Story Classic cover image
Story Classic logosu

Story Classic

SILKROAD ONLINE · CAP 80 OPENING UPDATE PENDING

80 CAP Chinese · 8 DG · 1x EXP · Trio Job, collections, solo / party dungeons and daily quests · Opens 23 October.

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Announced opening
23 October 2026 · OPENING UPDATE PENDING
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CAP
Chinese
Race
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Server presentation

SILKROAD ONLINE · Chinese onlyStory Classic

Story Classic

A classic journey, a new story.

Low rates · Trio Job · Collections and daily quests

CAP
80
Race
Chinese only
Illustrative game model · Story Classic
Explore the world of Silkroad

Story Classic

The team, which says it has been serving the Silkroad community since 2024, presents this 80 CAP project as a long-term, balanced, community-focused classic journey. Exploration, trading, and teamwork take center stage. Statements about impartial and transparent management are the server’s own commitments.

Official dates

  1. 16.10.2026

    Open Beta

  2. 23.10.2026

    Grand Opening · the exact time and time zone are not specified on the date poster.

Classic progression with low rates

Server information

Server information Classic progression with low rates

Key values on the promotional poster

CAP
80
Race
Chinese only
Equipment
8 DG
EXP
1x
Drop
2x
Quest
2x
Alchemy
1,25x

Source discrepancy for the drop rate

The promotional poster lists Drop 2x, while the official website’s information panel lists Drop 1x. Since it has not been clarified which is current, we have not combined the rates as if one were definitively correct; this should be confirmed with the game team.

Illustrative decorative scene
Illustrative game model · Server information
PC / IP distinction is maintained

Account limits and web panel

Account limits and web panel PC / IP distinction is maintained

Concurrent use

PC limit
2
IP limit
2

Two-account policy

It is stated that a maximum of two accounts may be used at the same time, regardless of whether one or more computers are used.

Additional information panel on the official website

EXP & SP
1x
Party EXP
1x
Gold
1x
Trade Goods
1x
Illustrative decorative scene
Illustrative game model · Account limits and web panel

Account limits and web panel

Continued · 2

Additional information panel on the official website

Silk / hour
1
Stall Silk / hour
2

Scope of the information panel

Hourly Silk entries appear this way in the web panel; the poster does not explain the level, duration, or stall conditions associated with these entries.

With Premium PLUS + Luck Avatar conditions

Alchemy rates

Alchemy rates With Premium PLUS + Luck Avatar conditions

Plus · success

+1
%100
+2
%100
+3
%100
+4
%75
+5
%30
+6
%25
+7
%20
+8
%6
+9
%3
+10
%1

Rate conditions

The table is based on a character using Premium PLUS and Luck Avatar. The maximum enhancement, including ADV, is +12. No new rates were calculated for a character that does not meet these conditions.

Illustrative decorative scene
Illustrative game model · Alchemy rates
Daily-use tools

Classic Macro

Classic Macro Daily-use tools

Built-in macro

The presentation shows Auto-Potion, Auto-Skills, and Auto-Hunt options. No automation rules or operating conditions not specified in the source have been added.

Illustrative decorative scene
Illustrative game model · Classic Macro
Classic Macro interface
Classic Macro interface · View from the server’s own presentation; example values in the interface are not live data.
Close the connection while keeping the stall open

Silk Stall and Offline Stall

Silk Stall and Offline Stall Close the connection while keeping the stall open

Two separate stall features

Silk Stall and Offline Stall are supported. The Offline Stall confirmation window states that after the client closes, the character will remain in the game and the items will remain for sale; it says that a character in this state does not count toward the PC (HWID) limit. This statement does not mean that the normal active account limit is removed.

Illustrative decorative scene
Illustrative game model · Silk Stall and Offline Stall
Silk Stall view
Silk Stall view · View from the server’s own presentation; example values in the interface are not live data.
Offline Stall confirmation window
Offline Stall confirmation window · View from the server’s own presentation; example values in the interface are not live data.
Settings, damage colors, and Item Point

A more readable game screen

A more readable game screen Settings, damage colors, and Item Point

Interface support

The presentation includes the Extra Settings menu, ISRO Damage Colors, and the Item Point feature. The 4540 value on the Item Point screen is an example; it is not a starting score.

Illustrative decorative scene
Illustrative game model · A more readable game screen
Extra Settings menu
Extra Settings menu · View from the server’s own presentation; example values in the interface are not live data.
ISRO damage colors
ISRO damage colors · View from the server’s own presentation; example values in the interface are not live data.
Item Point display
Item Point display · View from the server’s own presentation; example values in the interface are not live data.
Up to level 59

Automatic equipment

Automatic equipment Up to level 59

Quality of the equipment provided

Top tier
59
Blue
Full Blue
Upgrade
+3

Distinguish the package from the representative model

The normal 8 DG +9 character shown alongside is an advanced appearance; it is not an exact image of the automatically granted +3 package.

Illustrative decorative scene
Illustrative game model · Automatic equipment
Bonuses unlocked along the way

Level rewards

Level rewards Bonuses unlocked along the way

Level · reward

20
Devil Spirit
30
11 Reverse
40
11 Reverse
50
11 Reverse
60
30K HP + 30K MP + 1× daily 3 EXP Scroll
70
Pet Resurrection

Unspecified durations

No duration or additional quantity is specified for Devil Spirit and Pet Resurrection; no assumptions have been added.

Illustrative decorative scene
Illustrative game model · Level rewards
For the first hundred players

80-level race

80-level race For the first hundred players

Rank · Real Silk / title

1–8
1.000 Real Silk + Try Hard Tag
9–16
750 Real Silk
17–50
500 Real Silk
51–100
300 Real Silk
Illustrative decorative scene
Illustrative game model · 80-level race
Separate announcement from the level race leaderboard

First 200 player rewards

First 200 player rewards Separate announcement from the level race leaderboard

Rank · Reward

1
25 $ cash prize
2–8
500 Real Silk + 500 Gift Silk
9–50
300 Real Silk + 300 Gift Silk
51–100
200 Real Silk + 200 Gift Silk
101–200
100 Real Silk + 100 Gift Silk

Ranking and payment terms

The ranking criterion for this separate table is not explicitly stated; it was not combined with the level 80 race. Cash prizes are as stated by the server; detailed terms should be confirmed with the official team.

Illustrative decorative scene
Illustrative game model · First 200 player rewards
Available from launch

Normal equipment

Normal equipment Available from launch

Low drop rate, targeted progression

Normal items can be used from the grand opening and drop from monsters at a low rate. Normal items above level 76 do not drop from ordinary monsters. The final-tier level 77 Chest and Necklace can only be obtained from Unique monsters.

Illustrative decorative scene
Illustrative game model · Normal equipment
Star, Moon, and Sun are separate stages

SOX progression

SOX progression Star, Moon, and Sun are separate stagesSeal of Moon Progression planned for 2 months later

Seal of Moon

Type · strength compared to normal items

Seal of Star
Normal +2
Seal of Moon
Normal +4
Seal of Sun
Normal +6

Seal of Star

The equipment poster states that it will be launched 2 months later. Untradeable SOS can be obtained from Mysterious Treasure Box.

Illustrative decorative scene
Illustrative game model · SOX progression
Illustrative game model · SOX progression

SOX progression

Continued · 2

SOS launch schedule is contradictory

The progression schedule says SOS and Mysterious Treasure Box will be available after 2 weeks, while the equipment announcement says after 2 months. These two different announcements have been preserved; no single date is promised without a confirmed date from the official team.

Item · acquisition

Weapon
Collection Book
Shield
Forgotten World / Flame Cow King
Equipment
Upgrade existing Seal of Star items with an Upgrade Scroll

SOX progression

Continued · 3

Seal of Sun

The earliest planned period is 4 months and later. The exact release date will be determined by the server's progress; this is not a confirmed opening date.

Separate upgrade limits

Devil Spirit and SOX stats

Devil Spirit and SOX stats Separate upgrade limits

Feature · limit / cost

Devil Spirit
Maximum +5
Random Stats Scroll coverage
D1–D7 SOX
Random Stats Scroll price
750K Gold
Place of sale
NPC
Illustrative decorative scene
Illustrative game model · Devil Spirit and SOX stats
With Arena Coin + Gold

Flag and pet buffs

Flag and pet buffs With Arena Coin + Gold

System · condition

Flag
Maximum 4 Blue
Flag purchase
Arena Coin + Gold
Pet buffs
Arena Coin + Gold via NPC

Buff details

The source shows buff icons but does not list their names or numerical effects. No new percentages or bonuses have been assigned to them.

Illustrative decorative scene
Illustrative game model · Flag and pet buffs
Flag Blue icons
Flag Blue icons · Appearance from the server’s own presentation; sample values in the interface are not live data.
New appearances and Blue features

Job Suit system

Job Suit system New appearances and Blue features

Job outfits

New Job Suit models and Job Suit Blue features are available. They can be purchased with Arena Coin + Gold.

Illustrative decorative scene
Illustrative game model · Job Suit system
The server’s Job Suit appearances
The server’s Job Suit appearances · Appearance from the server’s own presentation; sample values in the interface are not live data.
Separate earning and spending areas

In-game currencies

In-game currencies Separate earning and spending areas

Gold

The main source of earnings is Job Trading. It is used in certain NPC systems, upgrades, and purchases.

Arena Coin

The basic in-game currency earned from events and Unique monsters. It is used to purchase most progression-related items.

Illustrative decorative scene
Illustrative game model · In-game currencies
A limit that grows according to the server day

Classic Coins

Classic Coins A limit that grows according to the server day

Earned through quests

Earned by completing in-game quests. The Coin limit that can be earned increases by 5 each server day. A new character starts with the current server day’s limit, rather than a limit based on its own age.

Server day · limit

1
5 Coins
2
10 Coins
3
15 Coins
Illustrative decorative scene
Illustrative game model · Classic Coins

Classic Coins

Continued · 2

A player who started later

For example, a character created on day 3 can earn a maximum of 15 Classic Coins.

Moon weapon from the collection

Flame Collection Book

Flame Collection Book Moon weapon from the collection

Eight-card collection

When the collection is completed, the Seal of Moon weapon is obtained. Flame Cow King is connected to shield enhancement and the drop system. Since the cards' names are not written on the image, the original collection strip is shown.

Illustrative game model · Flame Cow King
Flame Collection Book cards
Flame Collection Book cards · View from the server's own presentation; sample values in the interface are not live data.
Normal and Arabian Unique hunts

Bronze Collection

Bronze Collection Normal and Arabian Unique hunts

Medium difficulty · permanent bonus

Normal and Arabian Unique records / items are collected. Upon completing the collection, a permanent +5% Attack Rate is obtained.

Collection objectives

Tiger Girl, Uruchi, Isyutaru, Lord Yarkan, Demon Shaitan, Harrison, Merikh and Karkadann.

Illustrative decorative scene
Illustrative game model · Tiger Girl
Bronze Collection cards
Bronze Collection cards · View from the server's own presentation; sample values in the interface are not live data.
Job Cave + Zealot + Kidemonas

Silver Collection

Silver Collection Job Cave + Zealot + Kidemonas

Permanent movement speed

Job Unique records / items are collected. Upon completing the collection, a permanent +10% Movement Speed is obtained.

Targets shown on the cards

Kidemonas; Selket / Neith; Isis / Anubis; Baal; Yuno; Babilion; Jupiter; Zealot Boss.

Illustrative game model · Kidemonas
Silver Collection cards
Silver Collection cards · View from the server’s own presentation; sample values in the interface are not live data.
Complete achievements, earn the book

Gold Collection

Gold Collection Complete achievements, earn the book

Medium difficulty · permanent damage bonus

1 book is awarded upon completing the achievement. The collection’s reward is described as permanent +5% Damage Increase / Damage Buff.

Achievement categories

Unique Lover, Survival Expert, Dragon Slayer 1, Dragon Slayer 2, Battle Arena, Quests Expert, Gambling Star, and Jobbing Expert.

Illustrative decorative scene
Illustrative game model · Gold Collection
Gold Collection cards
Gold Collection cards · View from the server’s own presentation; sample values in the interface are not live data.
Track progress in-game

Achievements

Achievements Track progress in-game

Unique Lover example

The interface shows the normal Unique-kill target for Unique Lover with a party: 75, targeting Tiger Girl, Uruchi, Isyutaru, Lord Yarkan, or Demon Shaitan. The 0/75 progress shown on screen is an example. Unspecified targets for other achievements have not been assumed.

Illustrative decorative scene
Illustrative game model · Lord Yarkan
Achievements interface
Achievements interface · View from the server’s own presentation; sample values in the interface are not live data.
Jangan, Donwhang, and Hotan

Trio Job and caravan system

Trio Job and caravan system Jangan, Donwhang, and Hotan

Basic requirements

Job Suit level
80
Goods cost
5M Gold
Daily Gold limit
150M

Available cities

Jangan ↔ Donwhang ↔ Hotan.

Illustrative decorative scene
Illustrative game model · White Elephant

Trio Job and caravan system

Continued · 2

Trader · rows as given in the source

Trader · rows as given in the source
Konurow Arow B
1 city20M / 20M15M / 15M
2 cities35M / 35M30M / 30M

The meaning of the columns is not explained

The difference between the two columns and the A / B rows in the poster is not labeled. The amounts are preserved exactly; they are not interpreted as net profit, a Premium difference, or role-based payment. The A / B labels only distinguish the rows.

Illustrative decorative scene
Illustrative game model · White Elephant
The number of Trader party members is a separate condition

Hunter and Thief earnings

Hunter and Thief earnings The number of Trader party members is a separate condition

Role · source amount

Hunter · row A for each Trader in the party
2,5M / 2,5M
Hunter · row B for each Trader in the party
3,5M / 3,5M
Thief
5M Gold

Crossing to the other side · cooldown

Trader / Hunter → Thief
30 minutes
Thief → Trader / Hunter
30 minutes
Illustrative decorative scene
Illustrative game model · White Elephant

Hunter and Thief earnings

Continued · 2

Scope of Hunter figures

It is not stated which route / condition the two Hunter amounts apply to; no assumptions were made when matching them.

Two windows per day

Special trade route

Special trade route Two windows per day

Usage · duration · reward

Daily usage
2 times
Duration
1 hour
Reward
2× Gold

Start times

The exact times of the special route during the day are not specified in the poster.

Illustrative decorative scene
Illustrative game model · Special trade route
In-game view of the special trade route
In-game view of the special trade route · View from the server’s own presentation; sample values in the interface are not live data.
Gold and quests instead of Item Mall

Magic Pop

Magic Pop Gold and quests instead of Item Mall

Obtaining cards

Magic Pop has been removed from Item Mall. Cards can only be obtained with gold or by completing certain quests. The team presents this arrangement as rewarding in-game effort and dedication.

Possible rewards

Advanced Items (including Normal Advanced Elixir), SOX items, Devil Spirit, Flag items, SOS weapons up to D7, rare avatars, D1–D8 Lucky Magic Powder, and 2% Lucky Scroll. These are possible prizes; receiving all of them together or any undisclosed winning rate is not guaranteed.

Illustrative decorative scene
Illustrative game model · Magic POP
Magic Pop item icons
Magic Pop item icons · View from the server’s own presentation; sample values in the interface are not live data.
Flame Cow King target

Forgotten World

Forgotten World Flame Cow King target

Rewards announced in the source

Collection Book
Books
SOS Shield
Drop chance
Advanced SOX Box
Drop chance

SOS / Moon shield distinction

The equipment upgrade poster mentions Moon Shield for Forgotten World / Flame Cow King, while the dungeon poster lists a chance to drop SOS Shield. The upgrade relationship between them is not explained; the two claims have not been merged as if they were one item.

Illustrative game model · Flame Cow King
Party dungeon · three Uniques

Blazing Party Dungeon

Blazing Party Dungeon Party dungeon · three Uniques

Unique 1 and 2 · for each

Immortal
4
Astral
4
Global
4
Reverse
Quantity not specified
Magic Pop
4
Advanced Box
20% chance; quantity not specified

Unique 3

Classic Lamp
4 · 20% chance
Exchangeable SOS
5% chance
Advanced Box
4 · 20% chance
Illustrative game model · Blazing Party Dungeon
Blazing Party Dungeon scene
Blazing Party Dungeon scene · View from the server's own presentation; sample values in the interface are not live data.
Single-player dungeon · three Uniques

Poison Solo Dungeon

Poison Solo Dungeon Single-player dungeon · three Uniques

Unique 1, 2 and 3 · for each

Immortal
2 · 10% chance
Astral
2 · 10% chance
Global
2
Reverse
2

Extra only for Unique 3

Classic Lamp
1 · 20% chance
Illustrative game model · Poison Solo Dungeon

Poison Solo Dungeon

Continued · 2

The general Unique table contains different values

The general reward matrix in the next poster uses different quantities for Solo / Party Dungeon. The detailed dungeon list and this matrix have been kept separate; the difference in scope or which one is current should be confirmed with the official team.

Poison Solo Dungeon scene
Poison Solo Dungeon scene · View from the server's own presentation; sample values in the interface are not live data.
Source order of icon columns

Unique reward matrix

Unique reward matrix Source order of icon columns

Column key

The source uses 9 icons instead of product names. The order of Columns 1–9 below is the same as in the original strip. The X, YES, S and M marks have been preserved as is; no unexplained product names or guarantee meanings have been added.

Illustrative decorative scene
Illustrative game model · Tiger Girl
Unique rewards · original icon headings and matrix
Unique rewards · original icon headings and matrix · View from the server's own presentation; sample values in the interface are not live data.
Readable transcription of the source matrix

Tiger Girl / Uruchi / Isyutaru

Tiger Girl / Uruchi / Isyutaru Readable transcription of the source matrix

Product Columns 1–5

Product Columns 1–5
KonuColumn 1Column 2Column 3Column 4Column 5
Tiger Girl1115-S2-M
Uruchi1118-S4-M
Isyutaru11112-S6-M
Illustrative decorative scene
Illustrative game model · Tiger Girl

Tiger Girl / Uruchi / Isyutaru

Continued · 2

Product columns 6–9

Product columns 6–9
KonuColumn 6Column 7Column 8Column 9
Tiger GirlX1x-%201x-%20X
UruchiX1x-%251x-%25X
IsyutaruX1x-%301x-%30X
Illustrative decorative scene
Illustrative game model · Tiger Girl
Readable transcription of the source matrix

Lord Yarkan / Demon Shaitan / Server Boss

Lord Yarkan / Demon Shaitan / Server Boss Readable transcription of the source matrix

Product Columns 1–5

Product Columns 1–5
KonuColumn 1Column 2Column 3Column 4Column 5
Lord Yarkan11115-S8-M
Demon Shaitan11120-S10-M
Server Boss444200-SX
Illustrative decorative scene
Illustrative game model · Lord Yarkan

Lord Yarkan / Demon Shaitan / Server Boss

Continued · 2

Product columns 6–9

Product columns 6–9
KonuColumn 6Column 7Column 8Column 9
Lord YarkanX1x-%401x-%40X
Demon ShaitanX1x-%501x-%50X
Server Boss2544YES
Illustrative decorative scene
Illustrative game model · Lord Yarkan
Readable transcription of the source matrix

Job Cave Uniques / Solo Dungeon / Party Dungeon

Job Cave Uniques / Solo Dungeon / Party Dungeon Readable transcription of the source matrix

Product Columns 1–5

Product Columns 1–5
KonuColumn 1Column 2Column 3Column 4Column 5
Job Cave Uniques444200-SX
Solo Dungeon111XX
Party Dungeon222XX
Illustrative decorative scene
Illustrative game model · Job Cave Uniques / Solo Dungeon / Party Dungeon

Job Cave Uniques / Solo Dungeon / Party Dungeon

Continued · 2

Product columns 6–9

Product columns 6–9
KonuColumn 6Column 7Column 8Column 9
Job Cave Uniques2544X
Solo DungeonX1x-%101x-%10YES
Party DungeonX22YES
Illustrative decorative scene
Illustrative game model · Job Cave Uniques / Solo Dungeon / Party Dungeon
Readable transcription of the source matrix

Arabian Uniques / Medusa

Arabian Uniques / Medusa Readable transcription of the source matrix

Product Columns 1–5

Product Columns 1–5
KonuColumn 1Column 2Column 3Column 4Column 5
Arabian Uniques44475-S5M
Medusa444400-SX

Product columns 6–9

Product columns 6–9
KonuColumn 6Column 7Column 8Column 9
Arabian Uniques1011YES
Illustrative decorative scene
Illustrative game model · BeakYung The White Viper

Arabian Uniques / Medusa

Continued · 2

Product columns 6–9

Product columns 6–9
KonuColumn 6Column 7Column 8Column 9
Medusa2588X
Illustrative decorative scene
Illustrative game model · BeakYung The White Viper
Five in total · 2 Job-based + 3 regular

Arabian Unique areas

Arabian Unique areas Five in total · 2 Job-based + 3 regular

Spawn locations

There are 5 Arabian Uniques in total: 2 Job-based and 3 regular. They appear in the same locations / areas as normal Unique monsters. The poster does not identify individually which names belong to the Job group.

Illustrative decorative scene
Illustrative game model · Kidemonas
Kidemonas · Tiger Mountain map
Kidemonas · Tiger Mountain map · View from the server’s own presentation; sample values in the interface are not live data.
Harrison · Tarim Basin map
Harrison · Tarim Basin map · View from the server’s own presentation; sample values in the interface are not live data.
Areas marked by the source

Arabian Unique maps

Arabian Unique maps Areas marked by the source
Illustrative decorative scene
Illustrative game model · Merikh
Khulood · Karakoram map
Khulood · Karakoram map · View from the server’s own presentation; sample values in the interface are not live data.
Merikh · Taklamakan map
Merikh · Taklamakan map · View from the server’s own presentation; sample values in the interface are not live data.
Karkadann · near Lost Town
Karkadann · near Lost Town · View from the server’s own presentation; sample values in the interface are not live data.
Solo and party of up to four

Equalized Medusa

Equalized Medusa Solo and party of up to four

Two participation modes

All Medusa events are described as Equalized. Solo Medusa and Party Medusa are separate; Party Medusa is played with up to 4 people. The source does not provide the regular event’s reward quantities in this section; beta rewards have not been carried over here.

Illustrative decorative scene
Illustrative game model · BeakYung The White Viper
Matching, individual combat, and tower objective

Regular events

Regular events Matching, individual combat, and tower objective

Listed in the presentation

PvP Matching, Unique Matching, Solo Survival, Solo Madness, Solo Fortress War, and Tower Defend. Styria Clash, Last Man Standing, and Last Team Standing are also in the regular events section. No durations or rewards not explained in the source have been added to these names.

Illustrative decorative scene
Illustrative game model · Regular events
Regular event arenas
Regular event arenas · View from the server's own presentation; example values in the interface are not live data.
Battle Royale and League of Legends

Equalized events

Equalized events Battle Royale and League of Legends

Separate event family

Battle Royale and League of Legends appear under the Equalized events heading. They have not been mixed into the regular event list or the beta schedule.

Illustrative decorative scene
Illustrative game model · Equalized events
Battle Royale map
Battle Royale map · View from the server's own presentation; example values in the interface are not live data.
League of Legends event scene
League of Legends event scene · View from the server's own presentation; example values in the interface are not live data.
Bronze Season Pass Rank and above

Classic Pass area

Classic Pass area Bronze Season Pass Rank and above

Access and privileges

Bronze Season Pass Rank or higher is required to enter. The area offers Fast Alchemy, special NPCs, and Season Pass NPC shops. NPC shopping options depend on the player's Season Pass Rank.

Rank · points threshold in the interface

Bronze
750
Silver
1500
Gold
2000
Platinum
3500
Diamond
5000
Elite
7500
Expert
10000
Illustrative decorative scene
Illustrative game model · Classic Pass area
Season Pass ranking interface
Season Pass leaderboard interface · View from the server’s own presentation; sample values in the interface are not live data.
Stat reroll for D1–D7 SOX

Alchemy NPC changes

Alchemy NPC changes Stat reroll for D1–D7 SOX

Shop layout

Masks have been disabled / removed. Random Stats Scroll is available for D1–D7 SOX; its price is 750K Gold.

Illustrative decorative scene
Illustrative game model · Alchemy NPC changes
Alchemy NPC shop
Alchemy NPC shop · View from the server’s own presentation; sample values in the interface are not live data.
Certainty and conditions together

Progression schedule

Progression schedule Certainty and conditions together

Announced stages

  1. Grand Opening

    Regular equipment, 80-level race, basic systems and events.

  2. 2 weeks later

    In this schedule, Seal of Star and Mysterious Treasure Box are unlocked. This conflicts with the 2-month wording on the equipment banner.

Illustrative decorative scene
Illustrative game model · Progression schedule

Progression schedule

Continued · 2

Announced stages

  1. 2 months later

    The Seal of Moon and Moon progression / upgrade system becomes active.

  2. 4 months and later

    The release of Seal of Sun will be assessed. The exact date will be determined according to the server’s progress.

Illustrative decorative scene
Illustrative game model · Progression schedule
From completed book to permanent bonus

Collection Books NPC

Collection Books NPC From completed book to permanent bonus

Completed book · permanent reward

Bronze
+%5 Attack Rate
Silver
+%10 Movement Speed
Gold
+%5 Damage Buff
Illustrative decorative scene
Illustrative game model · Collection Books NPC
Collection Books NPC quest menu
Collection Books NPC quest menu · View from the server’s own presentation; the sample values in the interface are not live data.
Army Test and Berserk Title

Title quests

Title quests Army Test and Berserk Title

From quest to title

Berserk Title is obtained by completing Army Test quests. The source does not state level requirements or all quest stages, so these have not been added.

Illustrative decorative scene
Illustrative game model · Title quests
Each completed quest grants additional points

Daily quest schedule

Daily quest schedule Each completed quest grants additional points

Cycle · additional points

Daily reset
00:00
Weekly ranking reset
Sunday 23:59
Each completed quest
5 Honor Point + 5 Season Point
Additionally for Job quests
5 Job Point + 10% Job EXP

Time zone

The time zone for the reset times in the quest interface is not specified. GMT+2 from the Beta calendar was not applied here automatically.

Illustrative decorative scene
Illustrative game model · Daily quest schedule
Objectives, rewards and additional points

Quests · 1

Quests · 1 Objectives, rewards and additional points

Job Temple monsters

The required number of monsters must be killed; the target count is not stated.

Quest result

Reward
Random 1–100 Gift Silk + random 1–10 Arena Scroll

Open World Hunter / Thief

10 player kills.

Illustrative decorative scene
Illustrative game model · Quests · 1

Quests · 1

Continued · 2

Quest result

Reward
Random 1–100 Gift Silk + random 1–10 Arena Scroll + 2 Magic Pop
Objectives, rewards and additional points

Quests · 2

Quests · 2 Objectives, rewards and additional points

Trader / Hunter caravans

Daily caravan deliveries are completed; the quantity is not specified.

Quest result

Reward
Random 1–100 Gift Silk + random 1–10 Arena Scroll + 1 Transpet

Zeal Last Hit

Zeal is last-hit.

Illustrative decorative scene
Illustrative game model · Quests · 2

Quests · 2

Continued · 2

Quest result

Reward
1× 2% Lucky Scroll + random 1–100 Gift Silk + random 1–10 Arena Scroll + 2 Magic Pop
Objectives, rewards and additional points

Quests · 3

Quests · 3 Objectives, rewards and additional points

Roc Mountain monsters

The required number of monsters must be killed; the target count is not stated.

Quest result

Reward
5 Reverse + random 1–100 Gift Silk + 2 Magic Pop

Poison dungeon boss

The Poison dungeon boss is killed.

Illustrative decorative scene
Illustrative game model · Quests · 3

Quests · 3

Continued · 2

Quest result

Reward
2 Magic Pop + random 1–100 Gift Silk + random 1–10 Arena Scroll + 10M Gold
Objectives, rewards and additional points

Quests · 4

Quests · 4 Objectives, rewards and additional points

Blazing dungeon boss

The Blazing dungeon boss is killed.

Quest result

Reward
2 Magic Pop + random 1–100 Gift Silk + random 1–10 Arena Scroll + 15M Gold

Medusa Last Hit

Medusa is last-hit.

Illustrative decorative scene
Illustrative game model · BeakYung The White Viper

Quests · 4

Continued · 2

Quest result

Reward
2 Magic Pop + random 1–300 Gift Silk + random 1–10 Arena Scroll + 5 Reverse
Objectives, rewards and additional points

Quests · 5

Quests · 5 Objectives, rewards and additional points

Zealot PvP

5 players are killed in the Zealot area.

Quest result

Reward
Random 1–100 Gift Silk + random 1–10 Arena Scroll + 3 Sealed Crate

Battle Arena

Won 2 times.

Illustrative decorative scene
Illustrative game model · Quests · 5

Quests · 5

Continued · 2

Quest result

Reward
3 Sealed Crate + 2 Magic Pop + random 1–100 Gift Silk + random 1–10 Arena Scroll
Objectives, rewards and additional points

Tasks · 6

Tasks · 6 Objectives, rewards and additional points

PvP Matching

5 participations.

Quest result

Reward
3 Sealed Crate + random 1–100 Gift Silk

Equalized / Balance

15 player kills.

Illustrative decorative scene
Illustrative game model · Tasks · 6

Tasks · 6

Continued · 2

Quest result

Reward
2 Magic Pop + 3 Sealed Crate + random 1–10 Arena Scroll + random 1–100 Gift Silk
Objectives, rewards and additional points

Tasks · 7

Tasks · 7 Objectives, rewards and additional points

Job Temple Unique

Deal the final blow to the Unique.

Quest result

Reward
1× 2% Lucky Scroll + random 1–10 Arena Scroll + random 1–100 Gift Silk

Unique Matching

3 participations.

Illustrative decorative scene
Illustrative game model · Tasks · 7

Tasks · 7

Continued · 2

Quest result

Reward
1 Classic Lamp; chance to win valuable items
16–22 October 2026 · GMT+2

Beta events · archive

Beta events · archive 16–22 October 2026 · GMT+2

Announcement for the beta period only

This calendar is for the beta before launch; it is not a current daily schedule or a promise of recurring live rewards. All event times specified are 20:00 GMT+2.

Beta days

  1. 16.10.2026 · 20:00 GMT+2

    Styria Clash

  2. 17.10.2026 · 20:00 GMT+2

    Battle A. Teams

Illustrative decorative scene
Illustrative game model · Beta events · archive

Beta events · archive

Continued · 2

Beta days

  1. 18.10.2026 · 20:00 GMT+2

    Tower Defense

  2. 19.10.2026 · 20:00 GMT+2

    Solo Madness

  3. 20.10.2026 · 20:00 GMT+2

    Solo Medusa

Illustrative decorative scene
Illustrative game model · Beta events · archive

Beta events · archive

Continued · 3

Beta days

  1. 21.10.2026 · 20:00 GMT+2

    Solo Survival

  2. 22.10.2026 · 20:00 GMT+2

    Fortress War

Illustrative decorative scene
Illustrative game model · Beta events · archive
Past server announcement

Beta rewards · 1

Beta rewards · 1 Past server announcement

Styria Clash

1st place
200 Silk
2nd place
100 Silk
Top Counter
$10

Battle A. Teams

Winning team
200 Silk
Losing team
100 Silk
Top Counter
$10
Illustrative decorative scene
Illustrative game model · Beta rewards · 1
Past server announcement

Beta rewards · 2

Beta rewards · 2 Past server announcement

Tower Defense

1st place
200 Silk
2nd place
100 Silk
Top Counter
$10

Solo Madness

1st place
$15
Unique cutter
$15
Illustrative decorative scene
Illustrative game model · Beta rewards · 2
Past server announcement

Beta rewards · 3

Beta rewards · 3 Past server announcement

Solo Medusa

Highest INT
$10
Highest STR
$10
2nd place
750 Silk
3rd place
500 Silk

Solo Survival

1st place
1000 Silk + $10
2nd place
750 Silk
3rd place
500 Silk
Illustrative decorative scene
Illustrative game model · Beta rewards · 3
Past server announcement

Beta rewards · 4

Beta rewards · 4 Past server announcement

Fortress War

Fortress War
$200 real money
Top Counter
$20

Beta Unique Rank

Highest INT Unique ranking
$25
Highest STR Unique ranking
$25
Illustrative decorative scene
Illustrative game model · Beta rewards · 4

Beta rewards · 4

Continued · 2

Limit of reward announcements

The “Top Counter” label is used this way on the poster; its criteria are not explained. The end time of Beta Unique Rank is not stated separately. Cash prizes are claims made by the server team; PVPBoard does not provide the distribution conditions or guarantee payment.

Unresolved points are not concealed

Source and currency

Source and currency Unresolved points are not concealed

Scope of review

All 21 content posters in the first post of SROCave topic 3768 were read from their actual pixels. The official 80 CAP website and date poster were cross-checked. Headings, text, tables, and interfaces were rebuilt in a readable new layout without copying the source composition.

Unverified details

Drop 1x / 2x, SOS 2 weeks / 2 months, FGW shield type, and dungeon general matrix differences are shown where relevant. The opening time, some icon names, the meaning of trade columns, and cash prize conditions were not guessed. The logo was made transparent from the source banner; the cover is a visual adaptation of the same brand.

PVPBoard Editorial presentation

Text, scenery and live game models.

Silkroad Online · PK2 · LIVE 3D

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Create your look with real game models, try equipment and build your own outfit.

Game
Silkroad Online
Appearance
Featured example character
Ekipman
Customizable outfit
Source
PK2

This is a PVPBoard example; it does not represent the server’s starter equipment.

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02

Server features

CORE
CAP 80
Chinese
03

Technical details

CAP80
RaceChinese
EXP / SP1x / 1x
LanguageTR / EN / PL
Last updated22 days ago
04

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IMAGE 1 — UPCOMING
IMAGE 2 — UPCOMING
IMAGE 3 — UPCOMING
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