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Solid Online

SILKROAD ONLINE · CAP 80 OPENING UPDATE PENDING

Classic CAP 80 CH | Hunt Uniques & Earn $ | 30.000$ Prize Pool | 23.10 BETA | G.O 30.10

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Announced opening
30 October 21:40 · OPENING UPDATE PENDING
Last updated
29 days ago
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80
CAP
CH Only
Race
1.5
EXP
01

Server presentation

SILKROAD ONLINE · ONLY CHINESE

Chinese character · 8 DG Sun weapon · Final +11 · Representative model
80CAPCHONLY CHINESE
8 DG · SUNFINAL +11Devil Sword

Classic spirit. A new competition.

Get your tea or coffee ready. A 80 CAP journey begins in the world of Only Chinese, bringing together hard work, competition, and nostalgia.

Take a closer look at Solid Online Classic, with game-changing systems and real cash prizes.

Explore the server
80 CAP · ONLY CHINESE

General server information

CAP
80 CAP
Race
Only Chinese
Mastery
300
Leveling
1–80 LV · 1–2 days
Main city
Donwhang
Grain rates
Vigor %8 · HP/MP Grain disabled
Bot / Macro
3rd-party bots disabled · Macro enabled
Market
Open Market · Free market
PC / IP limit
PC: 1 · IP: 2
Quest EXP
1.5×
Guild / Union
Guild: 8 · Union: TBA
Alchemy
First week +9 · Final +11
AUTO EQUIPMENT

Starting equipment

START WITH ADVENTURE, NOT SEARCHING FOR EQUIPMENT

A start ready for the journey.

Auto Equipment makes the leveling process smoother. Easily access your equipment using the relevant in-game button and focus on your progress.

+5Full Blue items
7 DGClothing and accessories
Sun +57 DG outfit and accessories
Starter pack Original game icons · Quantities from the source poster.
  • HP pack30.000
  • MP pack30.000
  • Universal Pill1.000
  • Reverse Return50
  • Instant Return50
  • Speed potion10This icon is used for multiple speed potions; the effect rate is not specified.
  • Cat Summon Scroll98The source poster says 98; no quantity or duration unit is specified.
7 DG Sun equipment · +5 · Representative character
FROM FIRST STEP TO THE SUMMIT

Grinding Race

PREPARATION. SPEED. COMPETITION.

Be among the first to arrive.
Claim your place among the rewards.

At the opening of Solid Online, the first players to reach the maximum level will be rewarded with Cash, Gift Silk, and a special Try Hard Title.

Prepare your grinding route. Reach the maximum level before your rivals and claim your place in the Grinding Race.

Grinding Race rewards
RankingReward
RANK 1$50 Cash+ Try Hard Title
RANK 2–81.000 Gift Silk+ Try Hard Title
RANK 9–29500 Gift Silk
RANK 30–49250 Gift Silk
RANK 50–100100 Gift Silk
The race to the maximum level
24–28 OCT 2026 · $650 CASH

Beta phase prize pool

BETA IS MORE THAN JUST A TEST

Get rewarded for competing.

Compete for real cash prizes while exploring the systems. According to the source poster, Beta also offers a chance to earn unlimited Gift Silk through events and Uniques.

$650BETA CASH POOL
Medusa-themed decorative scene
Iron Veil collection · Decorative illustration

Medusa event

Every day 21:00 · GMT+3
5× INT and 5× STR Medusa spawn.

  1. MEDUSA$100 Cash
  2. MEDUSA$100 Cash
  3. MEDUSA$100 Cash
  4. MEDUSA$100 Cash
  5. MEDUSA$100 Cash

The battle starts anew every day; join the Medusa hunt for daily cash prizes.

OPEN BETA FINAL

Survival Solo

$150 Cash

Finish in the top five in the final battle. Every player who gets 10 kills during the event also wins 100 Gift Silk.

Survival Solo prizes
RankingCash
1$50
2$40
3$30
4$20
5$10
UNIQUE · PLAYER RATING · GUILD RATING

Grand Opening prize pool

FROM SOLO PLAYER TO GUILD COMPETITION

There is no single path to success.

Unique hunts, individual activity, guild competition, and Fortress War. The total pool announced for the Grand Opening period on Solid Online’s source poster:

$30.000GRAND OPENING CASH POOL
Uruchi · Original live Unique model · Illustrative display
KILL UNIQUE, EARN CASH

Make your hunting count toward your balance.

According to the source poster, the Uniques you kill contribute to your balance, which has real-money value, in addition to in-game rewards.

Monthly
$7.500
Weekly
$1.750
Daily
$250

Using your balance

When your balance reaches $100 (5.000 TL):

  • Cash withdrawal to your crypto account.
  • Purchase Silk at a discount.
  • Redeem as a Silk Scroll.

The calculation rule on the server's poster: $1 = 50 TL fixed rate. This is an in-server reward rule; it is not the current exchange rate.

MONTHLY PLAYER RATING

Stay active. Climb the rankings.

$700 CashTOP 50 PLAYERS

Rating Point is the competitive score for overall activity on the server. At the end of the month, the top 50 players with the highest scores share the prize pool.

  • Event participation
  • Killing Uniques
  • Job PvP
  • Quests
  • Other in-game activities
Monthly Player Rating Rewards
Player RankCash Reward
1$100
2$70
3$60
4$50
5$40
6$35
7$30
8$25
9$20
10$15
11–20$10Per person
21–50$5Per person

Source note: The poster announces a pool of $700; the listed tiers add up to $695. The figures have been preserved as in the source; distribution of the remaining $5 is not specified.

MONTHLY GUILD RATING

Play together. Win together.

$2.200 CashTOP 5 GUILD

Stay active with your guild members, climb the Rating rankings, and secure your place among the strongest teams at the end of the month. Every activity matters for your guild’s ranking position.

Monthly Guild Rating Rewards
Guild RankCash Reward
1$800
2$600
3$400
4$240
5$160
MONTHLY $1.600 · WEEKLY $400

Fortress War Rewards

FOR THE FORTRESS. FOR YOUR GUILD.

Fight for more than prestige.

Owning the fortress in Fortress War brings the grand prize. Guild and individual performances during the war are also rewarded.

Fortress War Winning Guild
$300 Cash / week
Guild Kill Count Winner
$80 Cash / week
Individual Player Kill Winner
$20 Cash / week
Jangan Fortress-themed decorative scene
Iron Veil collection · Representative fortress scene
GUILD KILL COUNT

Rules for the guild reward

A guild found to have used a kill bug or violated the rules will not be eligible for the reward. The reward will go to the next guild in the rankings.

The Guild Master must record a video with audio on from the start of Fortress War until the end of the war.

The recording is reviewed only by Admins; Supporters, Client Supporters, and Helpers cannot view it.

PLAYER KILL COUNT

Recording for the individual reward

A video recording is required to be eligible for the reward. It must be recorded with audio on from the beginning of the war to its end.

The submitted recording is reviewed only by Admins; Supporters, Client Supporters, and Helpers cannot view it.

LET YOUR EFFORTS PAY OFF IN-GAME

Play2Earn · Play and earn

Let your activity fuel your progress.

The source banner announces a Play2Earn system where active players can earn value simply by playing. You can earn Gift Silk through in-game effort and activity, and use this balance on items sold for real Silk.

The same items as in the Item Mall

According to the banner, all Item Mall (F10) items are also available at the Gift Silk NPC. The Gift Silk you earn can be used at the same value as real Silk when developing your character.

This description presents the server system shown in Solid Online’s source banner.

7 DG Chinese character · Representative live model
BE ACTIVE · JOIN THE COMPETITION

How can you earn Gift Silk?

REWARDS FOR YOUR IN-GAME EFFORT

Not just one route, but many opportunities.

The main way to earn Gift Silk is to stay active in the game and take part in competition. Join PvP, hunt Uniques, do Job activities, or participate in events; explore the ways that suit your playstyle.

  1. Events
  2. Unique hunts
  3. Quests
  4. Job activities
  5. Social media events
  6. Forum events

The source poster announces that earned Gift Silk can be used to access Item Mall content without paying. What matters here is not only the amount you spend, but also how active you are in the game.

CLASSIC SPIRIT · A NEW PLAYER-FOCUSED ERA

Overview

A new chapter in a tradition.

According to the account in Solid's source poster, the adventure got off to a strong start in the first half of 2025. Across the two completed seasons and one Cap Upgrade, approximately $28.000 in Cash rewards were distributed.

Past season
2
Cap Upgrade
1
Announced past rewards
~$28.000

Listen to the community first.

The team says that before starting a new project, it analyzed the systems players missed, mechanics that no longer delivered, and expectations. Solid Online Classic aims to preserve the foundation of beloved 80 CAP while creating a more balanced, modern experience that puts effort at its center.

Information about past seasons and payments is the team's statement in the poster; it is not independent verification of payments.

80 CAP · Chinese character · Representative live model
COMPETITION BELONGS IN THE GAME, NOT IN THE BACKGROUND

About Us

Clear decisions. Fair competition.

The Solid team compares the private-server community to a big cooking pot. They say that secret deals, divisions among players, and short-term decisions have worn this environment down, and describe their own approach with the analogy of “going back to the kitchen.”

  1. Choosing new ingredients.
  2. Rolling up our sleeves.
  3. Reimagined for players.

The goal is an environment where it’s clear what is being done and why, and players can participate with peace of mind. Rather than claiming perfection, the team emphasizes listening to the community and standing by the decisions it makes.

THE COMMUNITY IS A FUNDAMENTAL PART OF THE PROJECT

Solid Online team

If you have questions about the server, its systems, or the project, don’t hesitate to contact the team. The crew featured on the source poster:

Solid Online team

Euphony

Developer

BYMNKN

KILL UNIQUE, EARN $ SYSTEM

New events and systems

EVERY HUNT HAS A NEW VALUE

Let your Unique competition show in your balance.

According to the source system poster, Unique hunts don’t only earn in-game rewards; they also contribute to your balance, which has real-world monetary value. Normal and Special Uniques, as well as hunts in different regions, are also part of this system.

Daily pool
$215
Weekly pool
$1.500
Monthly pool
$6.000
Balance announced per Unique kill
Unique categoryBalance
Small Uniques$0,10
Caravan Uniques$1,00
Elemental Uniques$1,00
Zealots Uniques$1,00
All Map Uniques$1,00
Job Cave Uniques$5,00
Medusa Solo / Party · INT / STR$10,00
Solid Boss Uniques$10,00

Use your earned balance.

When you reach the $100 (5.000 TL) level:

  • You can withdraw it as cash to your crypto account.
  • You can purchase discounted Silk.
  • You can use it as a Silk Scroll.

Every Unique is an opportunity; let your performance in the hunt count for more than just rank and prestige.

The server's calculation rule is a fixed rate of $1 = 50 TL; it is not the current exchange rate.

Source discrepancy: This system poster lists $215 daily, $1.500 weekly, and $6.000 monthly. The previous Grand Opening poster announced $250 / $1.750 / $7.500. The sources do not explain which pool is valid; the values from both posters have been preserved unchanged.

THREE PLAYSTYLES · THREE COMPETITIVE FIELDS

Advanced Honor System

Let success be evaluated in its own field.

Job, Unique, and Event performances are rewarded separately. Each category has its own rankings, Honor Point sources, and special buffs; you don't have to stick to a single activity to earn Honor.

01 · HONOR

Job Honor

Trader, Hunter, and Thief activities. STR / INT buffs according to your ranking.

02 · HONOR

Unique Honor

The performance of Unique hunters in their own field.

03 · HONOR

Event Honor

A separate competitive field for event players.

TRADER · HUNTER · THIEF

Job Honor

Choose your path. Claim your place in the competition.

Trader, Hunter, or Thief activities earn Job Honor Point. Depending on your position in the Job Honor ranking, you can obtain special STR / INT buffs.

Separate point and limit rules apply to caravan range, successful Hunter protection, Thief sales, and PvP Matching.

Black devil suit · Original Chinese Thief outfit · Representative model

Job Kill

+1JOB HONOR POINT

Each Job Kill awards +1 Job Honor Point. You can earn points from the same player at most 3 times within 2 hours. The limit is intended to prevent abuse.

Smuggler Caravan Range Job Kill

+2JOB HONOR POINT

+2 Job Honor Point for a Job Kill within the designated area during Smuggler Caravan.

Smuggler Caravan · Hunter

+20JOB HONOR POINT

Stay beside the caravan for the designated duration and successfully complete the caravan. The Honor reward is granted together with the caravan completion rewards.

Smuggler Caravan · Thief

+10JOB HONOR POINT

Steal and sell the caravan goods. You can receive a reward at most 2 times per Solid Caravan; starting with the 3rd sale, no Honor Point or Gold are awarded.

PvP Matching

Win +30 · Lose +15JOB HONOR POINT

You can receive Job Honor rewards through PvP Matching at most 5 times per day.

JOB · UNIQUE · EVENT

Three separate Honor rankings

Don't be overshadowed by one playstyle.

Job players compete for Job Honor, Unique hunters for Unique Honor, and event players for Event Honor. Each playstyle is assessed in its own category, and the rankings offer different advantages.

  • Do jobbing.
  • Hunt Uniques.
  • Fight in events.

The more active you are, the higher you rise; improve your advantages as your ranking increases.

ONCE EVERY 3 HOURS

Smuggler Caravan

The caravan is setting out.

Smuggler Caravan is a special Job event that starts in Donwhang South and ends at Hotan Bridge. The goods are carried by a special pet controlled by the system, not by players. Join as a Hunter or Thief; fight for Gold and Job Honor.

STARTDonwhang South
DESTINATIONHotan Bridge
EVENT INTERVAL · 3 HOURS
Buffalo · Original caravan mount · Representative live model
HUNTER REWARDS

Protect the caravan.

60M GOLD+20 JOB HONOR

The time you spend close to the caravan is tracked by a counter. When the caravan reaches Hotan, Hunters who stayed with it for a total of 11 minutes earn a reward.

THIEF REWARDS

Steal the goods and complete the sale.

35M GOLD+10 JOB HONOR

You earn a reward when you steal and sell 5 goods. A reward can be received at most 2 times per Solid Caravan; no reward is given from the 3nd sale onward.

PVP WITHIN CARAVAN RANGE

Every kill has its own reward.

8M GOLD / KILL+2 JOB HONOR / KILL

Maximum of 5 kills per event for the Gold reward: 40M Gold total.

CARAVAN UNIQUE

One minute before the caravan.

1 minutes before the start, a special Caravan Unique spawns on one of the roads3 beyond Donwhang South.

Only players wearing a Job Suit can attack. The Unique grants rewards such as Rating Point, Honor Point, and Silk.

HOWLING ABYSS · SINGLE LANE

Equalized ARAM

Silkroad Arena · Decorative illustration; not the event’s actual map.
ADVANCE TOGETHER WITH YOUR TEAM

One lane. Nonstop competition.

Solid’s Equalized ARAM event adapts League of Legends’ single-lane battle format to Silkroad. All players face off directly; the goal is to dominate the lane and push the opponent back.

There are no Dragons or Barons in this mode. Move with your team, maintain the pressure, and claim victory together.

SUMMONER’S RIFT · EQUAL CONDITIONS

Equalized League of Legends

Teamwork, not equipment differences.

Enter with the build you prefer at registration; everyone starts with exactly the same items. Participants are divided into Red and Blue Teams. Each team has a base and a total of 9 defensive towers along the route to the enemy base.

Destroy the towers in your way to attack the core. The team that destroys the enemy’s base wins; you can earn Honor Point in this special PvP event.

Minions that spawn at regular intervals in the lane and jungle monsters reward you with special Coins that you can use to strengthen your character.

  1. 02:00
    The Dragon spawns.

    The team that kills it gains a %20 Defense Buff.

  2. 05:00
    Baron appears in its area.

    Berserk mode is instantly activated for all players on the team that kills it.

Everyone is equal. No excuses. May the best player win!

Chinese character · Representative live model · Not Equalized equipment
SKILL · COORDINATION · COMPETITION

Medusa Equalized

Medusa · Collection illustration

The same conditions, the same challenge.

Classic Medusa competition is brought to completely equal conditions. Instead of equipment differences, skill, team coordination, and competitive strength take center stage.

Daily event
2 times
Rewards at every event
5.000 Gift Silk

An experience that preserves the beloved format of the Medusa battle, where everyone can compete on equal terms.

COMPLETE MISSIONS · COLLECT REWARDS

Battle Pass System

Every mission takes you to the next step.

The Battle Pass is a progression system filled with special missions and rewards. As you complete missions, you earn points; once you reach enough points, rewards are automatically sent to your Inventory or Item Chest account.

Weekly progression limit: 10 Level. This limit increases by 10 more Levels every Friday 23:59.

FREE

Take part in missions.

Free Battle Pass progression.

PAID

Activate with a special Scroll.

Unlocked with a special Scroll in the Item Mall (F10).

OCTOBER 2026 · NEW SEASON

Official schedule and dates

  1. Closed Beta

    Closed testing period.

    TEST PHASE
  2. Open Beta

    Open beta · Rewarded competition.

    $650 REWARD
  3. Grand Opening

    20:30 GMT+3 · 30 min preparation. Opens at Attack 21:00.

    $30.000 REWARD

Dates and rewards are the announcements shown on the source poster. Grand Opening times are in GMT+3.

80 CAP · ONLY CHINESE

General server information

CAP
80 CAP
Race
Only Chinese
Mastery
300
Leveling
1–80 LV · 1–2 days
Main city
Donwhang
Grain rates
Vigor %8 · HP/MP Grain disabled
Bot / Macro
3rd-party bots disabled · Macro enabled
Market
Open Market · Free market
PC / IP limit
PC: 1 · IP: 2
Job / FW / Event limit
1
Guild / Union
Guild: 8 · Union: TBA
Alchemy
First week +9 · Final +11

This later general information poster lists the Job / FW / Event limit as 1. The same line on the previous poster listed Quest EXP 1.5×; the two separate pieces of information have each been kept with their respective source.

AUTO EQUIPMENT · 7 DG SUN +5

Starting equipment

Focus on your progress.

Quickly access the required equipment via the in-game button related to Auto Equipment. The system provides +5 Full Blue items; 7 DG clothes and accessories come with Sun +5.

Starter pack Original 32px game icons · Quantities from the source poster.
  • HP pack30.000
  • MP pack30.000
  • Universal Pill1.000
  • Reverse Return50
  • Instant Return50
  • Speed potion10This icon is used for multiple speed potions; the effect rate is not specified.
  • Cat Summon Scroll98The source poster says 98; no quantity or duration unit is specified.
7 DG Sun equipment · +5 · Representative character
FIRST TO REACH THE MAXIMUM LEVEL

Grinding Race

Turn your speed into a reward.

At launch, the first players to reach the maximum level will receive Cash, Gift Silk, and the special Try Hard Title as rewards. Prepare your grinding route and reach the top before your rivals.

Grinding Race rewards
RankingReward
1$50 Cash+ Try Hard Title
2–81.000 Gift Silk+ Try Hard Title
9–29500 Gift Silk
30–49250 Gift Silk
50–100100 Gift Silk
Grinding Race · Representative live character
SOLID ONLINE ECONOMY

Currencies

Three currencies. Three different uses.

The Solid Online economy has three main currencies that serve different purposes.

Special Scrolls

Solid Coin

Used to purchase various special Scrolls from the special NPC.

Alternative route to Red Stone

Red Stone Token

The second way to obtain Red Stones with a low drop chance is to purchase them using this token from the Red Stone Token NPC. You can obtain the token from the Achievements section by participating in events.

Core game economy

Gold

The main currency of Solid Online. The most important source of income is the caravan system; events and Unique hunts also earn Gold.

PLAN YOUR LEVELING ROUTE

Mob Slots

MOB SLOT

Constantinople

79 LV MOBS
MOB SLOT

Roc Mountain

79 LV MOBS
PREMIUM SLOT

Phantom Desert

80 LV MOBS
PREMIUM SLOT

Samarkand

80 LV MOBS

The region images are decorative collection illustrations; they do not show an in-game slot map or exact spawn coordinates. No different map image was used for Phantom Desert.

STEP BY STEP · LONG-TERM PROGRESSION

Item System

Each stage brings a new goal.

Solid Online’s item progression system offers a gradual, long-term development process. The journey from normal items to SOS, Moon, and Sun progresses through drops, card collections, and content that unlocks over time.

  1. Normal

    8 Degree · Normal

    Lv.64+ creatures

  2. SOS

    Last Tier +1 & +V1 Reinforce

    After the first Fortress War

  3. Moon

    Last Tier +2 & +V1 Reinforce

    Approximately 5–6 weeks later

  4. Sun

    Last Tier +3 & +V1 Reinforce

    Approximately 9–10 weeks later

The icons are original 8 DG Devil Sword catalog icons; they are not private-server items or stat verification. The terms Last Tier / Reinforce are preserved as written in the source; they were not interpreted as the same thing as the Alchemy “+” level.

NORMAL ITEMS

8 Degree starting equipment.

8 Degree Normal items drop from mobs Lv.64+.

STONES & ELIXIR

Only 8 Degree Stone.

Stones are obtained from mobs Lv.74+. Mobs Lv.80 have a higher Stone and Elixir drop chance.

LAST TIER +1 · +V1 REINFORCE

SOS Items

First war, Clean Phase.

SOS Weapon is obtained by completing the Forgotten World card collection. Jupiter FGW and card drops are activated during maintenance before the first Fortress War; the SOS Weapon quest can be obtained after the first Fortress War is completed.

That is why the first Fortress War is played entirely as a Clean Phase.

Clothing, accessories, and shield.

SOS Clothes, ACCs, and Shield are obtained from mobs Lv.74+. A drop chance of 2× applies to mobs Lv.80. SOS drops are activated after the first Fortress War.

8 DG Sun · Final +11 · Representative final character, not a SOS set
MOON ITEMS

5–6 weeks later.

Last Tier +2 & +V1 Reinforce

Activated approximately 5–6 weeks after opening.

Weapon
FGW
Clothes / Accessory / Shield
Drop
SUN ITEMS

9–10 weeks later.

Last Tier +3 & +V1 Reinforce

Activated approximately 9–10 weeks after opening.

Weapon
FGW
Clothes / Accessory / Shield
Drop
CHOOSE YOUR SET ACCORDING TO YOUR PLAYSTYLE

SOX set features

Each SOX set type provides its own unique additional advantage:

Garment

+2% Ignore

Protector

+3 STR · +3 INT

+20% Attack Rate · +20% Parry Rate

Armor

+1% Lucky
TRADE · GOLD · JOB COMPETITION

Caravan System

Prepare your load. Choose your route.

The caravan system is one of the important parts of Solid’s Gold economy and Job competition. Trader and Thief earnings are kept simple; all transport pets have a 5-slot capacity.

5TRANSPORT
SLOT CAPACITY
Buffalo · Original vehicle model · Representative caravan
TRADER

Complete your trade.

Goods purchase · 1 slots
1M Gold
Goods purchase · 5 slots
5M Gold
Goods sale · 1 slots
5M Gold
Goods sale · 5 slots
25M Gold
20M GOLD5 successful caravan slots · Net profit
THIEF

Steal the goods and sell them.

Earn Gold by making off with goods stolen from Traders.

Stolen goods sale · 1 slots
2M Gold
Stolen goods sale · 5 slots
10M Gold

Return options

Bandit Return Scroll
1M Gold Original return time
Faster Bandit Return Scroll
3M Gold 3 minute return time

Thieves who want to return faster can pay extra Gold to gain a time advantage.

Hunter players cannot earn rewards through the Normal Caravan, and Trader players cannot earn rewards through the Smuggler Caravan. The two systems have separate roles and reward structures.

JOB SUIT · UNIQUE COMPETITION · DAILY QUESTS

Job Cave

Their own rooms, their own competition.

Unique competition and daily quests together for players using Job Suits. At certain times of the day, the following Uniques spawn in their own rooms:

Selket
STR
Neith
INT
Anubis
STR
Isis
INT

Job Cave Mob Kill quests reset every day at 00:00. You can earn valuable rewards such as Immortal, Astral, and Silk through the quests.

Details of Unique rewards are in the Unique Drop section of the source listing; this poster does not specify exact spawn times.

Selket · Original game model · Server variant representation
ONCE EVERY 8 HOURS

Zealots Hideout

Jupiter Hideout · Decorative collection illustration

A new hunt for Job players.

These Uniques spawn in Zealots Hideout once every 8 hours:

Zielkiaxe
INT
Babillion
INT
Yuno
STR

Hunt powerful Uniques and collect rewards. Reward contents and details can be viewed in the Unique Drop section.

KILL STREAK · INCREASING RISK

Wanted System

It changes as you become a target, not as you grow stronger.

Solid’s Wanted system makes players who get kills for a long time without dying increasingly vulnerable instead of making them stronger. It aims to keep competition lively in crowded Job battles.

As you get consecutive kills, your maximum HP decreases and a Wanted Icon appears above your character. The more you dominate the battle, the more valuable and killable a target you become for your opponents.

Wanted stages
Kill streakMaximum HP decrease
20 kills%10+ Wanted Icon
30 kills%15+ Wanted Icon
40 kills%25+ Wanted Icon
50 kills%50+ Wanted Icon
Black devil suit · Representative Job character
EXPAND YOUR PVE JOURNEY

Dungeons

Get your quest. Prepare for the dungeon.

Purchase Dungeon stones from the Gold Shop NPC. Before entering, remember to take the relevant Dungeon quest from the Quest Manager NPC.

Maximum time inside the Dungeon
1 hours
The opened Dungeon stone disappears
30 minutes
8-PERSON PARTY RECOMMENDED

Jupiter Dungeon

A challenging team battle.

Challenging PvE content recommended for entering with a 8-person Party due to its high HP and damaging creatures. There are 3 Uniques in total; each Unique drops the following rewards:

  • 1×Flag Blue Stone
  • 1×Pet Buff
  • 1×Magic Pop
  • 1×ADV Elixir
  • 1×1% Alchemy Boost
  • 1×RS Weapon & Gear Token

Jupiter is not limited to Unique drops. Before entering, also take the Jupiter Dungeon quest from the Quest Manager.

Jupiter · Original game model · Representative server variant
CARD COLLECTION · SOS WEAPON

Forgotten World

Shipwreck · Decorative collection illustration

Complete your collection.

Activated approximately 1 weeks after launch. You can earn SOS Weapon by collecting the cards and completing your collection. SOS Weapon can only be obtained through Forgotten World.

The drop chance for 1-star and 2-star FGW is the same. When you get a drop in 2-star FGW, 2 cards drop.

Sereness drops

  • 1×Magic Pop
  • 1×Flag Blue Stone
  • 1×Pet BuffWith a 50% chance
  • 1×RS Weapon & Gear Token

Complete the card collection, hunt Sereness, and begin your SOS Weapon journey.

SOLO DUNGEON

Devil Garden

Every room, a bigger rival.

A special Dungeon entered entirely solo. As you hunt the smaller Uniques in sequence, paths open to rooms with stronger, larger Uniques; the dungeon progresses in stages.

Before entering, accept the Devil Garden quest from the Quest Manager. Complete the quest to earn rewards that contribute to character development:

  • Honor Point
  • Lucky Stone
  • Similar rewards

Clear the smaller Uniques, unlock the larger rooms, and collect the rewards.

Garden · Decorative illustration; not a Dungeon map.
CONTROLLED · STAGED PROGRESSION

Alchemy System

Rates are clearly stated in the source.

The source poster announces that Item Alchemy rates are fixed and will not be changed later. Higher “+” levels are not unlocked from day one, keeping progression controlled.

Item Alchemy Rate
LevelSuccess rate / unlock
+1%100
+2%90
+3%80
+4%65
+5%40
+6%25
+7%12
+8%10
+9%5
+10%2Closed for the first 1–2 weeks
+11%1Closed for the first 2–3 weeks
Devil Alchemy Rate
“+”SuccessDMGHP / MP
+1%90%10+%6
+2%50%10+%7
+3%20%15+%10
+4%20%15+%11
+5%20%15+%12
+6%10%20+%15

First 3 week: Devil limit +3.

+4, +5, and +6 are closed for the first 3 weeks. During maintenance in week 3, the limit is raised to +6; at the same time, the +3 success rate is raised from %20 to %50.

This planned change announced for Devil is shown separately from the fixed-rate table for Item Alchemy.

ACTIVE GAMEPLAY · DIFFERENT SOURCES

Advanced Elixir System

Progress isn’t limited to a single path.

Active players can obtain Advanced Elixir by participating in different game content. The paths listed on the source poster:

  1. NPC in exchange for Gold + Arena Coin
  2. Magic POP
  3. Special Unique drops
  4. Battle Pass missions and rewards

Magic POP can be obtained through the Item Mall, Gift Silk NPC, missions, Uniques, and event rewards.

DRAGON FLAG · ACCORDING TO YOUR CHARACTER BUILD

Flag Blue System

2MAXIMUM
BLUE

Customize your Dragon Flag.

You can add a maximum of 2 Blue to your Dragon Flag. Flag Blue Stone sources:

  • NPC in exchange for Gold + Coin
  • Some Dungeon drops
  • Battle Pass missions and rewards

Make your Flag more useful for your own character build.

NOT JUST BY PURCHASING, BUT BY PLAYING

Pet Buff System

Let your Pet’s development accompany your gameplay.

Different Pet Buffs
8
Active at the same time
Up to 4
Buff duration used
7 days

Pet Buffs can be obtained in exchange for Gold + Coin from NPCs, as drops from certain Dungeons, and through Battle Pass missions / rewards. The system is not limited to purchases; it is also a progression path you can access by playing actively.

EXPLORE THE MAP · BE THE FIRST TO FIND THE PREY

All Map Uniques

Competition doesn’t wait in one fixed spot.

Some special Uniques are not tied to a fixed spawn point. They appear in different areas of designated maps; exploration and finding them before your rival are also part of the hunt.

Donwhang

Solid Boss

12 TIMEOnce every 12 hours

No distinction between STR / INT

Appears anywhere on the Donwhang map. All characters can attack; its valuable rewards make it the scene of fierce competition.

Illustration of Donwhang. No definitive model match for Solid Boss has been made.
Jangan

Karkadann

6 TIME6 hours after death

INT & STR

Respawns at a random point on the Jangan map. There is no fixed spawn point; finding it before your rivals is also part of the challenge.

Karkadann · Original game model · Representative server variant
Constantinople

Cow King

6 TIME6 hours after death

INT & STR

Reappears in a random area of the Constantinople map. Keep track of the map, catch the spawn, and compete with the other hunters.

Flame Cow King · Original game model · Representative server variant
Roc Mountain · 4 Peak area

Elemental Uniques

4 TIME4 hours after death

Salamander / Gnome: STR · Sylph / Undine: INT

Elemental Uniques respawn in four different Peak regions of Roc Mountain.

Sylph · Original game model · Representative server variant

Elemental distribution: Salamander and Gnome STR; Sylph and Undine INT. Detailed drop and reward information can be found in the Unique Rewards section of the promotion.

CHOOSE YOUR EVENT · KNOW YOUR REWARD

Events & Rewards

Victory, participation, and kill rewards.

The event table from the source poster has been reorganized, keeping the win, loss, and kill columns separate.

SC
Solid Coin
GS
Gift Silk
K
Kill
EH
Event Honor
RP
Ration Point (source spelling)
UHP
Unique Honor Point
Event rewards · In source poster order
EventWin / VictoryLose / LossReward in the Kill column
Battle Arena10 SC3 SC—
Madness ArenaDPS Top 8 GS—1 Kill: 2 EH + 2 RP + 1 GS + 1 SC (Max 10)
Last Man Standing100 GS + 10 SC—1 Kill: 1 EH + 1 RP + 5 GS + 1 SC (Max 10)
Tower Defense100 GS + 10 SC50 GS + 5 SC1 Kill: 1 EH + 1 RP + 1 GS + 1 SC (Max 10) · Top 3 GS
Cataclysm100 GS + 10 SC50 GS + 5 SC1 Kill: 1 EH + 1 RP + 1 GS + 1 SC (Max 10) · Top 3 GS
Styria Clash100 GS + 10 SC50 GS + 5 SC1 Kill: 1 EH + 1 RP + 1 GS + 1 SC (Max 10) · Top 3 GS
1v1 PvP Matching1 SC——
1v1 Unique Matching1 SC——
1v1 Medusa Matching1 SC——
Capture the Flag50 GS + 5 SC25 GS + 1 SC1 Kill: 1 EH + 1 RP + 2 GS
League of Legends (Summoner's Rift)100 GS50 GS1 Kill: 1 EH + 1 RP
League of Legends (ARAM)1 S100 GSCSource wording unclear*50 GS1 Kill: 1 EH + 1 RP
Treasure Hunt——25 GS + 1 SC + 5 UHP Each
Survival Arena1: 250 / 2: 200 / 3: 150 / 4: 100 / 5: 50 GS5 Kill = 5 GS1 Kill: 3 EH + 3 RP + 2 GS + 1 SC (Max 40) · Top 5 Extra Reward
Survival Arena (Party)1: 1.000 / 2: 800 / 3: 600 / 4: 400 / 5: 200 GS5 Kill = 5 GS1 Kill: 3 EH + 3 RP + 2 GS + 1 SC (Max 40) · Top 5 Extra Reward
Survival Arena (Guild)1: 2.000 / 2: 1.600 / 3: 1.200 / 4: 800 / 5: 400 GS5 Kill = 5 GS1 Kill: 5 EH + 5 RP + 1 SC (Max 40) · Top 5 Extra Reward

* The ARAM win cell says “1 S100 GSC”; because the wording is corrupted in the source, it has not been interpreted as 100 GS or another reward. “DPS Top 8 GS” in Madness Arena is also source wording.

No additional amounts are given for “Top 3 GS” and “Top 5 Extra Reward.” The reset interval for the Max 10 / Max 40 limits is not specified. “—” is an empty source cell; it does not indicate a confirmed zero reward. RP appears as “Ration Point” in the source and as “Rating Point” in previous posters.

DPS · COIN · MAGIC POP · CASH

Unique Rewards

May your contribution to the hunt be reflected in your reward.

The source poster announces the Solid Coin, Magic Pop, Gift Silk for DPS, and Real Money values separately for each Unique. All entries, from small hunts to major encounters, are listed below.

SC
Solid Coin
M.POP
Magic Pop

The cash values are announced by the server. Cells marked “—” are unspecified; they have not been filled in as zero. The sequences in the DPS cells have been preserved in the source order.

Uruchi · Original game model · Representative variant
Unique rewards · 26 entries in the source poster
UniqueSCM.POPGift Silk for DPSReal Money
Tiger Girl (INT/STR)1×—5$0,10
Uruchi (INT/STR)1×—5$0,10
Isyutaru (INT/STR)2×—10$0,10
Lord Yarkan (INT/STR)8×—25 / 15 / 10$0,10
Demon Shaitan (INT/STR)8×1×50 / 30 / 20$0,10
Sylph (INT)40×8×150 / 100 / 75 / 50 / 40 / 30 / 25 / 20$1
Undine (INT)40×8×150 / 100 / 75 / 50 / 40 / 30 / 25 / 20$1
Gnome (STR)40×8×150 / 100 / 75 / 50 / 40 / 30 / 25 / 20$1
Salamander (STR)40×8×150 / 100 / 75 / 50 / 40 / 30 / 25 / 20$1
Selket (STR)80×8×200 / 150 / 100 / 75 / 50 / 25 / 25 / 25$5
Neith (INT)80×8×200 / 150 / 100 / 75 / 50 / 25 / 25 / 25$5
Anubis (STR)80×8×200 / 150 / 100 / 75 / 50 / 25 / 25 / 25$5
Isis (INT)80×8×200 / 150 / 100 / 75 / 50 / 25 / 25 / 25$5
Medusa Solo20×2×200 / 150 / 100 / 75 / 50 / 25 / 25 / 25$10
Solo Unique (INT/STR)10×1×150 / 100 / 75 / 50 / 40 / 30 / 25 / 20—
Medusa Party160×16×400 / 200 / 160 / 140 / 120 / 100 / 80 / 60$10
Madness Unique—1×400 / 200 / 160 / 140 / 120 / 100 / 80 / 60—
Babillion (INT)40×8×150 / 100 / 75 / 50 / 40 / 30 / 25 / 20$1
Zielkiaxe (INT)40×8×150 / 100 / 75 / 50 / 40 / 30 / 25 / 20$1
Yuno (STR)40×8×150 / 100 / 75 / 50 / 40 / 30 / 25 / 20$1
Solid Boss (DW All Map)240×16×500 / 400 / 300 / 200 / 100 / 75 / 50 / 25$10
Cow King (INT/STR) · Constantinople All Map80×8×150 / 100 / 75 / 50 / 40 / 30 / 25 / 20$1
Karkadann (INT/STR) · Jangan All Map80×8×150 / 100 / 75 / 50 / 40 / 30 / 25 / 20$1
Caravan Unique80×8×150 / 100 / 75 / 50 / 40 / 30 / 25 / 20$1
Medusa Solo Equalized5.000 Gift Silk RewardDPS rank distribution is shown separately below.
Ghost Sereness (Styria)80×8×150 / 100 / 75 / 50 / 40 / 30 / 25 / 20—
5.000 GIFT SILK · ANNOUNCED POOL

Equalized Medusa DPS

DPS rank distribution.

Distribution in the Medusa Solo Equalized row of the source poster:

The amounts in the 9–16 and 17–32 ranges are per player; the total of the source rank sequence has been checked below.

Medusa Solo Equalized · Gift Silk
DPS rankGift Silk
11000
2500
3400
4350
5300
6250
7200
8150
9–16100Per player
17–3250Per player

Source discrepancy: The pool is listed as 5.000 Gift Silk, while the total of the listed ranks is 4.750. The distribution of the remaining 250 is not specified; no rank amounts have been changed.

TURN YOUR HUNT AND COMPETITION INTO POINTS

Honor / Rating Points

Each area has its own competition.

Unique hunts and events contribute to different Honor areas and Rating progression. The source poster’s two separate points tables are shown below, preserving their own headings and order.

The point sequences are shown in the order they appear in the source. The source does not further explain the distribution rule for the multiple values in this table.

Tiger Girl · Original game model · Representative variant
UNIQUE HUNTS

Unique Honor / Rating

Unique Honor / Rating Points · 24 source record
UniqueHonor / Rating Points
Tiger Girl (INT/STR)1Point
Uruchi (INT/STR)1Point
Isyutaru (INT/STR)3Point
Lord Yarkan (INT/STR)3 / 2 / 1Point
Demon Shaitan (INT/STR)5 / 4 / 3Point
Sylph (INT)20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point
Undine (INT)20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point
Salamander (STR)20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point
Gnome (STR)20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point
Selket (STR)40 / 30 / 20 / 10 / 8 / 6 / 4 / 2Point
Neith (INT)40 / 30 / 20 / 10 / 8 / 6 / 4 / 2Point
Anubis (STR)40 / 30 / 20 / 10 / 8 / 6 / 4 / 2Point
Isis (INT)40 / 30 / 20 / 10 / 8 / 6 / 4 / 2Point
Medusa Solo40 / 30 / 20 / 10 / 8 / 6 / 4 / 2Point
Solo Unique (STR/INT)10 / 8 / 6 / 5 / 4 / 3 / 2 / 1Point
Medusa Party40 / 30 / 20 / 10 / 8 / 6 / 4 / 2Point
Madness Unique20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point
Babilion (INT)20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point
Zielkiaxe (INT)20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point
Yuno (STR)20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point
Solid Boss (Donwhang All Map)100 / 60 / 40 / 30 / 20 / 15 / 10 / 5Point
Cow King (Const. All Map) (STR/INT)20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point
Karkadann (Jangan All Map) (STR/INT)20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point
Caravan Unique50 / 40 / 30 / 25 / 20 / 15 / 10 / 5Point
EVENTS

Event Honor / Rating

Event Honor / Rating Points · 15 source record
EventWin pointsLose points
Battle Arena10 Point3 Point
Last Man Standing25 Point—
Tower Defense20 Point5 Point
Cataclysm20 Point5 Point
Styria Clash20 Point5 Point
1v1 PvP Matching20 Point10 Point
1v1 Unique Matching20 Point10 Point
1v1 Medusa Matching20 Point10 Point
Capture the Flag20 Point5 Point
League of Legends (Summoner's Rift)50 Point10 Point
League of Legends (ARAM)50 Point10 Point
Treasure Hunt (Each)5 Point—
Survival Arena1 Kill = 3 Point
Survival Arena (Party)1 Kill = 3 Point
Survival Arena (Guild)1 Kill = 3 Point

Source discrepancy: This Honor banner says 1 kills = 3 Point for Survival Arena (Guild). The previous Events & Rewards banner states 1 kills for 5 EH + 5 RP. The values from both banners have been preserved; which one is valid has not been explained. “—” is a cell left blank in the source.

SEE THE DAY'S PLAN AT A GLANCE

Event Schedule

Don’t miss the time for competition.

The times announced on the source poster for Arena, Caravan, Unique, and Equalized events. The order of the two source columns and the “Time To Sleep” rows have been preserved.

No time zone is specified on this poster. Times are shown as they appear in the source; they are not automatically converted to local time.

00:00 — 13:00

  1. Survival Arena Solo
  2. Smuggler Caravan
  3. Madness Event
  4. Fake Or Real
  5. Styria Clash
  6. CTF
  7. Last Man Standing
  8. Battle Arena Random
  9. CTF
  10. Smuggler Caravan
  11. Treasure Hunt
  12. Time To Sleep
  13. Time To Sleep
  14. Time To Sleep
  15. Time To Sleep
  16. Time To Sleep
  17. Smuggler Caravan
  18. CTF
  19. Last Man Standing
  20. Fake Or Real
  21. Smuggler Caravan
  22. CTF

14:00 — 23:40

  1. Battle Arena Random
  2. CTF
  3. Smuggler Caravan
  4. Medusa Equalized
  5. Battle Arena Random
  6. Fake Or Real
  7. CTF
  8. Smuggler Caravan
  9. Tower Defense
  10. Cataclysm
  11. A.R.A.M (Equalized)
  12. League of Legends (Equalized)
  13. Survival Arena Solo
  14. Smuggler Caravan
  15. Styria Clash
  16. Selket–Neith
  17. Treasure Hunt
  18. Anubis–Isis
  19. CTF
  20. Medusa Solo
  21. Medusa (Equalized)
NIGHT’S UNIQUE ROUNDS

Late hours, powerful encounters.

Selket–Neith
22:30
Anubis–Isis
22:50
Medusa Solo
23:20
Medusa (Equalized)
23:40
Selket · Original game mode · Representative server variant

The source schedule 06:30 does not include a Smuggler Caravan row; no new time has been inferred from the previous poster’s “every 3 hours” statement.

SHOW YOUR ACHIEVEMENTS · UNLOCK YOUR TITLES

Achievements

Let your gameplay speak for you.

Earn special titles through your achievements in Unique hunts and events. These titles show other players what your character excels at.

UNIQUE HUNTER

Turn your hunts into achievements.

Unlock special titles by completing unique achievements.

PVP COMPETITION

Show what you can do in events.

Earn different PvP titles by defeating your opponents.

Complete your achievements, unlock your titles, and let everyone see your success in Solid.

8 DG Sun · +11 · Representative live Chinese character
PVE AND PVP · DAILY PROGRESSION

Quest System & Rewards

A quest for every playstyle.

Earn Alchemy, progression, and character-enhancement materials through daily quests. Quests can be completed 1 time every 24 hours; a PC Limit prevents abuse.

  • Jupiter Dungeon Quest
  • Job Temple Quest
  • Unique Kill Quest
  • Mob Kill Quest
  • Battle Arena Quest
  • Survival Arena Quest
  • Devil Garden Quest
  • Forgotten World Quest

Earn Honor Point, Rating Point, Gift Silk, Solid Coin, Magic Pop, Elixir, and various enhancement materials. Diversify your daily activities while also contributing to your Honor / Rating ranking.

Jupiter Dungeon Quest

HONOR / RATING100 All Honor Point + Rating Point
  • 5× Solid Coin
  • 1× Magic Pop
  • 1× Big Elixir Box
  • 3× RS Weapon & Gear Token

Job Cave Quest

HONOR / RATING50 Job Honor Point + Rating Point
  • 5× Solid Coin
  • 1× Magic Pop
  • 1× Immortal
  • 5× Each Elixir
  • 3× STR Stone
  • 3× INT Stone
  • 3× RS Weapon & Gear Token

Eliminate 10 Normal Uniques

HONOR / RATING50 Unique Honor Point + Rating Point
  • 50 Gift Silk
  • 1× Magic Pop
  • 10× Solid Coin
  • 1× Immortal

Mob Kill Quest · 2.000 Mob

Only creatures in the Lv.80 Premium Slot area count.

HONOR / RATING50 All Honor Point + Rating Point
  • 5× Solid Coin
  • 1× Magic Pop

Devil Garden Quest

HONOR / RATING50 All Honor Point + Rating Point
  • 5× Each Elixir
  • 1× Small Elixir Box
  • 1× Lucky Stone
  • 3× RS Weapon & Gear Token

FGW 1 Star Quest

HONOR / RATING50 All Honor Point + Rating Point

No additional item reward is specified in this source panel.

FGW 2 Star Quest

HONOR / RATING100 All Honor Point + Rating Point

No additional item reward is specified in this source panel.

The source quest list uses the name “Job Temple Quest,” while the reward panel uses “Job Cave Quest”; each name has been retained as given. Battle Arena and Survival Arena appear in the list, but there are no detailed reward panels for them in this poster. Item types and quantities are taken from the source; no catalog icon was guessed for private-server items.

IN-GAME TOOLS · SOLID EXPERIENCE

Special Features

Manage from inside the game.

Macro, auction, and encounter-tracking tools. The four special systems shown by Solid in the source poster, in the same order here.

IN-GAME MACRO

Macro Bot

The source poster shows the Auto Skill, Auto Hunt, Auto Party, and Auto Alchemy fields on the Macro screen.

AUCTION

Auction House

The in-game auction screen is shown with fields for item, time remaining, bid, and highest bidder.

WATCH MATCHES

Matching Spectate

The source poster features the Matching Spectate screen and the Ranking tab.

IN-GAME SILK SYSTEM

Jackpot

The source screen shows the Silk top-up, participants, and Current Pot fields. The odds of winning, distribution, and withdrawal conditions are not explained in this poster.

KNOW YOUR SKILLS · PLAN YOUR BUILD

Skill Balance

Details that change the balance.

From Heuksal to Force, from Job skills to Wall usage: examine the changes announced in the source poster skill by skill.

Probabilities, durations, and attack coefficients are shown separately. For new or adjusted effects whose “Before” value is not specified in the source, the old value is not estimated.

The icons belong to verified original game skill families. The private-server rates here are taken from Solid’s poster, not the catalog.

8 DG Sun spear · +11 · Representative live Chinese character
SKILL BALANCE

Heuksal

2 changes

Flying Dragon — Flash

PHYSICAL ATTACK
611–753
%180 · New skill from the source

New skill: physical attack power 611–753 (%180).

Dual STR Build

Dual STR Build is blocked. When Flying Dragon Flash is used, Strong Bow Will also goes on cooldown.

SKILL BALANCE

Pacheon

7 changes

Strong Bow — Craft

BEFORE
%25 · 5 sec
AFTER
%20 · 3 sec

Stun 8 Level: application chance decreased from %25 to %20, and duration decreased from 5 seconds to 3 seconds.

5 Arrow Combo

BEFORE
%30
AFTER
%25

Knock-back chance decreased from %30 to %25.

Anti Devil Bow — Steel

BEFORE
%250
AFTER
%260
Phys. atk. pwr. 260–351

Physical attack power: 260–351. Attack ratio increased from %250 to %260.

Anti Devil Bow — Strike

BEFORE
%250
AFTER
%260
Phys. atk. pwr. 409–554

Physical attack power: 409–554. Attack ratio increased from %250 to %260.

Autumn Wind — Red

BEFORE
%250
AFTER
%260
Physical attack power 423–572

Physical attack power: 423–572. Attack coefficient increased from 250% to 260%.

Mind Concentration

BEFORE
31
AFTER
61

Attack Rate increased from 31 to 61.

Devil Arrow

BLEED · 8 LEVEL
20% · 10 sec

New effect: Bleed 8 Level; application chance 20%, duration 10 seconds.

SKILL BALANCE

Force

9 changes

Vital Spot — Body

BEFORE
%80
AFTER
%40

Application chance decreased from 80% to 40%.

Vital Spot — Mind

BEFORE
%80
AFTER
%40

Application chance decreased from 80% to 40%.

Vital Spot — Brain

BEFORE
%80
AFTER
%40

Application chance decreased from 80% to 40%.

Vital Spot — Zero

BEFORE
%80
AFTER
%30

Application chance decreased from 80% to 30%.

Self Heal · rank 1

REUSE
5 sec

First-rank Self Heal skills have been linked together. Reuse time: 5 seconds.

Group Heal · rank 4

REUSE
5 sec

Fourth-rank group heal skills have been linked together. Reuse time: 5 seconds.

Cure · 2. rank

REUSE
15 sec

The second-rank Cure skills have been linked together. Cooldown: 15 seconds.

Group Cure · 3. rank

REUSE
15 sec

The third-rank Group Cure skills have been linked together. Cooldown: 15 seconds.

Therapy

SKILL STATUS
Removed

The Therapy skill has been removed from the game.

SKILL BALANCE

Job Skill

1 change

Resurrection for STR

A resurrection (res) skill has been added that STR characters can use in Job.

SKILL BALANCE

Lightning

3 change

Speed Piercing Force

MAGICAL DAMAGE
%14
3. upgrade · Maximum level

The maximum level of the third upgrade has been adjusted to deal 14% magical damage.

Force Piercing Force

MAGICAL DAMAGE
%14

Adjusted to deal 14% magical damage.

Grass Walk — Speed & Flow

REUSE
300 sec

Cooldown adjusted to 300 seconds.

SKILL BALANCE

Wall Skills

2 changes

Firewall

BEFORE
10 sec
AFTER
15 sec

All Firewall skills are linked together. Cooldown increased from 10 seconds to 15 seconds.

Coldwall

BEFORE
10 sec
AFTER
15 sec

All Coldwall skills are linked together. Cooldown increased from 10 seconds to 15 seconds.

CAPTURE THE FORTRESS · COMPLETE THE COMPETITION

Fortress War

TAX SYSTEM / GOLD REWARD

The ruler of the fortress sets the tax.

The guild that captures the fortress can set the Fortress Tax rate. The tax rate cannot be set to a negative value and can be set to a maximum of %3.

%0–%3FORTRESS TAX
No negative rates.
Fortress War Winning Guild
$300Cash
Fortress War Guild Kill Champion
$80Cash
Individual Player Kill Winner
$20Cash
Illustrative Fortress decoration · Does not indicate the server's fortress selection.
GUILD KILL COUNT

Fair competition, valid rewards.

If there is any kill bug or rule violation in the Guild Kill Count reward, the reward cannot be won; it will be given to the next-ranked guild. Therefore, video recording is recommended.

PLAYER KILL COUNT

Video recording is mandatory.

Video recording is mandatory for the Player Kill Count reward.

Graphic design credit for the source poster: Valuxe Creative, for Solid Classic. Separate editorial adaptation on this page: PVPBoard.

PVPBOARD EDITORIAL DESIGN

Text, stage, and live game model. A single narrative.

Characters are representative game models.
Server information and rewards are taken from the source posters.
VISUAL PRESENTATION

Presentation images are shown in the order chosen by the server owner.

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Silkroad Online · PK2 · LIVE 3D

Design your character and gear

Create your look with real game models, try equipment and build your own outfit.

Game
Silkroad Online
Appearance
Featured example character
Ekipman
Customizable outfit
Source
PK2

This is a PVPBoard example; it does not represent the server’s starter equipment.

Karakter oluşturucuyu aç

Karakter hazırlanıyor…

02

Server features

CORE
CAP 80
CH Only
Mid Rate
SYSTEMS
Old Job System
FGW
CTF
Auto Events
Unique Ranking
Custom Dungeons
STYLE
Oldschool
Progressive
PvE
PvP
Play2Win
Long Term
1/2
03

Technical details

CAP80
RaceCH Only
EXP / SP1.5 / 1.5
Party EXP2
Drop / Gold2 / 2
Limits1/2
LanguageDE / TL / FR / ES / PL / HU / PT / RM / RO / VI
Last updated29 days ago
04

Screenshots

IMAGE 1 — UPCOMING
IMAGE 2 — UPCOMING
IMAGE 3 — UPCOMING
05

Community reviews

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06

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