Solid Online
Classic CAP 80 CH | Hunt Uniques & Earn $ | 30.000$ Prize Pool | 23.10 BETA | G.O 30.10
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Server presentation
Listing chapters
Classic spirit. A new competition.
Get your tea or coffee ready. A 80 CAP journey begins in the world of Only Chinese, bringing together hard work, competition, and nostalgia.
Take a closer look at Solid Online Classic, with game-changing systems and real cash prizes.
Explore the serverGeneral server information
- CAP
- 80 CAP
- Race
- Only Chinese
- Mastery
- 300
- Leveling
- 1–80 LV · 1–2 days
- Main city
- Donwhang
- Grain rates
- Vigor %8 · HP/MP Grain disabled
- Bot / Macro
- 3rd-party bots disabled · Macro enabled
- Market
- Open Market · Free market
- PC / IP limit
- PC: 1 · IP: 2
- Quest EXP
- 1.5×
- Guild / Union
- Guild: 8 · Union: TBA
- Alchemy
- First week +9 · Final +11
Starting equipment
A start ready for the journey.
Auto Equipment makes the leveling process smoother. Easily access your equipment using the relevant in-game button and focus on your progress.
- HP pack30.000
- MP pack30.000
- Universal Pill1.000
- Reverse Return50
- Instant Return50
- Speed potion10This icon is used for multiple speed potions; the effect rate is not specified.
- Cat Summon Scroll98The source poster says 98; no quantity or duration unit is specified.
Grinding Race
Be among the first to arrive.
Claim your place among the rewards.
At the opening of Solid Online, the first players to reach the maximum level will be rewarded with Cash, Gift Silk, and a special Try Hard Title.
Prepare your grinding route. Reach the maximum level before your rivals and claim your place in the Grinding Race.
| Ranking | Reward |
|---|---|
| RANK 1 | $50 Cash+ Try Hard Title |
| RANK 2–8 | 1.000 Gift Silk+ Try Hard Title |
| RANK 9–29 | 500 Gift Silk |
| RANK 30–49 | 250 Gift Silk |
| RANK 50–100 | 100 Gift Silk |
Beta phase prize pool
Get rewarded for competing.
Compete for real cash prizes while exploring the systems. According to the source poster, Beta also offers a chance to earn unlimited Gift Silk through events and Uniques.

Medusa event
Every day 21:00 · GMT+3
5× INT and 5× STR Medusa spawn.
- MEDUSA$100 Cash
- MEDUSA$100 Cash
- MEDUSA$100 Cash
- MEDUSA$100 Cash
- MEDUSA$100 Cash
The battle starts anew every day; join the Medusa hunt for daily cash prizes.
Survival Solo
$150 CashFinish in the top five in the final battle. Every player who gets 10 kills during the event also wins 100 Gift Silk.
| Ranking | Cash |
|---|---|
| 1 | $50 |
| 2 | $40 |
| 3 | $30 |
| 4 | $20 |
| 5 | $10 |
Grand Opening prize pool
There is no single path to success.
Unique hunts, individual activity, guild competition, and Fortress War. The total pool announced for the Grand Opening period on Solid Online’s source poster:
Make your hunting count toward your balance.
According to the source poster, the Uniques you kill contribute to your balance, which has real-money value, in addition to in-game rewards.
- Monthly
- $7.500
- Weekly
- $1.750
- Daily
- $250
Using your balance
When your balance reaches $100 (5.000 TL):
- Cash withdrawal to your crypto account.
- Purchase Silk at a discount.
- Redeem as a Silk Scroll.
The calculation rule on the server's poster: $1 = 50 TL fixed rate. This is an in-server reward rule; it is not the current exchange rate.
Source note: The poster announces a pool of $700; the listed tiers add up to $695. The figures have been preserved as in the source; distribution of the remaining $5 is not specified.
Fortress War Rewards
Fight for more than prestige.
Owning the fortress in Fortress War brings the grand prize. Guild and individual performances during the war are also rewarded.
- Fortress War Winning Guild
- $300 Cash / week
- Guild Kill Count Winner
- $80 Cash / week
- Individual Player Kill Winner
- $20 Cash / week

Rules for the guild reward
A guild found to have used a kill bug or violated the rules will not be eligible for the reward. The reward will go to the next guild in the rankings.
The Guild Master must record a video with audio on from the start of Fortress War until the end of the war.
The recording is reviewed only by Admins; Supporters, Client Supporters, and Helpers cannot view it.
Recording for the individual reward
A video recording is required to be eligible for the reward. It must be recorded with audio on from the beginning of the war to its end.
The submitted recording is reviewed only by Admins; Supporters, Client Supporters, and Helpers cannot view it.
Play2Earn · Play and earn
Let your activity fuel your progress.
The source banner announces a Play2Earn system where active players can earn value simply by playing. You can earn Gift Silk through in-game effort and activity, and use this balance on items sold for real Silk.
The same items as in the Item Mall
According to the banner, all Item Mall (F10) items are also available at the Gift Silk NPC. The Gift Silk you earn can be used at the same value as real Silk when developing your character.
This description presents the server system shown in Solid Online’s source banner.
How can you earn Gift Silk?
Not just one route, but many opportunities.
The main way to earn Gift Silk is to stay active in the game and take part in competition. Join PvP, hunt Uniques, do Job activities, or participate in events; explore the ways that suit your playstyle.
- Events
- Unique hunts
- Quests
- Job activities
- Social media events
- Forum events
The source poster announces that earned Gift Silk can be used to access Item Mall content without paying. What matters here is not only the amount you spend, but also how active you are in the game.
Overview
A new chapter in a tradition.
According to the account in Solid's source poster, the adventure got off to a strong start in the first half of 2025. Across the two completed seasons and one Cap Upgrade, approximately $28.000 in Cash rewards were distributed.
- Past season
- 2
- Cap Upgrade
- 1
- Announced past rewards
- ~$28.000
Listen to the community first.
The team says that before starting a new project, it analyzed the systems players missed, mechanics that no longer delivered, and expectations. Solid Online Classic aims to preserve the foundation of beloved 80 CAP while creating a more balanced, modern experience that puts effort at its center.
Information about past seasons and payments is the team's statement in the poster; it is not independent verification of payments.
About Us
Clear decisions. Fair competition.
The Solid team compares the private-server community to a big cooking pot. They say that secret deals, divisions among players, and short-term decisions have worn this environment down, and describe their own approach with the analogy of “going back to the kitchen.”
- Choosing new ingredients.
- Rolling up our sleeves.
- Reimagined for players.
The goal is an environment where it’s clear what is being done and why, and players can participate with peace of mind. Rather than claiming perfection, the team emphasizes listening to the community and standing by the decisions it makes.
Solid Online team
If you have questions about the server, its systems, or the project, don’t hesitate to contact the team. The crew featured on the source poster:
Euphony
BYMNKN
New events and systems
Let your Unique competition show in your balance.
According to the source system poster, Unique hunts don’t only earn in-game rewards; they also contribute to your balance, which has real-world monetary value. Normal and Special Uniques, as well as hunts in different regions, are also part of this system.
- Daily pool
- $215
- Weekly pool
- $1.500
- Monthly pool
- $6.000
| Unique category | Balance |
|---|---|
| Small Uniques | $0,10 |
| Caravan Uniques | $1,00 |
| Elemental Uniques | $1,00 |
| Zealots Uniques | $1,00 |
| All Map Uniques | $1,00 |
| Job Cave Uniques | $5,00 |
| Medusa Solo / Party · INT / STR | $10,00 |
| Solid Boss Uniques | $10,00 |
Use your earned balance.
When you reach the $100 (5.000 TL) level:
- You can withdraw it as cash to your crypto account.
- You can purchase discounted Silk.
- You can use it as a Silk Scroll.
Every Unique is an opportunity; let your performance in the hunt count for more than just rank and prestige.
The server's calculation rule is a fixed rate of $1 = 50 TL; it is not the current exchange rate.
Source discrepancy: This system poster lists $215 daily, $1.500 weekly, and $6.000 monthly. The previous Grand Opening poster announced $250 / $1.750 / $7.500. The sources do not explain which pool is valid; the values from both posters have been preserved unchanged.
Advanced Honor System
Let success be evaluated in its own field.
Job, Unique, and Event performances are rewarded separately. Each category has its own rankings, Honor Point sources, and special buffs; you don't have to stick to a single activity to earn Honor.
Job Honor
Trader, Hunter, and Thief activities. STR / INT buffs according to your ranking.
Unique Honor
The performance of Unique hunters in their own field.
Event Honor
A separate competitive field for event players.
Job Honor
Choose your path. Claim your place in the competition.
Trader, Hunter, or Thief activities earn Job Honor Point. Depending on your position in the Job Honor ranking, you can obtain special STR / INT buffs.
Separate point and limit rules apply to caravan range, successful Hunter protection, Thief sales, and PvP Matching.
Job Kill
+1JOB HONOR POINTEach Job Kill awards +1 Job Honor Point. You can earn points from the same player at most 3 times within 2 hours. The limit is intended to prevent abuse.
Smuggler Caravan Range Job Kill
+2JOB HONOR POINT+2 Job Honor Point for a Job Kill within the designated area during Smuggler Caravan.
Smuggler Caravan · Hunter
+20JOB HONOR POINTStay beside the caravan for the designated duration and successfully complete the caravan. The Honor reward is granted together with the caravan completion rewards.
Smuggler Caravan · Thief
+10JOB HONOR POINTSteal and sell the caravan goods. You can receive a reward at most 2 times per Solid Caravan; starting with the 3rd sale, no Honor Point or Gold are awarded.
PvP Matching
Win +30 · Lose +15JOB HONOR POINTYou can receive Job Honor rewards through PvP Matching at most 5 times per day.
Three separate Honor rankings
Don't be overshadowed by one playstyle.
Job players compete for Job Honor, Unique hunters for Unique Honor, and event players for Event Honor. Each playstyle is assessed in its own category, and the rankings offer different advantages.
The more active you are, the higher you rise; improve your advantages as your ranking increases.
Smuggler Caravan
The caravan is setting out.
Smuggler Caravan is a special Job event that starts in Donwhang South and ends at Hotan Bridge. The goods are carried by a special pet controlled by the system, not by players. Join as a Hunter or Thief; fight for Gold and Job Honor.
Protect the caravan.
The time you spend close to the caravan is tracked by a counter. When the caravan reaches Hotan, Hunters who stayed with it for a total of 11 minutes earn a reward.
Steal the goods and complete the sale.
You earn a reward when you steal and sell 5 goods. A reward can be received at most 2 times per Solid Caravan; no reward is given from the 3nd sale onward.
Every kill has its own reward.
Maximum of 5 kills per event for the Gold reward: 40M Gold total.
One minute before the caravan.
1 minutes before the start, a special Caravan Unique spawns on one of the roads3 beyond Donwhang South.
Only players wearing a Job Suit can attack. The Unique grants rewards such as Rating Point, Honor Point, and Silk.
Equalized ARAM
One lane. Nonstop competition.
Solid’s Equalized ARAM event adapts League of Legends’ single-lane battle format to Silkroad. All players face off directly; the goal is to dominate the lane and push the opponent back.
There are no Dragons or Barons in this mode. Move with your team, maintain the pressure, and claim victory together.
Equalized League of Legends
Teamwork, not equipment differences.
Enter with the build you prefer at registration; everyone starts with exactly the same items. Participants are divided into Red and Blue Teams. Each team has a base and a total of 9 defensive towers along the route to the enemy base.
Destroy the towers in your way to attack the core. The team that destroys the enemy’s base wins; you can earn Honor Point in this special PvP event.
Minions that spawn at regular intervals in the lane and jungle monsters reward you with special Coins that you can use to strengthen your character.
- 02:00The Dragon spawns.
The team that kills it gains a %20 Defense Buff.
- 05:00Baron appears in its area.
Berserk mode is instantly activated for all players on the team that kills it.
Everyone is equal. No excuses. May the best player win!
Medusa Equalized
The same conditions, the same challenge.
Classic Medusa competition is brought to completely equal conditions. Instead of equipment differences, skill, team coordination, and competitive strength take center stage.
- Daily event
- 2 times
- Rewards at every event
- 5.000 Gift Silk
An experience that preserves the beloved format of the Medusa battle, where everyone can compete on equal terms.
Battle Pass System
Every mission takes you to the next step.
The Battle Pass is a progression system filled with special missions and rewards. As you complete missions, you earn points; once you reach enough points, rewards are automatically sent to your Inventory or Item Chest account.
Weekly progression limit: 10 Level. This limit increases by 10 more Levels every Friday 23:59.
Take part in missions.
Free Battle Pass progression.
Activate with a special Scroll.
Unlocked with a special Scroll in the Item Mall (F10).
Official schedule and dates
Closed Beta
Closed testing period.
TEST PHASEOpen Beta
Open beta · Rewarded competition.
$650 REWARDGrand Opening
20:30 GMT+3 · 30 min preparation. Opens at Attack 21:00.
$30.000 REWARD
Dates and rewards are the announcements shown on the source poster. Grand Opening times are in GMT+3.
General server information
- CAP
- 80 CAP
- Race
- Only Chinese
- Mastery
- 300
- Leveling
- 1–80 LV · 1–2 days
- Main city
- Donwhang
- Grain rates
- Vigor %8 · HP/MP Grain disabled
- Bot / Macro
- 3rd-party bots disabled · Macro enabled
- Market
- Open Market · Free market
- PC / IP limit
- PC: 1 · IP: 2
- Job / FW / Event limit
- 1
- Guild / Union
- Guild: 8 · Union: TBA
- Alchemy
- First week +9 · Final +11
This later general information poster lists the Job / FW / Event limit as 1. The same line on the previous poster listed Quest EXP 1.5×; the two separate pieces of information have each been kept with their respective source.
Starting equipment
Focus on your progress.
Quickly access the required equipment via the in-game button related to Auto Equipment. The system provides +5 Full Blue items; 7 DG clothes and accessories come with Sun +5.
- HP pack30.000
- MP pack30.000
- Universal Pill1.000
- Reverse Return50
- Instant Return50
- Speed potion10This icon is used for multiple speed potions; the effect rate is not specified.
- Cat Summon Scroll98The source poster says 98; no quantity or duration unit is specified.
Grinding Race
Turn your speed into a reward.
At launch, the first players to reach the maximum level will receive Cash, Gift Silk, and the special Try Hard Title as rewards. Prepare your grinding route and reach the top before your rivals.
| Ranking | Reward |
|---|---|
| 1 | $50 Cash+ Try Hard Title |
| 2–8 | 1.000 Gift Silk+ Try Hard Title |
| 9–29 | 500 Gift Silk |
| 30–49 | 250 Gift Silk |
| 50–100 | 100 Gift Silk |
Currencies
Three currencies. Three different uses.
The Solid Online economy has three main currencies that serve different purposes.
Solid Coin
Used to purchase various special Scrolls from the special NPC.
Red Stone Token
The second way to obtain Red Stones with a low drop chance is to purchase them using this token from the Red Stone Token NPC. You can obtain the token from the Achievements section by participating in events.
Gold
The main currency of Solid Online. The most important source of income is the caravan system; events and Unique hunts also earn Gold.
Mob Slots
Constantinople
79 LV MOBSRoc Mountain
79 LV MOBSPhantom Desert
80 LV MOBSSamarkand
80 LV MOBSThe region images are decorative collection illustrations; they do not show an in-game slot map or exact spawn coordinates. No different map image was used for Phantom Desert.
Item System
Each stage brings a new goal.
Solid Online’s item progression system offers a gradual, long-term development process. The journey from normal items to SOS, Moon, and Sun progresses through drops, card collections, and content that unlocks over time.
Normal
8 Degree · NormalLv.64+ creatures
SOS
Last Tier +1 & +V1 ReinforceAfter the first Fortress War
Moon
Last Tier +2 & +V1 ReinforceApproximately 5–6 weeks later
Sun
Last Tier +3 & +V1 ReinforceApproximately 9–10 weeks later
The icons are original 8 DG Devil Sword catalog icons; they are not private-server items or stat verification. The terms Last Tier / Reinforce are preserved as written in the source; they were not interpreted as the same thing as the Alchemy “+” level.
8 Degree starting equipment.
8 Degree Normal items drop from mobs Lv.64+.
Only 8 Degree Stone.
Stones are obtained from mobs Lv.74+. Mobs Lv.80 have a higher Stone and Elixir drop chance.
SOS Items
First war, Clean Phase.
SOS Weapon is obtained by completing the Forgotten World card collection. Jupiter FGW and card drops are activated during maintenance before the first Fortress War; the SOS Weapon quest can be obtained after the first Fortress War is completed.
That is why the first Fortress War is played entirely as a Clean Phase.
Clothing, accessories, and shield.
SOS Clothes, ACCs, and Shield are obtained from mobs Lv.74+. A drop chance of 2× applies to mobs Lv.80. SOS drops are activated after the first Fortress War.
5–6 weeks later.
Last Tier +2 & +V1 ReinforceActivated approximately 5–6 weeks after opening.
- Weapon
- FGW
- Clothes / Accessory / Shield
- Drop
9–10 weeks later.
Last Tier +3 & +V1 ReinforceActivated approximately 9–10 weeks after opening.
- Weapon
- FGW
- Clothes / Accessory / Shield
- Drop
SOX set features
Each SOX set type provides its own unique additional advantage:
Garment
+2% IgnoreProtector
+3 STR · +3 INT+20% Attack Rate · +20% Parry Rate
Armor
+1% LuckyCaravan System
Prepare your load. Choose your route.
The caravan system is one of the important parts of Solid’s Gold economy and Job competition. Trader and Thief earnings are kept simple; all transport pets have a 5-slot capacity.
SLOT CAPACITY
Complete your trade.
- Goods purchase · 1 slots
- 1M Gold
- Goods purchase · 5 slots
- 5M Gold
- Goods sale · 1 slots
- 5M Gold
- Goods sale · 5 slots
- 25M Gold
Steal the goods and sell them.
Earn Gold by making off with goods stolen from Traders.
- Stolen goods sale · 1 slots
- 2M Gold
- Stolen goods sale · 5 slots
- 10M Gold
Return options
- Bandit Return Scroll
- 1M Gold Original return time
- Faster Bandit Return Scroll
- 3M Gold 3 minute return time
Thieves who want to return faster can pay extra Gold to gain a time advantage.
Hunter players cannot earn rewards through the Normal Caravan, and Trader players cannot earn rewards through the Smuggler Caravan. The two systems have separate roles and reward structures.
Job Cave
Their own rooms, their own competition.
Unique competition and daily quests together for players using Job Suits. At certain times of the day, the following Uniques spawn in their own rooms:
- Selket
- STR
- Neith
- INT
- Anubis
- STR
- Isis
- INT
Job Cave Mob Kill quests reset every day at 00:00. You can earn valuable rewards such as Immortal, Astral, and Silk through the quests.
Details of Unique rewards are in the Unique Drop section of the source listing; this poster does not specify exact spawn times.
Zealots Hideout
A new hunt for Job players.
These Uniques spawn in Zealots Hideout once every 8 hours:
- Zielkiaxe
- INT
- Babillion
- INT
- Yuno
- STR
Hunt powerful Uniques and collect rewards. Reward contents and details can be viewed in the Unique Drop section.
Wanted System
It changes as you become a target, not as you grow stronger.
Solid’s Wanted system makes players who get kills for a long time without dying increasingly vulnerable instead of making them stronger. It aims to keep competition lively in crowded Job battles.
As you get consecutive kills, your maximum HP decreases and a Wanted Icon appears above your character. The more you dominate the battle, the more valuable and killable a target you become for your opponents.
| Kill streak | Maximum HP decrease |
|---|---|
| 20 kills | %10+ Wanted Icon |
| 30 kills | %15+ Wanted Icon |
| 40 kills | %25+ Wanted Icon |
| 50 kills | %50+ Wanted Icon |
Dungeons
Get your quest. Prepare for the dungeon.
Purchase Dungeon stones from the Gold Shop NPC. Before entering, remember to take the relevant Dungeon quest from the Quest Manager NPC.
- Maximum time inside the Dungeon
- 1 hours
- The opened Dungeon stone disappears
- 30 minutes
Jupiter Dungeon
A challenging team battle.
Challenging PvE content recommended for entering with a 8-person Party due to its high HP and damaging creatures. There are 3 Uniques in total; each Unique drops the following rewards:
- 1×Flag Blue Stone
- 1×Pet Buff
- 1×Magic Pop
- 1×ADV Elixir
- 1×1% Alchemy Boost
- 1×RS Weapon & Gear Token
Jupiter is not limited to Unique drops. Before entering, also take the Jupiter Dungeon quest from the Quest Manager.
Forgotten World
Complete your collection.
Activated approximately 1 weeks after launch. You can earn SOS Weapon by collecting the cards and completing your collection. SOS Weapon can only be obtained through Forgotten World.
The drop chance for 1-star and 2-star FGW is the same. When you get a drop in 2-star FGW, 2 cards drop.
Sereness drops
- 1×Magic Pop
- 1×Flag Blue Stone
- 1×Pet BuffWith a 50% chance
- 1×RS Weapon & Gear Token
Complete the card collection, hunt Sereness, and begin your SOS Weapon journey.
Devil Garden
Every room, a bigger rival.
A special Dungeon entered entirely solo. As you hunt the smaller Uniques in sequence, paths open to rooms with stronger, larger Uniques; the dungeon progresses in stages.
Before entering, accept the Devil Garden quest from the Quest Manager. Complete the quest to earn rewards that contribute to character development:
Clear the smaller Uniques, unlock the larger rooms, and collect the rewards.
Alchemy System
Rates are clearly stated in the source.
The source poster announces that Item Alchemy rates are fixed and will not be changed later. Higher “+” levels are not unlocked from day one, keeping progression controlled.
| Level | Success rate / unlock |
|---|---|
| +1 | %100 |
| +2 | %90 |
| +3 | %80 |
| +4 | %65 |
| +5 | %40 |
| +6 | %25 |
| +7 | %12 |
| +8 | %10 |
| +9 | %5 |
| +10 | %2Closed for the first 1–2 weeks |
| +11 | %1Closed for the first 2–3 weeks |
| “+” | Success | DMG | HP / MP |
|---|---|---|---|
| +1 | %90 | %10 | +%6 |
| +2 | %50 | %10 | +%7 |
| +3 | %20 | %15 | +%10 |
| +4 | %20 | %15 | +%11 |
| +5 | %20 | %15 | +%12 |
| +6 | %10 | %20 | +%15 |
First 3 week: Devil limit +3.
+4, +5, and +6 are closed for the first 3 weeks. During maintenance in week 3, the limit is raised to +6; at the same time, the +3 success rate is raised from %20 to %50.
This planned change announced for Devil is shown separately from the fixed-rate table for Item Alchemy.
Advanced Elixir System
Progress isn’t limited to a single path.
Active players can obtain Advanced Elixir by participating in different game content. The paths listed on the source poster:
- NPC in exchange for Gold + Arena Coin
- Magic POP
- Special Unique drops
- Battle Pass missions and rewards
Magic POP can be obtained through the Item Mall, Gift Silk NPC, missions, Uniques, and event rewards.
Flag Blue System
BLUE
Customize your Dragon Flag.
You can add a maximum of 2 Blue to your Dragon Flag. Flag Blue Stone sources:
- NPC in exchange for Gold + Coin
- Some Dungeon drops
- Battle Pass missions and rewards
Make your Flag more useful for your own character build.
Pet Buff System
Let your Pet’s development accompany your gameplay.
- Different Pet Buffs
- 8
- Active at the same time
- Up to 4
- Buff duration used
- 7 days
Pet Buffs can be obtained in exchange for Gold + Coin from NPCs, as drops from certain Dungeons, and through Battle Pass missions / rewards. The system is not limited to purchases; it is also a progression path you can access by playing actively.
All Map Uniques
Competition doesn’t wait in one fixed spot.
Some special Uniques are not tied to a fixed spawn point. They appear in different areas of designated maps; exploration and finding them before your rival are also part of the hunt.
Solid Boss
No distinction between STR / INT
Appears anywhere on the Donwhang map. All characters can attack; its valuable rewards make it the scene of fierce competition.
Karkadann
INT & STR
Respawns at a random point on the Jangan map. There is no fixed spawn point; finding it before your rivals is also part of the challenge.
Cow King
INT & STR
Reappears in a random area of the Constantinople map. Keep track of the map, catch the spawn, and compete with the other hunters.
Elemental Uniques
Salamander / Gnome: STR · Sylph / Undine: INT
Elemental Uniques respawn in four different Peak regions of Roc Mountain.
Elemental distribution: Salamander and Gnome STR; Sylph and Undine INT. Detailed drop and reward information can be found in the Unique Rewards section of the promotion.
Events & Rewards
Victory, participation, and kill rewards.
The event table from the source poster has been reorganized, keeping the win, loss, and kill columns separate.
- SC
- Solid Coin
- GS
- Gift Silk
- K
- Kill
- EH
- Event Honor
- RP
- Ration Point (source spelling)
- UHP
- Unique Honor Point
| Event | Win / Victory | Lose / Loss | Reward in the Kill column |
|---|---|---|---|
| Battle Arena | 10 SC | 3 SC | — |
| Madness Arena | DPS Top 8 GS | — | 1 Kill: 2 EH + 2 RP + 1 GS + 1 SC (Max 10) |
| Last Man Standing | 100 GS + 10 SC | — | 1 Kill: 1 EH + 1 RP + 5 GS + 1 SC (Max 10) |
| Tower Defense | 100 GS + 10 SC | 50 GS + 5 SC | 1 Kill: 1 EH + 1 RP + 1 GS + 1 SC (Max 10) · Top 3 GS |
| Cataclysm | 100 GS + 10 SC | 50 GS + 5 SC | 1 Kill: 1 EH + 1 RP + 1 GS + 1 SC (Max 10) · Top 3 GS |
| Styria Clash | 100 GS + 10 SC | 50 GS + 5 SC | 1 Kill: 1 EH + 1 RP + 1 GS + 1 SC (Max 10) · Top 3 GS |
| 1v1 PvP Matching | 1 SC | — | — |
| 1v1 Unique Matching | 1 SC | — | — |
| 1v1 Medusa Matching | 1 SC | — | — |
| Capture the Flag | 50 GS + 5 SC | 25 GS + 1 SC | 1 Kill: 1 EH + 1 RP + 2 GS |
| League of Legends (Summoner's Rift) | 100 GS | 50 GS | 1 Kill: 1 EH + 1 RP |
| League of Legends (ARAM) | 1 S100 GSCSource wording unclear* | 50 GS | 1 Kill: 1 EH + 1 RP |
| Treasure Hunt | — | — | 25 GS + 1 SC + 5 UHP Each |
| Survival Arena | 1: 250 / 2: 200 / 3: 150 / 4: 100 / 5: 50 GS | 5 Kill = 5 GS | 1 Kill: 3 EH + 3 RP + 2 GS + 1 SC (Max 40) · Top 5 Extra Reward |
| Survival Arena (Party) | 1: 1.000 / 2: 800 / 3: 600 / 4: 400 / 5: 200 GS | 5 Kill = 5 GS | 1 Kill: 3 EH + 3 RP + 2 GS + 1 SC (Max 40) · Top 5 Extra Reward |
| Survival Arena (Guild) | 1: 2.000 / 2: 1.600 / 3: 1.200 / 4: 800 / 5: 400 GS | 5 Kill = 5 GS | 1 Kill: 5 EH + 5 RP + 1 SC (Max 40) · Top 5 Extra Reward |
* The ARAM win cell says “1 S100 GSC”; because the wording is corrupted in the source, it has not been interpreted as 100 GS or another reward. “DPS Top 8 GS” in Madness Arena is also source wording.
No additional amounts are given for “Top 3 GS” and “Top 5 Extra Reward.” The reset interval for the Max 10 / Max 40 limits is not specified. “—” is an empty source cell; it does not indicate a confirmed zero reward. RP appears as “Ration Point” in the source and as “Rating Point” in previous posters.
Unique Rewards
May your contribution to the hunt be reflected in your reward.
The source poster announces the Solid Coin, Magic Pop, Gift Silk for DPS, and Real Money values separately for each Unique. All entries, from small hunts to major encounters, are listed below.
- SC
- Solid Coin
- M.POP
- Magic Pop
The cash values are announced by the server. Cells marked “—” are unspecified; they have not been filled in as zero. The sequences in the DPS cells have been preserved in the source order.
| Unique | SC | M.POP | Gift Silk for DPS | Real Money |
|---|---|---|---|---|
| Tiger Girl (INT/STR) | 1× | — | 5 | $0,10 |
| Uruchi (INT/STR) | 1× | — | 5 | $0,10 |
| Isyutaru (INT/STR) | 2× | — | 10 | $0,10 |
| Lord Yarkan (INT/STR) | 8× | — | 25 / 15 / 10 | $0,10 |
| Demon Shaitan (INT/STR) | 8× | 1× | 50 / 30 / 20 | $0,10 |
| Sylph (INT) | 40× | 8× | 150 / 100 / 75 / 50 / 40 / 30 / 25 / 20 | $1 |
| Undine (INT) | 40× | 8× | 150 / 100 / 75 / 50 / 40 / 30 / 25 / 20 | $1 |
| Gnome (STR) | 40× | 8× | 150 / 100 / 75 / 50 / 40 / 30 / 25 / 20 | $1 |
| Salamander (STR) | 40× | 8× | 150 / 100 / 75 / 50 / 40 / 30 / 25 / 20 | $1 |
| Selket (STR) | 80× | 8× | 200 / 150 / 100 / 75 / 50 / 25 / 25 / 25 | $5 |
| Neith (INT) | 80× | 8× | 200 / 150 / 100 / 75 / 50 / 25 / 25 / 25 | $5 |
| Anubis (STR) | 80× | 8× | 200 / 150 / 100 / 75 / 50 / 25 / 25 / 25 | $5 |
| Isis (INT) | 80× | 8× | 200 / 150 / 100 / 75 / 50 / 25 / 25 / 25 | $5 |
| Medusa Solo | 20× | 2× | 200 / 150 / 100 / 75 / 50 / 25 / 25 / 25 | $10 |
| Solo Unique (INT/STR) | 10× | 1× | 150 / 100 / 75 / 50 / 40 / 30 / 25 / 20 | — |
| Medusa Party | 160× | 16× | 400 / 200 / 160 / 140 / 120 / 100 / 80 / 60 | $10 |
| Madness Unique | — | 1× | 400 / 200 / 160 / 140 / 120 / 100 / 80 / 60 | — |
| Babillion (INT) | 40× | 8× | 150 / 100 / 75 / 50 / 40 / 30 / 25 / 20 | $1 |
| Zielkiaxe (INT) | 40× | 8× | 150 / 100 / 75 / 50 / 40 / 30 / 25 / 20 | $1 |
| Yuno (STR) | 40× | 8× | 150 / 100 / 75 / 50 / 40 / 30 / 25 / 20 | $1 |
| Solid Boss (DW All Map) | 240× | 16× | 500 / 400 / 300 / 200 / 100 / 75 / 50 / 25 | $10 |
| Cow King (INT/STR) · Constantinople All Map | 80× | 8× | 150 / 100 / 75 / 50 / 40 / 30 / 25 / 20 | $1 |
| Karkadann (INT/STR) · Jangan All Map | 80× | 8× | 150 / 100 / 75 / 50 / 40 / 30 / 25 / 20 | $1 |
| Caravan Unique | 80× | 8× | 150 / 100 / 75 / 50 / 40 / 30 / 25 / 20 | $1 |
| Medusa Solo Equalized | 5.000 Gift Silk RewardDPS rank distribution is shown separately below. | |||
| Ghost Sereness (Styria) | 80× | 8× | 150 / 100 / 75 / 50 / 40 / 30 / 25 / 20 | — |
Equalized Medusa DPS
DPS rank distribution.
Distribution in the Medusa Solo Equalized row of the source poster:
The amounts in the 9–16 and 17–32 ranges are per player; the total of the source rank sequence has been checked below.
| DPS rank | Gift Silk |
|---|---|
| 1 | 1000 |
| 2 | 500 |
| 3 | 400 |
| 4 | 350 |
| 5 | 300 |
| 6 | 250 |
| 7 | 200 |
| 8 | 150 |
| 9–16 | 100Per player |
| 17–32 | 50Per player |
Source discrepancy: The pool is listed as 5.000 Gift Silk, while the total of the listed ranks is 4.750. The distribution of the remaining 250 is not specified; no rank amounts have been changed.
Honor / Rating Points
Each area has its own competition.
Unique hunts and events contribute to different Honor areas and Rating progression. The source poster’s two separate points tables are shown below, preserving their own headings and order.
The point sequences are shown in the order they appear in the source. The source does not further explain the distribution rule for the multiple values in this table.
Unique Honor / Rating
| Unique | Honor / Rating Points |
|---|---|
| Tiger Girl (INT/STR) | 1Point |
| Uruchi (INT/STR) | 1Point |
| Isyutaru (INT/STR) | 3Point |
| Lord Yarkan (INT/STR) | 3 / 2 / 1Point |
| Demon Shaitan (INT/STR) | 5 / 4 / 3Point |
| Sylph (INT) | 20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point |
| Undine (INT) | 20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point |
| Salamander (STR) | 20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point |
| Gnome (STR) | 20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point |
| Selket (STR) | 40 / 30 / 20 / 10 / 8 / 6 / 4 / 2Point |
| Neith (INT) | 40 / 30 / 20 / 10 / 8 / 6 / 4 / 2Point |
| Anubis (STR) | 40 / 30 / 20 / 10 / 8 / 6 / 4 / 2Point |
| Isis (INT) | 40 / 30 / 20 / 10 / 8 / 6 / 4 / 2Point |
| Medusa Solo | 40 / 30 / 20 / 10 / 8 / 6 / 4 / 2Point |
| Solo Unique (STR/INT) | 10 / 8 / 6 / 5 / 4 / 3 / 2 / 1Point |
| Medusa Party | 40 / 30 / 20 / 10 / 8 / 6 / 4 / 2Point |
| Madness Unique | 20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point |
| Babilion (INT) | 20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point |
| Zielkiaxe (INT) | 20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point |
| Yuno (STR) | 20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point |
| Solid Boss (Donwhang All Map) | 100 / 60 / 40 / 30 / 20 / 15 / 10 / 5Point |
| Cow King (Const. All Map) (STR/INT) | 20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point |
| Karkadann (Jangan All Map) (STR/INT) | 20 / 15 / 10 / 5 / 4 / 3 / 2 / 1Point |
| Caravan Unique | 50 / 40 / 30 / 25 / 20 / 15 / 10 / 5Point |
Event Honor / Rating
| Event | Win points | Lose points |
|---|---|---|
| Battle Arena | 10 Point | 3 Point |
| Last Man Standing | 25 Point | — |
| Tower Defense | 20 Point | 5 Point |
| Cataclysm | 20 Point | 5 Point |
| Styria Clash | 20 Point | 5 Point |
| 1v1 PvP Matching | 20 Point | 10 Point |
| 1v1 Unique Matching | 20 Point | 10 Point |
| 1v1 Medusa Matching | 20 Point | 10 Point |
| Capture the Flag | 20 Point | 5 Point |
| League of Legends (Summoner's Rift) | 50 Point | 10 Point |
| League of Legends (ARAM) | 50 Point | 10 Point |
| Treasure Hunt (Each) | 5 Point | — |
| Survival Arena | 1 Kill = 3 Point | |
| Survival Arena (Party) | 1 Kill = 3 Point | |
| Survival Arena (Guild) | 1 Kill = 3 Point | |
Source discrepancy: This Honor banner says 1 kills = 3 Point for Survival Arena (Guild). The previous Events & Rewards banner states 1 kills for 5 EH + 5 RP. The values from both banners have been preserved; which one is valid has not been explained. “—” is a cell left blank in the source.
Event Schedule
Don’t miss the time for competition.
The times announced on the source poster for Arena, Caravan, Unique, and Equalized events. The order of the two source columns and the “Time To Sleep” rows have been preserved.
No time zone is specified on this poster. Times are shown as they appear in the source; they are not automatically converted to local time.
00:00 — 13:00
- Survival Arena Solo
- Smuggler Caravan
- Madness Event
- Fake Or Real
- Styria Clash
- CTF
- Last Man Standing
- Battle Arena Random
- CTF
- Smuggler Caravan
- Treasure Hunt
- Time To Sleep
- Time To Sleep
- Time To Sleep
- Time To Sleep
- Time To Sleep
- Smuggler Caravan
- CTF
- Last Man Standing
- Fake Or Real
- Smuggler Caravan
- CTF
14:00 — 23:40
- Battle Arena Random
- CTF
- Smuggler Caravan
- Medusa Equalized
- Battle Arena Random
- Fake Or Real
- CTF
- Smuggler Caravan
- Tower Defense
- Cataclysm
- A.R.A.M (Equalized)
- League of Legends (Equalized)
- Survival Arena Solo
- Smuggler Caravan
- Styria Clash
- Selket–Neith
- Treasure Hunt
- Anubis–Isis
- CTF
- Medusa Solo
- Medusa (Equalized)
Late hours, powerful encounters.
- Selket–Neith
- 22:30
- Anubis–Isis
- 22:50
- Medusa Solo
- 23:20
- Medusa (Equalized)
- 23:40
The source schedule 06:30 does not include a Smuggler Caravan row; no new time has been inferred from the previous poster’s “every 3 hours” statement.
Achievements
Let your gameplay speak for you.
Earn special titles through your achievements in Unique hunts and events. These titles show other players what your character excels at.
Turn your hunts into achievements.
Unlock special titles by completing unique achievements.
Show what you can do in events.
Earn different PvP titles by defeating your opponents.
Complete your achievements, unlock your titles, and let everyone see your success in Solid.
Quest System & Rewards
A quest for every playstyle.
Earn Alchemy, progression, and character-enhancement materials through daily quests. Quests can be completed 1 time every 24 hours; a PC Limit prevents abuse.
- Jupiter Dungeon Quest
- Job Temple Quest
- Unique Kill Quest
- Mob Kill Quest
- Battle Arena Quest
- Survival Arena Quest
- Devil Garden Quest
- Forgotten World Quest
Earn Honor Point, Rating Point, Gift Silk, Solid Coin, Magic Pop, Elixir, and various enhancement materials. Diversify your daily activities while also contributing to your Honor / Rating ranking.
Jupiter Dungeon Quest
- 5× Solid Coin
- 1× Magic Pop
- 1× Big Elixir Box
- 3× RS Weapon & Gear Token
Job Cave Quest
- 5× Solid Coin
- 1× Magic Pop
- 1× Immortal
- 5× Each Elixir
- 3× STR Stone
- 3× INT Stone
- 3× RS Weapon & Gear Token
Eliminate 10 Normal Uniques
- 50 Gift Silk
- 1× Magic Pop
- 10× Solid Coin
- 1× Immortal
Mob Kill Quest · 2.000 Mob
Only creatures in the Lv.80 Premium Slot area count.
- 5× Solid Coin
- 1× Magic Pop
Devil Garden Quest
- 5× Each Elixir
- 1× Small Elixir Box
- 1× Lucky Stone
- 3× RS Weapon & Gear Token
FGW 1 Star Quest
No additional item reward is specified in this source panel.
FGW 2 Star Quest
No additional item reward is specified in this source panel.
The source quest list uses the name “Job Temple Quest,” while the reward panel uses “Job Cave Quest”; each name has been retained as given. Battle Arena and Survival Arena appear in the list, but there are no detailed reward panels for them in this poster. Item types and quantities are taken from the source; no catalog icon was guessed for private-server items.
Special Features
Manage from inside the game.
Macro, auction, and encounter-tracking tools. The four special systems shown by Solid in the source poster, in the same order here.
Macro Bot
The source poster shows the Auto Skill, Auto Hunt, Auto Party, and Auto Alchemy fields on the Macro screen.
Auction House
The in-game auction screen is shown with fields for item, time remaining, bid, and highest bidder.
Matching Spectate
The source poster features the Matching Spectate screen and the Ranking tab.
Jackpot
The source screen shows the Silk top-up, participants, and Current Pot fields. The odds of winning, distribution, and withdrawal conditions are not explained in this poster.
Skill Balance
Details that change the balance.
From Heuksal to Force, from Job skills to Wall usage: examine the changes announced in the source poster skill by skill.
Probabilities, durations, and attack coefficients are shown separately. For new or adjusted effects whose “Before” value is not specified in the source, the old value is not estimated.
The icons belong to verified original game skill families. The private-server rates here are taken from Solid’s poster, not the catalog.
Heuksal
2 changesFlying Dragon — Flash
- PHYSICAL ATTACK
- 611–753
New skill: physical attack power 611–753 (%180).
Dual STR Build
Dual STR Build is blocked. When Flying Dragon Flash is used, Strong Bow Will also goes on cooldown.
Pacheon
7 changesStrong Bow — Craft
- BEFORE
- %25 · 5 sec
- AFTER
- %20 · 3 sec
Stun 8 Level: application chance decreased from %25 to %20, and duration decreased from 5 seconds to 3 seconds.
5 Arrow Combo
- BEFORE
- %30
- AFTER
- %25
Knock-back chance decreased from %30 to %25.
Anti Devil Bow — Steel
- BEFORE
- %250
- AFTER
- %260
Physical attack power: 260–351. Attack ratio increased from %250 to %260.
Anti Devil Bow — Strike
- BEFORE
- %250
- AFTER
- %260
Physical attack power: 409–554. Attack ratio increased from %250 to %260.
Autumn Wind — Red
- BEFORE
- %250
- AFTER
- %260
Physical attack power: 423–572. Attack coefficient increased from 250% to 260%.
Mind Concentration
- BEFORE
- 31
- AFTER
- 61
Attack Rate increased from 31 to 61.
Devil Arrow
- BLEED · 8 LEVEL
- 20% · 10 sec
New effect: Bleed 8 Level; application chance 20%, duration 10 seconds.
Force
9 changesVital Spot — Body
- BEFORE
- %80
- AFTER
- %40
Application chance decreased from 80% to 40%.
Vital Spot — Mind
- BEFORE
- %80
- AFTER
- %40
Application chance decreased from 80% to 40%.
Vital Spot — Brain
- BEFORE
- %80
- AFTER
- %40
Application chance decreased from 80% to 40%.
Vital Spot — Zero
- BEFORE
- %80
- AFTER
- %30
Application chance decreased from 80% to 30%.
Self Heal · rank 1
- REUSE
- 5 sec
First-rank Self Heal skills have been linked together. Reuse time: 5 seconds.
Group Heal · rank 4
- REUSE
- 5 sec
Fourth-rank group heal skills have been linked together. Reuse time: 5 seconds.
Cure · 2. rank
- REUSE
- 15 sec
The second-rank Cure skills have been linked together. Cooldown: 15 seconds.
Group Cure · 3. rank
- REUSE
- 15 sec
The third-rank Group Cure skills have been linked together. Cooldown: 15 seconds.
Therapy
- SKILL STATUS
- Removed
The Therapy skill has been removed from the game.
Job Skill
1 changeResurrection for STR
A resurrection (res) skill has been added that STR characters can use in Job.
Lightning
3 changeSpeed Piercing Force
- MAGICAL DAMAGE
- %14
The maximum level of the third upgrade has been adjusted to deal 14% magical damage.
Force Piercing Force
- MAGICAL DAMAGE
- %14
Adjusted to deal 14% magical damage.
Grass Walk — Speed & Flow
- REUSE
- 300 sec
Cooldown adjusted to 300 seconds.
Wall Skills
2 changesFirewall
- BEFORE
- 10 sec
- AFTER
- 15 sec
All Firewall skills are linked together. Cooldown increased from 10 seconds to 15 seconds.
Coldwall
- BEFORE
- 10 sec
- AFTER
- 15 sec
All Coldwall skills are linked together. Cooldown increased from 10 seconds to 15 seconds.
Fortress War
The ruler of the fortress sets the tax.
The guild that captures the fortress can set the Fortress Tax rate. The tax rate cannot be set to a negative value and can be set to a maximum of %3.
No negative rates.
- Fortress War Winning Guild
- $300Cash
- Fortress War Guild Kill Champion
- $80Cash
- Individual Player Kill Winner
- $20Cash
Fair competition, valid rewards.
If there is any kill bug or rule violation in the Guild Kill Count reward, the reward cannot be won; it will be given to the next-ranked guild. Therefore, video recording is recommended.
Video recording is mandatory.
Video recording is mandatory for the Player Kill Count reward.
Graphic design credit for the source poster: Valuxe Creative, for Solid Classic. Separate editorial adaptation on this page: PVPBoard.
Presentation images are shown in the order chosen by the server owner.






























Silkroad Online · PK2 · LIVE 3D
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- Silkroad Online
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- Ekipman
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- PK2
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