requirement is specified for players who have enough Gold; the source does not give exact prices.

Illustrative decorative scene
Illustrative game model · Honor Buff
Two separate activity rewards

Stall and Party Silk

Stall and Party Silk Two separate activity rewards

Method · reward / limit

Open Stall in Hotan
2 Silk per hour · 1 character per PC
Party Matching form
2 Silk per hour · 1 character per PC

Stay-active condition

Each reward is granted for the duration of its own activity. Since the poster does not explain whether the two methods combine on the same character, the total hourly earnings have not been calculated.

Illustrative game model · Stall and Party Silk
Hunt together, build different roles

Fellow Pet development

Fellow Pet development Hunt together, build different roles

Leveling and use

Fellow Pets earn their own EXP by hunting and level up. They have aggressive, defensive, and power/buff-focused usage types; learnable special skills; and attack, defense, and support equipment. Their equipment is divided into Physical (STR) and Magical (INT). With suitable Fellow equipment, they can also be used as pet mounts.

Illustrative decorative scene
Illustrative game model · Fellow Pet development
Support items suited to the level

Pet healing and revival

Pet healing and revival Support items suited to the level

Water of Life / Stone of Resurrection

Water of Life restores the Fellow’s HP lost in battle. A dead Fellow is revived with a Stone of Resurrection suited to its level; stones can be purchased from the stable keeper. This lets the pet continue developing without being lost.

Source interface example

Water of Life Lv. 1
Fellow Lv. 1–70 · HP %10
Stone of Resurrection Lv. 1
Fellow Lv. 1–70
Illustrative decorative scene
Illustrative game model · Pet healing and revival
Water of Life and Stone of Resurrection
Water of Life and Stone of Resurrection · The 1 and 50 quantities shown in the interface are sample inventory amounts; they are not a starting grant.
30-day INT / STR options

Fellow equipment packages

Fellow equipment packages 30-day INT / STR options

Build · packages

INT
Iron Package · Onyx Package · Opal Package
STR
Steel Package · Peridot Package · Sapphire Package

Item Mall

All Fellow equipment packages last 30 days and can be obtained from the Item Mall. Fellow Pet Buff items added to Dungeon content also support combat synergy between pet and character.

Illustrative decorative scene
Illustrative game model · Fellow equipment packages
Fellow equipment packages
Fellow equipment packages · Appearance from the server’s own presentation; sample counters are not live.
Original iSRO job balance

Hunter and Thief

Hunter and Thief Original iSRO job balance

Job Selection in character selection

After logging in, select Hunter or Thief using Job Selection on the character selection screen. The system tracks the numbers in the two active jobs; if one side exceeds the set ratio, that job cannot be selected temporarily until balance is restored. The threshold percentage has not been disclosed; the ratios shown on screen are examples.

Illustrative decorative scene
Illustrative game model · Hunter and Thief
Job Selection · Hunter / Thief
Job Selection · Hunter / Thief · Appearance based on the server’s own presentation; sample counters are not live.
From farming to delivery

Caravan with Specialty Goods Box

Caravan with Specialty Goods Box From farming to delivery

Collect, store, transport

Collect Specialty Goods Boxes dropped by creatures appropriate to your level. The boxes are stored in the Job Inventory, whose capacity increases as your Job level rises. Once you have collected enough, press S to open the Job menu and start the caravan.

For each box delivered

Hunter
150000 Gold · Blue Stone · Ticket
Thief
150000 Gold · Black Stone · Ticket
Illustrative decorative scene
Illustrative game model · Arabian camel

Caravan with Specialty Goods Box

Continued · 2

Additional materials

The Gold amount is fixed for each box. The quantities of Blue / Black Stone and Ticket are not specified in these lines, so no additional amounts have been invented.

The two jobs support each other

Job Item crafting

Job Item crafting The two jobs support each other

From materials to equipment

Both Black Stone and Blue Stone are required for powerful Job items. Caravan Tickets are used at the Magic POP Guide NPC to obtain randomly crafted Job Item materials. In the Shining Stone Craft section of the Craft menu, Shining Stones of different qualities are produced from Black / Blue Stones. Job equipment is made by combining Ticket materials with a Highest Quality Shining Stone.

Illustrative decorative scene
Illustrative game model · Job Item crafting
Job Craft and Shining Stone interface
Job Craft and Shining Stone interface · Appearance based on the server’s own presentation; sample counters are not live.
Materials and protection requirements

iSRO Alchemy

iSRO Alchemy Materials and protection requirements

Enhancer

Used on 12–14 Degree equipment and drops from 111+ monsters. May destroy the item on a failed attempt; must be used with the appropriate Magic Proof Stone to prevent loss.

Proof Stone

Magic, Rare, and Legend quality types have 12th, 13th, and 14th Degree versions. When the appropriate Proof is used, the item is not lost on failure; its plus value decreases by 1.

Illustrative decorative scene
Illustrative game model · iSRO Alchemy

iSRO Alchemy

Continued · 2

Rank-Up Gemstone

Right-click to upgrade quality: Magic +7 → Rare +0; Rare +7 → Legend +0.

Random increase on success

Great Enhancer

Great Enhancer Random increase on success

Used together with Proof

Can be used on equipment of all Degrees and must be used with a Proof Stone. On a successful attempt, it grants a random increase between +1 and +3; for example, +7 equipment can go directly to +10.

Illustrative decorative scene
Illustrative game model · Great Enhancer
13 DG to 14 DG

Awaken conversion

Awaken conversion 13 DG to 14 DG

Quality and Wheel properties are preserved

13 DG equipment is upgraded to 14 DG while preserving its Magic, Rare, or Legend quality class. For example, 13 DG Legend +12 → 14 DG Legend +5; +7 equipment → upper Degree +0. Existing Wheel Stone properties are transferred to the new equipment without change.

Illustrative decorative scene
Illustrative game model · Awaken conversion
Weapon path above +12

Max Enhancer and Protector

Max Enhancer and Protector Weapon path above +12

Protection and access

Max Enhancer can only be used on equipment at +12 and above; a successful attempt grants +1. On its own, failure destroys the item. With Max Protector, failure only costs 1 plus and does not reduce it below +12. Damage Abs. is active on equipment at +13 and above.

The source states that the two materials can be used on Magic / Rare / Legend weapons and are available only from the Silk Mall; the general limit set is +12, and the weapon limit is +15.

Illustrative decorative scene
Illustrative game model · Max Enhancer and Protector
Distinguish line count from line value

Wheel and Blue Line

Wheel and Blue Line Distinguish line count from line value

Item · function

Wheel of Fate
Random number of Blue Lines between 1–11 per use
Wheel of Fortune
Rerolls bonuses while preserving the number of Blue Lines
Feather Pen of Fortune
Randomly rerolls one Blue Line stat value; the target is the maximum stat
Illustrative decorative scene
Illustrative game model · Wheel and Blue Line
Hotan Dungeon Manager

Dungeon access

Dungeon access Hotan Dungeon Manager

Don’t forget the exceptions

All dungeons except Holy Water Temple and Shadow Dungeon are gathered at the Dungeon Manager NPC in Hotan. The entrance route for these two exceptions is not detailed on the poster.

When reading the drop strips

Some items in the dungeon and Unique drop strips are indicated only by icons; their names are not written. The numbers below preserve the icon order from left to right. × indicates quantity, % indicates the drop chance; no guarantee is claimed for rows without a percentage. The icons are clearly shown in the source image; no names are invented for unknown items.

Illustrative game model · Dungeon access
Dungeon drop strip

Holy Water Temple

Holy Water Temple Dungeon drop strip

9 icons from left to right

1. 1× (%50) · 2. 1× (%50) · 3. 1× (%10) · 4. 1× (%10) · 5. 1× (%10) · 6. 1× (%10) · 7. 1× (%10) · 8. 1× (%10) · 9. 1× (%10)

Illustrative game model · Holy Water Temple
Holy Water Temple · source drop strip
Holy Water Temple · source drop strip · Icon order and quantities are preserved from the poster.
Dungeon drop strip

Jupiter Dungeon

Jupiter Dungeon Dungeon drop strip

9 icons from left to right

1. 1–2× · 2. 1–2× · 3. 1× (%25) · 4. 1× (%10) · 5. 1× (%10) · 6. 1× (%25) · 7. 1× (%15) · 8. 1× (%25) · 9. 1× (%15)

Illustrative decorative scene
Illustrative game model · Jupiter
Jupiter Dungeon · source drop strip
Jupiter Dungeon · source drop strip · Icon order and quantities are preserved from the poster.
Dungeon drop strip

Shadow Dungeon

Shadow Dungeon Dungeon drop strip

9 icons from left to right

1. 1–2× · 2. 1–2× · 3. 1× (%5) · 4. 1× (%5) · 5. 1× (%5) · 6. 1× (%5) · 7. 1× (%5) · 8. 1× (%5) · 9. 1× (%5)

Illustrative game model · Shadow Dungeon
Shadow Dungeon · source drop strip
Shadow Dungeon · source drop strip · Icon order and quantities are preserved from the poster.
Dungeon drop strip

Venefica’s Tent · Solo

Venefica’s Tent · Solo Dungeon drop strip

9 icons from left to right

1. 2–3× · 2. 1–2× · 3. 1–2× · 4. 1× (%15) · 5. 1× (%15) · 6. 1–2× · 7. 1× (%50) · 8. 1–2× · 9. 1× (%15)

Illustrative game model · Venefica’s Tent · Solo
Venefica’s Tent · Solo · source drop strip
Venefica’s Tent · Solo · source drop strip · Icon order and quantities are preserved from the poster.
Dungeon drop strip

Venefica’s Tent · Party

Venefica’s Tent · Party Dungeon drop strip

9 icons from left to right

1. 3–5× · 2. 3–5× · 3. 3–5× · 4. 1× (%50) · 5. 1× (%50) · 6. 3–5× · 7. 1–2× · 8. 3–5× · 9. 1× (%50)

Illustrative game model · Venefica’s Tent · Party
Venefica’s Tent · Party · source drop strip
Venefica’s Tent · Party · source drop strip · Icon order and quantities are preserved from the poster.
Dungeon drop strip

Secret Tomb · Lower

Secret Tomb · Lower Dungeon drop strip

9 icons from left to right

1. 1–3× · 2. 1–2× · 3. 1× · 4. 1× (%10) · 5. 1× (%10) · 6. 1× (%50) · 7. 1× (%15) · 8. 1× · 9. 1× (%10)

Illustrative game model · Secret Tomb · Lower
Secret Tomb · Lower · source drop strip
Secret Tomb · Lower · source drop strip · Icon order and quantities are preserved from the poster.
Dungeon drop strip

Secret Tomb · Upper

Secret Tomb · Upper Dungeon drop strip

9 icons from left to right

1. 1–3× · 2. 1–2× · 3. 1–2× · 4. 1× (%15) · 5. 1× (%15) · 6. 1× · 7. 1× (%25) · 8. 1–2× · 9. 1× (%15)

Illustrative game model · Secret Tomb · Upper
Secret Tomb · Upper · source drop strip
Secret Tomb · Upper · source drop strip · Icon order and quantities are preserved from the poster.
Dungeon drop strip

Kalia’s Hideout

Kalia’s Hideout Dungeon drop strip

9 icons from left to right

1. 3–5× · 2. 1–2× · 3. 1–2× · 4. 1× (%15) · 5. 1× (%15) · 6. 1–2× · 7. 1× (%50) · 8. 1–2× · 9. 1× (%15)

Illustrative game model · Kalia’s Hideout
Kalia’s Hideout · source drop strip
Kalia’s Hideout · source drop strip · Icon order and quantities are preserved from the poster.
Rooms and the open world

Access to Uniques

Access to Uniques Rooms and the open world

Hotan Unique’s NPC

The Medusa, Seth, and Jupiter Unique rooms are accessed through the Unique’s NPC in Hotan. Kidemonas and all Arabia Uniques spawn in their own regions; their locations can be seen on the game map.

Illustrative decorative scene
Illustrative game model · Tiger Girl
Spawn time and reward

Normal Uniques

Normal Uniques Spawn time and reward

Basic reward

Respawn
30 minutes
Unique points
3
Silk
3

Uniques listed in the same table

Tiger Girl · Cerberus · Captain Ivy · Uruchi · Isyutaru · White Knight · Princes Miyene. Each has the same duration, points, Silk, and three-icon drop row.

Drop icon order

1. 1× (%50) · 2. 1× (%25) · 3. 1–2×

Illustrative decorative scene
Illustrative game model · Tiger Girl
Normal Uniques · source drop strip
Normal Uniques · source drop strip · Quantities and probabilities are preserved from the poster.
Spawn time and reward

Lord Yarkan

Lord Yarkan Spawn time and reward

Basic reward

Respawn
60 minutes
Unique points
5
Silk
5

Drop icon order

1. 1–2× · 2. 1× · 3. 1–2×

Illustrative decorative scene
Illustrative game model · Lord Yarkan
Lord Yarkan · source drop strip
Lord Yarkan · source drop strip · Quantities and probabilities are preserved from the poster.
Spawn time and reward

Demon Shaitan

Demon Shaitan Spawn time and reward

Basic reward

Respawn
90 minutes
Unique points
7
Silk
7

Drop icon order

1. 2–3× · 2. 1–2× · 3. 1–2×

Illustrative decorative scene
Illustrative game model · Demon Shaitan
Demon Shaitan · source drop strip
Demon Shaitan · source drop strip · Quantities and probabilities are preserved from the poster.
Spawn time and reward

Devil Shaitan

Devil Shaitan Spawn time and reward

Basic reward

Respawn
2 hours
Unique points
10
Silk
10

Drop icon order

1. 2–3× · 2. 1–2× · 3. 2–3×

Illustrative decorative scene
Illustrative game model · Devil Shaitan
Devil Shaitan · source drop strip
Devil Shaitan · source drop strip · Quantities and probabilities are preserved from the poster.
Spawn time and reward

Jupiter Uniques

Jupiter Uniques Spawn time and reward

Basic reward

Respawn
2 hours
Unique points
10
Silk
10

Drop icon order

1. 1–2× · 2. 2–3× · 3. 2–3× · 4. 1–2× · 5. 1× · 6. 1× (%20)

Illustrative decorative scene
Illustrative game model · Jupiter
Jupiter Uniques · source drop strip
Jupiter Uniques · source drop strip · Quantities and probabilities are preserved from the poster.
Spawn time and reward

Arabia Uniques

Arabia Uniques Spawn time and reward

Basic reward

Respawn
3 hours
Unique points
15
Silk
15

Drop icon order

1. 2–3× · 2. 3–5× · 3. 4–5× · 4. 2–3× · 5. 1–2× · 6. 1× (%30)

Illustrative decorative scene
Illustrative game model · Karkadann
Arabia Uniques · source drop strip
Arabia Uniques · source drop strip · Quantities and probabilities are preserved from the poster.
Scheduled Unique boss

Medusa

Medusa Scheduled Unique boss

Time and reward

Time
20:00
Unique points
50
Party Silk total
1000
Reward distribution
PT 1000/8

Drop icon order

1. 5× · 2. 10× · 3. 10× · 4. 5× · 5. 5× · 6. 1× (%30) · 7. 1× (%20)

Illustrative decorative scene
Illustrative game model · BeakYung The White Viper
Medusa · reward distribution
Medusa · reward distribution · The party share and drop rates are preserved from the poster.
Scheduled Unique boss

Seth

Seth Scheduled Unique boss

Time and reward

Time
20:30
Unique points
50
Party Silk total
1000
Reward distribution
PT 1000/8

Drop icon order

1. 5× · 2. 10× · 3. 10× · 4. 5× · 5. 5× · 6. 1× (%30) · 7. 1× (%20)

Illustrative game model · Seth
Seth · reward distribution
Seth · reward distribution · The party share and drop rates are preserved from the poster.
Job Unique battle

Zar’Khal

Zar’Khal Job Unique battle

Entry and spawn

Condition
Job mode · PC Limit 1
Region
Temple of Dragon
Time
22:00

Party and player who kills it

The party that kills the Unique receives a total of 1000 Silk. The poster states 125 Silk per person for a party of 8 (1000/8). The player who kills it also earns 50 Unique points.

Illustrative game model · Zar’Khal
Job Unique battle

Nhar’Zul

Nhar’Zul Job Unique battle

Entry and spawn

Condition
Job mode · PC Limit 1
Region
Temple of Dragon
Time
22:15

Party and player who kills it

The party that kills the Unique receives a total of 1000 Silk. The poster states 125 Silk per person for a party of 8 (1000/8). The player who kills it also earns 50 Unique points.

Illustrative game model · Nhar’Zul
Job Unique battle

Haroeris

Haroeris Job Unique battle

Entry and spawn

Condition
Job mode · PC Limit 1
Region
Temple of Dragon
Time
22:30

Party and player who kills it

The party that kills the Unique receives a total of 1000 Silk. The poster states 125 Silk per person for a party of 8 (1000/8). The player who kills it also earns 50 Unique points.

Illustrative game model · Haroeris
Job Unique battle

Shadow Temple

Shadow Temple Job Unique battle

Entry and spawn

Condition
Job mode · PC Limit 1
Region
Shadow Temple
Time
23:00 / 23:30

Party and player who kills it

The party that kills the Unique receives a total of 1000 Silk. The poster states 125 Silk per person for a party of 8 (1000/8). The player who kills it also earns 50 Unique points.

Illustrative game model · Shadow Temple

Shadow Temple

Continued · 2

Alexandria Teleports

Reach Shadow Temple via the Alexandria teleports. Four Shadow Uniques spawn: Selket / Neith at 23:00, Anubis / Isis at 23:30. Private-server bosses are not labeled as though they were the same as a different catalog creature.

Shared drop strip for all Job Uniques

Job Unique drop package

Job Unique drop package Shared drop strip for all Job Uniques

7 icons from left to right

1. 5× · 2. 10× · 3. 10× · 4. 5× · 5. 5× · 6. 1× (%30) · 7. 1× (%10)

Illustrative decorative scene
Illustrative game model · Job Unique drop package
Job Unique shared drop lane
Job Unique shared drop rate · The chance of the final icon is 10%; it should not be confused with the 20% in the Medusa / Seth row.
Survive until the very end

Survival Arena · Solo

Survival Arena · Solo Survive until the very end

Individual survival

Take out your rivals; be the last player standing. The winner receives special rewards and gets their name onto the season rankings. It's not only the kill count that matters; surviving matters too.

Rank · Silk

1
250
2
200
3
150
4
100
5
50
Illustrative decorative scene
Illustrative game model · Survival Arena · Solo
Rivals and Unique in the same arena

Madness Arena

Madness Arena Rivals and Unique in the same arena

Fight for the final hit

In the arena where the Unique spawns, players can attack one another. While fighting rivals, the struggle to land the final hit on the Unique continues as well.

Result · Silk

Unique
250
Rank 1
250
Rank 2
200
Rank 3
150
Rank 4
100
Rank 5
50
Illustrative decorative scene
Illustrative game model · Madness Arena
In the special battle map for Hunters and Thieves

Styria Clash

Styria Clash In the special battle map for Hunters and Thieves

Kills and Strategic Chests

Earn points for your side by killing rival job players or capturing strategic chests on the map. When time runs out, the job with the highest total score wins.

Result · reward

Winning side
500 Black / Blue Stone · 250 Ticket · 50 Job enhancement material · 50 Job Blue enhancement material
Losing side
100 Black / Blue Stone · 50 Ticket · 10 Job enhancement material · 10 Job Blue enhancement material
Illustrative decorative scene
Illustrative game model · Styria Clash

Styria Clash

Continued · 2

Stone by job

The source lists Black / Blue Stone together; it is not assumed that this amount is awarded separately for each stone.

Attack and defense combined

Tower Defend

Tower Defend Attack and defense combined

Blue Team / Red Team

The two teams defend their own Tower while advancing toward the opposing Tower. Getting kills alone is not enough; the first team to destroy the opposing Tower wins.

Result · package

Winning side
100 Silk · 5 Wheel Coupon · 5 Proof Coupon
Losing side
10 Silk · 1 Wheel Coupon · 1 Proof Coupon
Illustrative decorative scene
Illustrative game model · Tower Defend
Until the last player remains

Last Man Standing

Last Man Standing Until the last player remains

Everyone is each other's opponent

In the individual PvP arena, you can rely only on your own strength. Eliminate your opponents and survive; the event continues until only one player remains.

Result · reward

Winning player
250 Silk
Illustrative decorative scene
Illustrative game model · Last Man Standing
Event added in the official update

Death Bone

Death Bone Event added in the official update

Revolutionist Wing NPC

Enter through the Revolutionist Wing NPC at the original Roc entrance area. Only 1 character per PC may participate. This event was added through an official website announcement after the original promotional poster.

Announced reward

Silk shared among the party
2400
Wheel Coupon
10
Random Socket
7
Level 130 Pet Buff
7
%100 Special Awaken 13 Degree
7
14 Degree Legend Drop
2
Illustrative decorative scene
Illustrative game model · Death Bone

Death Bone

Continued · 2

Announced reward

Feather of Roc
5
Official announcement + unchanged poster times

Current event schedule

Current event schedule Official announcement + unchanged poster times

Updated times

  1. 20:30

    Madness

  2. 20:50

    Survival

  3. Tuesday / Thursday · 21:10

    Roc

Illustrative decorative scene
Illustrative game model · Current event schedule

Current event schedule

Continued · 2

Updated times

  1. Sunday · 22:10

    Roc

  2. Wednesday / Friday / Saturday · 21:10

    Death Bone

Illustrative decorative scene
Illustrative game model · Current event schedule

Current event schedule

Continued · 3

The old times are no longer used

The first poster lists Madness at 21:30 and Survival Solo at 21:00. Since the official maintenance announcement updated these to 20:30 and 20:50, respectively, the new times are used in the current schedule. As the time zone for the other entries was not specified separately, the opening time’s GMT +3 information was not automatically applied to them.

The order and day boundary shown on the poster are retained

Other scheduled events

Other scheduled events The order and day boundary shown on the poster are retained

Times specified on the poster

  1. 19:00 / 00:00

    Styria Clash

  2. 19:30 / 00:30

    Tower Defend

  3. 01:00

    Last Man Standing

Illustrative decorative scene
Illustrative game model · Other scheduled events

Other scheduled events

Continued · 2

Times specified on the poster

  1. 20:00

    Medusa

  2. 20:30

    Seth

  3. 22:00

    Zar’Khal · Job

Illustrative decorative scene
Illustrative game model · Other scheduled events

Other scheduled events

Continued · 3

Times specified on the poster

  1. 22:15

    Nhar’Zul · Job

  2. 22:30

    Haroeris · Job

  3. 23:00

    Shadow Job Cave · Selket / Neith

Illustrative decorative scene
Illustrative game model · Other scheduled events

Other scheduled events

Continued · 4

Times specified on the poster

  1. 23:30

    Shadow Job Cave · Anubis / Isis

Illustrative decorative scene
Illustrative game model · Other scheduled events
Changes since the poster

Latest official maintenance notes

Latest official maintenance notes Changes since the poster

Gameplay and usage

Filter and DLL updated. The Earth, Yuno, Zielkiaxe, Baal, Babilion, Jupiter, and Kidemonas HP were increased. Jewel Box can be stored in the bank; since the announcement stated that the event would be removed in the next maintenance, its current status should be checked with the team. Use of Instant Resurrection Scroll is permitted during Fortress War. A return portal to Hotan was opened from Medusa’s room. Character Race Changer Scroll is available for trading.

Illustrative decorative scene
Illustrative game model · Latest official maintenance notes
Public information, clear boundaries

Sources and recency

Sources and recency Public information, clear boundaries

Review scope

The brand image and five content posters in SROCave 3631’s first post were examined from their actual pixels. They were compared with the official HYPE-R website, logo, 130 CAP / 14 DG information, and current maintenance notes. The source screens are visible examples; they are not links to the live game or live prices.

Undisclosed details

Unidentified drop icons, starting icon quantities, VIP Silk criteria, some reward distribution conditions, and time zones not separately stated for events were not estimated. Play to Win and a fair economy are claims made by the server team; they are not guaranteed by PVPBoard.

PVPBoard Editorial presentation

Text, scenery and live game models.

Silkroad Online · PK2 · LIVE 3D

Design your character and gear

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Game
Silkroad Online
Appearance
Featured example character
Ekipman
Customizable outfit
Source
PK2

This is a PVPBoard example; it does not represent the server’s starter equipment.

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02

Server features

CORE
CAP 130
CH / EU
03

Technical details

CAP130
RaceCH / EU
EXP / SP100x
Party EXP110x
Drop / Gold1x / 1x
LanguageTR / EN / PL
Last updated23 days ago
04

Screenshots

IMAGE 1 — UPCOMING
IMAGE 2 — UPCOMING
IMAGE 3 — UPCOMING
05

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06

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