ElderMT2
Classic HARD Metin2: level 99, three kingdoms, economy, and kingdom wars.
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CLASSIC HARD · THREE KINGDOMS · ONE WORLD
Old friendships. True competition.
A journey that begins around Metin Stones; it grows through the bonds you forge with your guild and the fight you wage for your kingdom. Welcome to Elder.
Explore the world ↓- Game structure
- Classic HARD
- Level cap
- 99
- Simultaneous farming
- 2 characters
All topics · 67 reading sections
THE SPIRIT OF ELDER
You’re not just a character, you’re part of a kingdom.
Old friendships, challenging progression, and never-ending competition among the three kingdoms.
Classic Hard
Elder is a server that preserves the old-school feel of Metin2, centering on progressing together, guilds, and kingdom rivalry.
A living world
Invasions, group expeditions, and battles in farming zones tie PvE progression to your kingdom’s success, too.
Choose your own path
Your equipment, skills, and preparation determine where you go. Minimum level requirements necessary for balance and security are maintained.
Classic Systems
The main presentation excludes alchemy, sashes, pets, costumes, and special mounts. The classic horse system is a separate progression path.
SERVER INFORMATION
Know the rules at a glance.
| Feature | ElderMT2 |
|---|---|
| Game type | Classic HARD |
| Maximum level | 99 |
| Maximum character stats | 90 |
| Number of channels | 5 · Can be increased upon request |
| Skill books up to G level | 55 |
| Kingdoms | Shinsoo · Chunjo · Jinno |
| Simultaneous farming | Up to 2 characters |
| 75-level weapons | Devil's Tower (DT) only |
PARTY AND COMMUNITY
Play together. Don't have to share your experience.
Undivided EXP
In a party, every player gains experience as if they had killed the monster alone. EXP is not divided by the number of people in the group.
Extra advantage with 3 people
There is a 5% EXP bonus in a party of at least 3 people. The presentation also reminds players to use the Leader Book.
Along the same path as Loncan
The aim is a gameplay flow that can be sustained through shared progress, conversation, and short breaks; farming together in a group of eight is also part of this approach.
STARTER PACK
Take your sword. Take your first step yourself.
Sword +3
The starting weapon specified in the source presentation. The +9 model in the showcase does not change this starter gift.
5 red potions
The specified starting consumable for every new character.
Free movement convenience
The base movement speed of all characters has been increased by 20 points; VIP is not required.
The starter pack is a +3 sword and 5 red potions. 3D equipment is presented as +9 for editorial display; this is not a promise of a free +9 set.
M1 AND M2
Progress in the game for your first equipment.
Green bonus items
Special green bonus addition and change items that can be used on weapons and armor up to level 29.
Where can they be obtained?
Dropped from Metin Stones in M1–M2, minibosses and bosses up to M2, as well as selected quests.
The next stage
After M2, standard bonus adding and changing items can be obtained. The goal is to reduce dependence on the shop during early progression.
QUICK SELL
Empty your inventory, then continue on your way.
Quick selling at every merchant
Items can be sold in bulk instead of moving them one by one and confirming every transaction.
Bonus item protection
For security, only items without bonuses can be moved to quick sell.
BONUS DROP
Recognize the value of an item on the ground immediately.
| Appearance | Meaning |
|---|---|
| Green glow | 1 bonus |
| Blue glow | 2 bonuses |
| Purple glow | 3 bonuses |
| Item with 5 bonuses | Very rare; also specially highlighted |
WEEKLY COMPETITION
Turn your success into a weekly reward.
Top 10 in each category
The top 10 players in the categories win SM. Rewards are given automatically at the end of the week.
Follow along at the Village Watchman
The ranking is viewed through the Village Watchman instead of filling the screen with new icons.
VIP goal through playing
The presentation states that VIP can be obtained with ranking rewards. No fixed or guaranteed earning amount is specified for any player.
CHARACTER STATS
Don't guess your progress; track it.
Overall progress
The panel opened from the eye icon shows the character’s total achievements from the beginning.
Session tracking
Session statistics since the last reset are kept separately. The player chooses when to reset.
Compare your equipment
You can compare EXP efficiency, different equipment and character builds, or the results of a specific playtime.
KINGDOM SUPPLIES
Support your kingdom. Be part of the economy.
Shop items through gameplay
Most basic Item Shop items can be obtained by contributing to your own kingdom.
Shared progress
The supply system is linked to the development and strength of your faction; farming alone also contributes to the shared goal.
Adapting to the market
The administration aims to use supply requests to respond to drops in item prices and market changes.
TRADING AT URIEL
Extra books, a new chance.
MERIT CERTIFICATES
The Storage Keeper no longer only stores items.
Supply materials to your kingdom
Earn Merit Certificates (Akty zasługi) by handing in upgrade materials, skill books and soul stones.
Turn them into what you need
At the Storage Keeper, certificates can be exchanged for designated items such as bonus changes, bonus additions and capes.
WEEKLY SUPPLY MISSIONS
The tents on the map now have a purpose.
Three different camps
The military, research, and trading camps offer objectives that require different tasks and preparation.
Once a week from each camp
A supply task can be accepted once a week from each camp. These tasks are not presented as easy to complete.
The path to the fifth bonus
According to the source, the 5th bonus addition item can only be earned from these tasks; it has no other source, including the Item Shop.
MAGIC DUST
You can put an item with bonuses that you don't use to good use.
Dismantle
Earn Magic Dust (Magiczny Pył) by destroying items containing bonuses at the Warehouse Keeper.
Trade
Turn the dust you've collected into a Bonus Addition item.
Lasting value in the economy
The system aims to preserve the value of bonus drops and provide a path of progression for players who cannot participate in boss competition regularly.
QUEST SYSTEM
Don't get lost in the quest log.
QUEST BOOKS
Choose a target suited to your level.
Quest books can grant Yang, as well as Royal Chest and Royal Chest +. Quests are shown with a turquoise scroll and in a separate quest tab.
| Book | Recommended level |
|---|---|
| Easy | 1–30 |
| Normal | 31–50 |
| Hard | 51–65 |
| Expert | 66+ |
BRACELET AND NECKLACE
Familiar items, changing uses.
| Item · level | Old bonus → new bonus |
|---|---|
| Crystal Bracelet · 46 | SP regeneration → HP damage absorption +x% |
| Amethyst Bracelet · 50 | SP regeneration → critical hit resistance |
| Copper Necklace · 8 | Lightning resistance → potion effect +x% |
| Silver Necklace · 15 | Wind resistance → potion effect +x% |
| Jade Necklace · 28 | DEX → HP damage absorption +x% |
| Crystal Necklace · 46 | SP regeneration → maximum SP +x% |
| Amethyst Necklace · 50 | HP regeneration → maximum HP +x% |
The source gives variable values as “x”. No numerical bonus has been invented; the Turkish item names, levels, and changes have been preserved.
ACCESSORIES · CONTINUED
New balances in earring selection.
| Item · level | Old bonus → new bonus |
|---|---|
| Jade Earrings · 28 | Maximum SP → bow range +x |
| Pearl Earrings · 38 | SP regeneration → defense +x |
| Crystal Earrings · 46 | Defense → chance to dodge arrows +x% |
| Amethyst Earrings · 46 | — → increased attack value |
SHOES
Each piece has a different role.
| Item · level | Old bonus → new bonus |
|---|---|
| Bamboo Shoes · 9 | Fire resistance → maximum stamina +x |
| Wooden Shoes · 17 | Lightning resistance → bonus EXP chance +x% |
| Gold-Embroidered Shoes · 23 | Wind resistance → melee blocking +x% |
| Gold Shoes · 34 | Stamina → absorb SP damage +x% |
| Bronze Shoes · 39 | Poison resistance → defense +x |
| Jade Shoes · 43 | — → increased bonus EXP chance |
| Phoenix Shoes · 59 | Defense → skill damage resistance +x% |
BELL, FAN, DAGGER
Reassess your class’s weapon.
| Weapon group | Change specified in the source |
|---|---|
| Bells · 32–65 | Strong against monsters +x% |
| Heaven and Earth Bell · 65 | Attack value increased |
| Fans · 32–60 | Physical and magical attack increased |
| Liberation Fan · 65 | Physical and magical attack increased |
| Ecstasy Fan · 70 | Physical/magical attack and spell speed increased |
| Daggers · 32–65 | Attack value increased |
| Daggers · 40–60 | Piercing hit chance +x% |
| Chakram · 60 | Attack speed increased |
These are Elder’s balance changes; the representative +9 model’s catalog values are not shown as the server’s custom item stats.
WEAPONS · CONTINUED
Swords and bows are also joining the balance changes.
| Weapon group | Change specified in the source |
|---|---|
| Bows · 36–65 | Attack value increased |
| Two-handed weapons · 32–60 | Attack value increased |
| Magnetic Blade · 65 | Attack value increased |
| Soul Stealer · 70 | Attack value increased |
| Sword of Vengeance · 75 | Attack value increased |
| Swords · 32–60 | Physical and magical attack increased |
| Water Nymph · 65 / Needle · 70 / Lion · 75 | Physical and magical attack increased |
ATTACK THE KINGDOM
The race to destroy Metin stones turns into a kingdom war.
Shared objective in M2
The kingdom’s players fill the shared counter in M2. Once complete, an instant Metin wave containing more stones appears.
Call your rivals to the arena
The other kingdoms’ M2 Metin stones disappear; players can go to M2, where the event takes place, using a participation button.
Fight until the last stone
Defenders and attackers fight over the same stones. When the final event Metin is destroyed, the attackers return to their own M2.
Bonus for the winning kingdom
The kingdom that gets the most kills against players of the occupied kingdom gains +25% drop chance for 2 hours. The same player is counted toward the counter at most 2 times.
In the source example, the names Shinsoo and Jinno are used inconsistently. It is described as the kingdom that starts the event’s M2, without declaring a specific kingdom as a fixed target.
KINGDOMS’ EXPEDITION WAR
Both monsters and rival kingdoms in the same dungeon.
Open the gate together
Shared objectives such as destroying Metin stones or specific enemies are completed in M2. The opening announcement is local to M2, not global.
Common area
All kingdoms enter the same semi-open expedition. When the participant limit is reached, a new instance opens; the source gives 30 players as the general instance limit.
Preparation and combat
After the countdown in the gathering area, an approximately 20–30-minute PvE/PvP battle begins; there is no pausing or resetting.
Return
When the time runs out, everyone returns to their own M2 and the race for the next shared objective begins again.
EXPEDITION-END REWARDS
It’s not just the final hit that matters—your contribution matters too.
| Category | Condition |
|---|---|
| Fewest deaths | Rewarded only if the kingdom has a leader |
| Highest PvE damage | Contribution to dungeon progression |
| Most rival players killed | Fighting against other kingdoms |
| Boss drops | Earned additionally from these categories |
Reward quantities or SM amounts were not added because they were not provided in the source.
WAR AND ALLIANCE
The battlefield is not limited to the arena gate.
Global guild war
Declaring war starts a conflict that can continue across all maps and events. Enemy guild members are marked red; killing them does not reduce your rank.
Unrejectable conflict
War cannot be rejected or abandoned unilaterally.
Alliance across kingdoms
Allied guild members appear green. The alliance prevents hostility arising from different kingdoms.
DESERT KINGS
Make a name for yourself in the desert.
Saturday and Sunday · 19.00
The event takes place on CH5. Spider cocoons scattered across the desert and Spider Kings combine with cross-kingdom PvP.
Kingdom reward
The kingdom with the most kills gains +20% strength against spiders for 3 hours.
Individual achievement
The first 10 players receive Royal Chests and other useful rewards. The best player can earn the Desert King title for one week.
Manage your title
You can select the titles you have earned in the character statistics section next to your avatar. Bosses also drop items with guaranteed bonuses.
Times are the server times given in the source; they have not been converted to Türkiye time because the time zone is not specified. The 3D Spider Baroness model is illustrative; it is not claimed to be the same as the event’s special Spider King model.
GOLDEN WILD BOAR
Don’t miss the opportunity that comes your way.
Gray Alpha Boar
A new boss that appears at a random spot in the first villages every 12 hours.
Golden Boar
It runs away from the player and is killed in 5 hits. M3 appears every 6 hours on server maps, except Snake Valley and Land of the Giants.
Monthly event
A special event for the Golden Boar is planned once a month.
WK Dzik Monument
In the cities of M1, tokens from Gray Alpha can be exchanged for a discount code for the WK Dzik shop. The source does not give a fixed discount percentage.
The live model is the original wild boar from the local catalog; it is not presented as Elder’s special gold/gray color variant.
SPECIAL POTIONS
Consumption percentage instead of duration.
Purple Pig
Obtained only from the new boss in M1. While active, it gives a chance to obtain an additional chest from bosses, including the Grim Reaper.
Green Pig
Obtained from Golden Pigs or by exchanging tokens at the monument. While active, it causes Luck Chests to drop from monsters.
How is it consumed?
Potions have a consumption level expressed as a percentage. Time spent active and the activation of the luck effect reduce consumption; no fixed duration in hours is specified.
CLASS BALANCE
Every class has an area where it excels.
Identities are preserved
WP and Body Warrior excel in PvE, while PvP-focused classes excel in kingdom wars. The goal is not to make all classes the same.
Warrior and Shaman
The additional damage taken while using Rage is reduced; a bonus that increases HP is added to Strong Body. Shamans have quality-of-use improvements.
Dispel limit
A high-level player can always use it. A low-level player can use it if the level difference between them and their opponent is at most 20.
The archer’s new area
The ricochet mechanic makes leveling up as an Archer Ninja easier.
NINJA · RICOCHET
One shot, multiple targets.
Each arrow ricochets to the nearest next enemy. Initially, 1 ricochet is enabled; a normal attack can develop up to 4 ricochets. The Ninja shoots two arrows, and each arrow has a separate ricochet path.
| Hit | Chain damage relative to the first target |
|---|---|
| First target | %100 |
| 1st ricochet | %50 |
| 2nd ricochet | %25 |
| 3rd ricochet | %12,5 |
| 4th ricochet | %6,25 |
Ricochet count and ricochet power are new bonuses. Light Step at P level grants +3 ricochets. The table shows the example chain from the source; each ricochet deals 50% of the previous one’s damage.
SHAMAN · TEMPORARY SHIELD
Excess healing doesn’t go to waste.
10-second protection
The amount left over from healing turns into a 10-second temporary shield that can only be used by the Shaman.
Source example
If a player missing 3.000 HP receives 5.000 HP of healing, their HP is filled first; the remaining 2.000 HP becomes a shield lasting 10 seconds.
MAP AND RESPAWN
M1 · First Villages
Metin stones spawn within their own spawn areas instead of at fixed single points. Additional amounts during peak hours depend on player density.
| Target | Normal · quantity / time | 18.00–23.00 additional · quantity / time |
|---|---|---|
| Metin stones | 13 · 11–25 min | +3–13 · 10–25 min |
| Boss / miniboss | 9 · 15–20 min | +0 · — |
Times are source values. The region view is from Elder’s presentation; it is not live NPC tracking or interactive location data.
MAP AND RESPAWN
M2 · Second Villages
Metin stones spawn within their own spawn areas instead of at fixed single points. Additional amounts during peak hours depend on player density.
| Target | Normal · quantity / time | 18.00–23.00 additional · quantity / time |
|---|---|---|
| Metin stones | 10 · 12–15 min | +3–6 · 12–20 min |
| Boss / miniboss | 15 · 15–33 min | +1 · 25–33 min |
Times are source values. The region view is from Elder’s presentation; it is not live NPC tracking or interactive location data.
MAP AND RESPAWN
M3
Metin stones spawn within their own spawn areas instead of at fixed single points. Additional amounts during peak hours depend on player density.
| Target | Normal · quantity / time | 18.00–23.00 additional · quantity / time |
|---|---|---|
| Metin stones | 2 · 12–25 min | +1 · 12–20 min |
| Boss / miniboss | 0 · — | +0 · — |
Times are source values. The region view is from Elder’s presentation; it is not live NPC tracking or interactive location data.
MAP AND RESPAWN
Seungryong Valley
Metin stones spawn within their own spawn areas instead of at fixed single points. Additional amounts during peak hours depend on player density.
| Target | Normal · quantity / time | 18.00–23.00 additional · quantity / time |
|---|---|---|
| Metin stones | 7 · 18–33 min | +2–4 · 27–33 min |
| Boss / miniboss | 1 fixed + 1 roaming · 48–87 min | +1 · 53–95 min |
Times are source values. The region view is from Elder’s presentation; it is not live NPC tracking or interactive location data.
MAP AND RESPAWN
Yongbi Desert
Metin stones spawn within their own spawn areas instead of at fixed single points. Additional amounts during peak hours depend on player density.
| Target | Normal · quantity / time | 18.00–23.00 additional · quantity / time |
|---|---|---|
| Metin stones | 13 · 21–29 min | +3–6 · 21–42 min |
| Boss / miniboss | 1 · 60–80 min | +0 · — |
Times are source values. The region view is from Elder’s presentation; it is not live NPC tracking or interactive location data.
MAP AND RESPAWN
Mount Sohan
Metin stones spawn within their own spawn areas instead of at fixed single points. Additional amounts during peak hours depend on player density.
| Target | Normal · quantity / time | 18.00–23.00 additional · quantity / time |
|---|---|---|
| Metin stones | 5 · 23–34 min | +5 · 28–32 min |
| Boss / miniboss | 1 fixed + 1 roaming · 20–35 min | +2 · 28–37 min |
Times are source values. The region view is from Elder’s presentation; it is not live NPC tracking or interactive location data.
MAP AND RESPAWN
Fireland
Metin stones spawn within their own spawn areas instead of at fixed single points. Additional amounts during peak hours depend on player density.
| Target | Normal · quantity / time | 18.00–23.00 additional · quantity / time |
|---|---|---|
| Metin stones | 4 · 28–32 min | +1–2 · 28–32 min |
| Boss / miniboss | 2 roaming · 60–83 min | +0 · — |
Times are source values. The region view is from Elder’s presentation; it is not live NPC tracking or interactive location data.
MAP AND RESPAWN
Ghost Forest
Metin stones spawn within their own spawn areas instead of at fixed single points. Additional amounts during peak hours depend on player density.
| Target | Normal · quantity / time | 18.00–23.00 additional · quantity / time |
|---|---|---|
| Metin stones | 4 · 43–47 min | +1–2 · 40–60 min |
| Boss / miniboss | 1 · 60–83 min | +0 · — |
Times are source values. The region view is from Elder’s presentation; it is not live NPC tracking or interactive location data.
MAP AND RESPAWN
Red Forest
Metin stones spawn within their own spawn areas instead of at fixed single points. Additional amounts during peak hours depend on player density.
| Target | Normal · quantity / time | 18.00–23.00 additional · quantity / time |
|---|---|---|
| Metin stones | 4 · 36–47 min | +1–2 · 36–46 min |
| Boss / miniboss | 1 · 48–52 min | +0 · — |
Times are source values. The region view is from Elder’s presentation; it is not live NPC tracking or interactive location data.
MAP AND RESPAWN
Snake Valley
Metin stones spawn within their own spawn areas instead of at fixed single points. Additional amounts during peak hours depend on player density.
| Target | Normal · quantity / time | 18.00–23.00 additional · quantity / time |
|---|---|---|
| Metin stones | 7 · 7–77 min | +1 · 7–77 min |
| Boss / miniboss | 0 · — | +0 · — |
Times are source values. The region view is from Elder’s presentation; it is not live NPC tracking or interactive location data.
MAP AND RESPAWN
Hwang Temple
Metin stones spawn within their own spawn areas instead of at fixed single points. Additional amounts during peak hours depend on player density.
| Target | Normal · quantity / time | 18.00–23.00 additional · quantity / time |
|---|---|---|
| Metin stones | 7 · 27–32 min | +1 · 27–32 min |
| Boss / miniboss | 2 · 2 hours | +0 · — |
Times are source values. The region view is from Elder’s presentation; it is not live NPC tracking or interactive location data.
CURSE SYSTEM
Every death comes at a cost.
Up to 3 instant respawns
The right to respawn in the same place can be used up to 3 times. Once the uses are exhausted, only the option to respawn in the city remains until they are replenished.
Replenished every 10 minutes
Instant respawn uses are replenished every 10 minutes.
Available maps
Fire Land / Hell, Spider Dungeon V2, Forest and Red Forest.
EXPEDITION TYPES
A world larger than closed rooms.
Elder focuses on open and semi-open expeditions. The aim is to keep encounters, cooperation and kingdom rivalry alive.
| Type | Gameplay |
|---|---|
| Closed · Solo | Instance for a single player |
| Closed · Party | Private instance for a group formed by players |
| Semi-open | Random participants; a new instance opens once the current one is full |
| Open | Anyone who meets the requirements; can enter solo or in a group. DT and Monkey Dungeons are examples |
Some of the next-generation open expeditions are described in the source as a future development idea. The general 1-hour post-death entry restriction for this concept does not replace the special dungeon rules below.
BLACK WIND CAMP
Be ready when the kingdom opens the gate.
MONKEY DUNGEONS
The path to horse progression runs through the dungeon.
Open and shared
These dungeons retain an open-area approach. The chance of bonus item drops has been increased.
Horse Medals
Used in training and can shorten the waiting time for the next horse quest. The required medals are still handed in at each level.
Dungeon Herbs
Revives your horse; sold to the vendor for 50.000 / 200.000 / 330.000 Yang for easy / normal / hard dungeon herbs, respectively.
Complete the quest instantly
Using a herb during an active horse quest completes the quest. The 11th and 21st level quests are exceptions; the medal cost is not removed.
DEVIL'S TOWER
The gate to the classic challenge is open.
The presentation's introductory line mentions a daily run limit but does not give a number. It has not been interpreted as “unlimited daily entry.”
BARONESS DUNGEONS
A new challenge begins at the end of V2.
Enter using a Stablehand Order
Enter through the guard at the end of V2. A Stablehand Order (Rozkaz Stajennego) can be purchased from the Stablemaster for 10 million Yang or dropped by the Spider Queen.
Cocoon and Elite Queen
A new cocoon spawns randomly and guarantees a Blessing Paper drop. The Elite Spider Queen, which has a fixed location, may drop a horse training permit.
Group target: Baroness
The World Boss spawns every 10–14 hours. The kill announcement is kept secret.
BARONESS · ENTRY AND DURATION
The rules for the dungeon and the boss room are different.
| Area / rule | Condition |
|---|---|
| Stablehand Order | Also provides one extra life upon entry |
| Death in the dungeon | Without an extra order, you are expelled and barred from re-entry for 1 hour |
| Daily dungeon duration | Total of 3 hours; toxic air warning at the limit |
| Baroness room | Death does not expel you |
| Boss room duration | Maximum of 1 hour; kicked out when time is up, with no return during that session |
SOLDIERS AND KINGDOM HEROES
Leave your mark on the dungeon's story.
Rescue living soldiers
Each soldier rescued from a cocoon gives 1 Rotting Scroll and counts toward the ranking.
Find the remains
Soldier bones found also earn 1 scroll and contribute to a separate ranking. Scrolls may also drop from monsters.
Monthly top 3
The top 3 players from each kingdom receive the Kingdom Hero title and a +10% bonus against spiders for one month. The ranking resets every month.
30TH LEVEL HORSE
Your horse contributes to your character's development.
One attempt every 3 days
Horse quests can be done once every 3 days; each attempt has a 50% chance of success. Targets are monsters in the Fire Land and above.
Permanent contribution from 22 onward
Each horse level above 21 grants +10 attack value. The bonus works even when you are not riding the horse.
Mastery at level 30
A limited appearance change and the Master Horse Book quest are unlocked. The source states that upgrading horse skills to G1 will be possible in the future.
The live model is the original Metin2 armored horse. Elder-exclusive appearance variants are also shown in the source images.
MASTER HORSE BOOK
Shape your own companion with three bonuses.
The book can hold up to 3 bonuses. When the horse is summoned, the active bonuses in the book take effect; items for adding and changing bonuses are crafted at the Stable Keeper.
| Bonus family | Source value tiers |
|---|---|
| Strength against animal / mystical / demon / other types | 5 / 10 / 15 / 20 |
| Power against monsters | 3 / 5 / 7 / 10 |
| HP | 500 / 800 / 1.000 / 1.500 / 2.000 |
| Power against Metin Stones | 3 / 5 / 7 / 10 |
| Power against bosses | 3 / 5 / 7 / 10 |
Since the unit for values other than HP is not specified in the source list, a percent sign was not added automatically.
HORSE ARMOR CRAFTING
The path to the book runs through armor you craft yourself.
The Stable Master's quest
Collect the kitin materials from monsters, cocoons, and bosses in the Spider Dungeon.
Variable material requirements
The amount of kitin required for the first armor craft is not fixed; it depends on the quality of the materials submitted and the Stable Master's request.
Progress by percentage
Crafting is shown as a completion percentage instead of a raw quantity. When the armor is complete and the horse reaches level 30, the Master Horse Book can be obtained.
Monthly renewal
Delivering armor made with approximately 850 kitin extends the enhancement period by 30 days. Active bonuses in the book appear in green, passive ones in gray.
HORSE QUESTS SCHEDULE
Every goal has its own pace.
| Cycle | Quest and reward |
|---|---|
| Daily | Find the Guards’ tracks / rescue soldiers · Scrolls and rankings |
| Weekly | Hunt the spider type chosen by the Stablemaster · 25 pieces of carapace; about 100 / month with regular participation |
| Monthly | Event: Reduce the Spider King’s HP by at least 1% · +50 pieces of carapace |
| Once every 3 days | Horse development quest · 50% success, progress to level 30 |
COMBAT ON MOUNT
Horse skills are now more useful in PvE.
| Skill / system | Change |
|---|---|
| Power Wave · 55+ | Area of effect increased; scales with character, horse, and skill level |
| Horse Stomp · 52+ | Cooldown reduced, area increased; scales with character/horse/skill levels |
| PvP restriction | These skills do not deal PvP damage; for EXP and drops |
| Riding Guide | Crafted at the Stablemaster with Horse Medals + Yang + Merit Certificates; in-game drops have been almost completely removed |
COOKED FISH BONUSES
Cast your fishing rod and boost your preparation.
| Fish | Bonus |
|---|---|
| Crucian carp (Karaś) | Movement speed %10 |
| Mandarin fish | Attack speed %10 |
| Big crucian carp | HP recovery +3.500 |
| Carp | Strong against Metin Stones %5 |
| Salmon | SP recovery +3.500 |
| Grass carp (Amur) | Strong against monsters %5 |
| Trout | HP regeneration +6.000 |
These values are for cooked fish. The source does not specify a duration; no duration or rule for combining effects at the same time has been assumed.
COOKED FISH BONUSES
Bonuses at the table · 2
| Fish | Bonus |
|---|---|
| Eel | STR +10 |
| Rainbow trout | SP regeneration +6.000 |
| River trout | Bonus Yang chance +%10 |
| Rudd | DEX +10 |
| Perch | Cleanses poison |
| Tenchi | Strong against bosses +%5 |
| Catfish | Movement speed +40 |
These values are for cooked fish. The source does not specify a duration; no duration or rule for combining effects at the same time has been assumed.
COOKED FISH BONUSES
Bonuses at the table · 3
| Fish | Bonus |
|---|---|
| Mudfish (Piskorz) | Item drop chance +%15 |
| Lotus fish | Attack speed +40 |
| Sweetfish | INT +10 |
| Capelin (Gromadnik) | VIT +10 |
| Shiri | Experience points +20% |
| Mirror Carp | HP recovery +3.000 |
| Golden Crucian Carp | Attack value +3% |
These values are for cooked fish. The source does not specify a duration; no duration or rule for combining effects at the same time has been assumed.
MINING AND AMBER
Sunday has a special place in Sohan.
Classic mining
The basic system is retained; the points required for pickaxe levels are reduced.
Sunday · 18.00
The Amber Event takes place on Mount Sohan, on CH3 and CH4.
From vein to chest
Collect ore from Amber Veins scattered across the map; exchange it for amber chests at Daeokbae in the second village.
Special crafting materials
This event is presented as the only way to obtain Ore, Magic Metal, and Blacksmith's Stone directly through gameplay.
TELEPORTATION
Explore the world along the paths you know.
Teleporter
The primary way to travel between maps is the Teleporter, which charges a Yang fee based on your character level.
Return to a saved location
The classic return scroll dropped in-game takes you to the saved location.
Return to M1
A separate scroll takes you directly to the first village.
INVENTORY
Four pages. Available to every player.
MARKET AND ITEM SEARCH
Trade continues even while you're offline.
Equal shop space
All players can open an offline market of the same size.
Reach the player
You can see whether a seller in the market is online/offline and send them a message.
Track your history
A history is kept of both your purchases and sales.
Search by name
Search the market by typing an item name.
SHOP DURATION AND COST
How long will you keep your shop open?
Prices were taken from the sample interface in the presentation; the current server price may vary. The seven-day option requires purchased VIP.
HWANG ARMOR
The reward goes to whoever reaches the top—not just the top three.
Qualify at level 99
Every player who reaches the maximum level can receive special Hwang Armor from Uriel. It is not limited to the top three or to specific classes.
Does not replace endgame equipment
According to the presentation, it is not the strongest armor in the game; it is a useful reward for purposes such as farming.
Transferable use
The wearing level is 50. It can be transferred to another character through the storage.
VIP PACKAGE
Not a separate channel, but quality-of-life features.
| Feature | Source package equivalent |
|---|---|
| Package price | 50 zł · Duration not specified |
| Storage | 2 extra pages |
| Yang | Double Yang drop chance + automatic Yang collection |
| Items / fish | Double item drop and rare fish catch chance |
| Experience | +%50 EXP |
| Other privileges | Emotion Mask + faster affection point regeneration |
| Offline market | Can be opened for 7 days |
| VIP channel | None |
All players receive +20 basic movement speed for free. The Wind Shoes in the Item Shop provide an additional +20; the old +40 value has been reduced. The package price is as stated by the source; the live payment price has not been verified.
PROMOTIONAL CODES IN THE SOURCE
Check promotions before starting.
WKDZIK
The source says that 7 days of VIP are awarded with this code as part of the WK Dzik collaboration. The pop-up campaign also announces a total of 10 days with free3dni.
Beginner’s Medal
Join Discord, like the Facebook page, and write #START in a post while tagging one person. In the source flow, the code arrives via private message and is used in the in-game promotion field.
3 days of support
The medal’s image lists +500 maximum HP, +15 defense, and +5% power against monsters. The code can be used once per character.
The campaigns’ current availability has not been tested; valid codes and conditions should be checked with the Elder administration. No automated account or social media actions are performed.
ADMINISTRATION AND CLIENT
An easygoing gaming experience that preserves the classic feel.
Familiar interface
The classic foundation is preserved while flow and ease of use are improved.
Technical optimization
The administration says it has updated the client to reduce lag and freezes; no independent performance guarantee is given here.
Community-focused team
The team lists Invoria, Samia, Nerwia2, Eny, and Tundria among its past projects; it introduces Japczan as a partner and administrator.
YOUR JOURNEY AWAITS
Take the first step.
Visit the server’s own presentation for current announcements and detailed system information.
ElderMT2 · View the presentationSources and design note
Turkish editorial adaptation of the public Polish main presentation of ElderMT2. Game models are representative; +9 equipment is not a starting reward or the server’s maximum upgrade limit. The images in the presentation belong to Elder; the original models and catalog icons belong to Metin2 game assets. The separate 1.2 and 1.3 expansion pages linked from the main presentation are outside the scope of this initial listing.
Visual reference: Gameforge Metin2 Wiki · Yongan. The background does not claim to depict a server-specific map.
- You’re not just a character, you’re part of a kingdom. — ElderMT2 · introduction, ElderMT2 · basic-information, ElderMT2 · what-sets-us-apart, ElderMT2 · player-freedom-and-choice
- Know the rules at a glance. — ElderMT2 · basic-information
- Play together. Don't have to share your experience. — ElderMT2 · basic-information
- Take your sword. Take your first step yourself. — ElderMT2 · starting-the-game, ElderMT2 · item-shop, ElderMT2 · Starting the Game
- Progress in the game for your first equipment. — ElderMT2 · quick-start-in-gameplay, ElderMT2 · Getting started in gameplay 1, ElderMT2 · Getting started in gameplay
- Empty your inventory, then continue on your way. — ElderMT2 · quick-start-in-gameplay, ElderMT2 · Merchant
- Recognize the value of an item on the ground immediately. — ElderMT2 · quick-start-in-gameplay, ElderMT2 · Bonus, ElderMT2 · Bonus colors, ElderMT2 · 5 bonuses
- Turn your success into a weekly reward. — ElderMT2 · ranking, ElderMT2 · Ranking
- Don't guess your progress; track it. — ElderMT2 · character-stats, ElderMT2 · Statistics
- Support your kingdom. Be part of the economy. — ElderMT2 · kingdom-supplies
- Extra books, a new chance. — ElderMT2 · skill-book-exchange, ElderMT2 · Skill Book Exchange
- The Storage Keeper no longer only stores items. — ElderMT2 · skill-book-exchange, ElderMT2 · Guardian
- The tents on the map now have a purpose. — ElderMT2 · camps-on-maps, ElderMT2 · Military Camp, ElderMT2 · Research Camp, ElderMT2 · Trading Camp, ElderMT2 · 5 bonus item
- You can put an item with bonuses that you don't use to good use. — ElderMT2 · magical-dusts, ElderMT2 · Magical Dusts
- Don't get lost in the quest log. — ElderMT2 · quest-control-and-order, ElderMT2 · Quests
- Choose a target suited to your level. — ElderMT2 · quest-books, ElderMT2 · Special Quests
- Familiar items, changing uses. — ElderMT2 · inventory-changes
- New balances in earring selection. — ElderMT2 · inventory-changes
- Each piece has a different role. — ElderMT2 · inventory-changes
- Reassess your class’s weapon. — ElderMT2 · weapon-changes
- Swords and bows are also joining the balance changes. — ElderMT2 · weapon-changes
- The race to destroy Metin stones turns into a kingdom war. — ElderMT2 · attack-on-the-kingdom, ElderMT2 · During the invasion, ElderMT2 · Map Events, ElderMT2 · Join the Invasion, ElderMT2 · Invasion ended
- Both monsters and rival kingdoms in the same dungeon. — ElderMT2 · kingdom-battle-expeditions, ElderMT2 · Kingdom Battle for Expeditions
- It’s not just the final hit that matters—your contribution matters too. — ElderMT2 · kingdom-battle-expeditions
- The battlefield is not limited to the arena gate. — ElderMT2 · guild-system, ElderMT2 · Enemies, ElderMT2 · Allies
- Make a name for yourself in the desert. — ElderMT2 · event-desert-kings, ElderMT2 · Desert Kings Event, ElderMT2 · Desert Kings Title
- Don’t miss the opportunity that comes your way. — ElderMT2 · event-golden-boar, ElderMT2 · Golden Boar, ElderMT2 · Golden Boar
- Consumption percentage instead of duration. — ElderMT2 · event-golden-boar, ElderMT2 · Purple Boar, ElderMT2 · Green Boar
- Every class has an area where it excels. — ElderMT2 · balance-changes
- One shot, multiple targets. — ElderMT2 · new-ricochet-mechanic
- Excess healing doesn’t go to waste. — ElderMT2 · new-healing-overflow-mechanic, ElderMT2 · Healing Overflow
- M1 · First Villages — ElderMT2 · new-healing-overflow-mechanic, ElderMT2 · First Cities
- M2 · Second Villages — ElderMT2 · new-healing-overflow-mechanic, ElderMT2 · Second Cities
- M3 — ElderMT2 · new-healing-overflow-mechanic, ElderMT2 · M3
- Seungryong Valley — ElderMT2 · new-healing-overflow-mechanic, ElderMT2 · Seungryong Valley
- Yongbi Desert — ElderMT2 · new-healing-overflow-mechanic, ElderMT2 · Yongbi Desert
- Mount Sohan — ElderMT2 · new-healing-overflow-mechanic, ElderMT2 · Mount Sohan
- Fireland — ElderMT2 · new-healing-overflow-mechanic, ElderMT2 · Hell's Ground
- Ghost Forest — ElderMT2 · new-healing-overflow-mechanic, ElderMT2 · Ghost Forest
- Red Forest — ElderMT2 · new-healing-overflow-mechanic, ElderMT2 · Red Forest
- Snake Valley — ElderMT2 · new-healing-overflow-mechanic, ElderMT2 · Snake Field
- Hwang Temple — ElderMT2 · new-healing-overflow-mechanic, ElderMT2 · Hwang Temple
- Every death comes at a cost. — ElderMT2 · Curse System
- A world larger than closed rooms. — ElderMT2 · Expeditions
- Be ready when the kingdom opens the gate. — ElderMT2 · Expeditions, ElderMT2 · Black Wind Camp
- The path to horse progression runs through the dungeon. — ElderMT2 · Expeditions, ElderMT2 · Herbs from Monkey Dungeons, ElderMT2 · Items from Monkey Dungeons
- The gate to the classic challenge is open. — ElderMT2 · Expeditions, ElderMT2 · Demon Tower
- A new challenge begins at the end of V2. — ElderMT2 · Expeditions, ElderMT2 · Spider Baroness, ElderMT2 · Cocoon, ElderMT2 · Spider King, ElderMT2 · Spider Baroness
- The rules for the dungeon and the boss room are different. — ElderMT2 · Expeditions, ElderMT2 · Entrance to the Spider Baroness
- Leave your mark on the dungeon's story. — ElderMT2 · Expeditions, ElderMT2 · Imprisoned Soldier, ElderMT2 · Imprisoned Soldier, ElderMT2 · Hero Ranking, ElderMT2 · Kingdom Hero
- Your horse contributes to your character's development. — ElderMT2 · Horse Riding, ElderMT2 · Horse without a Guild, ElderMT2 · Horse with a Guild, ElderMT2 · Guild Leader's Horse, ElderMT2 · Horse Riding
- Shape your own companion with three bonuses. — ElderMT2 · Horse Riding, ElderMT2 · Master Horse Book, ElderMT2 · Book Enhancement, ElderMT2 · Book Enchantment
- The path to the book runs through armor you craft yourself. — ElderMT2 · Horse Riding
- Every goal has its own pace. — ElderMT2 · Horse Riding, ElderMT2 · Activity Table
- Horse skills are now more useful in PvE. — ElderMT2 · skill combo, ElderMT2 · Crafting Window, ElderMT2 · Power Wave, ElderMT2 · Stomp
- Cast your fishing rod and boost your preparation. — ElderMT2 · fishing, ElderMT2 · Fishing
- Bonuses at the table · 2 — ElderMT2 · fishing
- Bonuses at the table · 3 — ElderMT2 · fishing
- Sunday has a special place in Sohan. — ElderMT2 · mining, ElderMT2 · Mining, ElderMT2 · Mining Event
- Explore the world along the paths you know. — ElderMT2 · teleportation, ElderMT2 · Teleportation, ElderMT2 · Return Scroll, ElderMT2 · Return to City Scroll
- Four pages. Available to every player. — ElderMT2 · inventory, ElderMT2 · Inventory
- Trade continues even while you're offline. — ElderMT2 · offline shops, ElderMT2 · Offline Shops, ElderMT2 · Shop Creation, ElderMT2 · Shop Panel, ElderMT2 · Player Shop, ElderMT2 · Sales History, ElderMT2 · Item Search
- How long will you keep your shop open? — ElderMT2 · offline shops, ElderMT2 · Shop Options
- The reward goes to whoever reaches the top—not just the top three. — ElderMT2 · Hwang Armors, ElderMT2 · Our Approach
- Not a separate channel, but quality-of-life features. — ElderMT2 · item-shop, ElderMT2 · VIP
- Check promotions before starting. — ElderMT2 · basic-information, ElderMT2 · Rewards 2, ElderMT2 · Rewards 1
- An easygoing gaming experience that preserves the classic feel. — ElderMT2 · what-sets-us-apart
Metin2 · GR2 · LIVE 3D
Design your character and gear
Create your look with real game models, try equipment and build your own outfit.
- Game
- Metin2
- Appearance
- Featured example character
- Ekipman
- Customizable outfit
- Source
- GR2
This is a PVPBoard example; it does not represent the server’s starter equipment.
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