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ASHES Online

SILKROAD ONLINE · CAP 40 OPENING UPDATE PENDING

40 CAP · Only CH · 4 DG · 1x EXP/SP · Non Bot · Auto Select · Progressive · Grand Opening 02.10.2026

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Announced opening
2 October 2026 · OPENING UPDATE PENDING
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29 days ago
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CAP
CH Only
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Server presentation

SILKROAD ONLINE · ChineseASHES Online

ASHES Online

ASHES Online

The journey begins anew. From Jangan to Donwhang; in the footsteps of hard work, caravans, and old friendships.

CAP
40
Race
Chinese
Illustrative game model · ASHES Online
Explore the world of Silkroad

Server dates

Beta
25.09.2026
Grand Opening
02.10.2026

The day and month are taken from the poster, and the year from the forum's opening schedule. The time and time zone are not specified. A past opening date does not confirm that the server is currently online.

40 CAP · 4 DG · BOT-FREE GAMEPLAY

Server information

Server information 40 CAP · 4 DG · BOT-FREE GAMEPLAY

Basic settings

CAP
40
Race
Chinese
Equipment era
4 DG
Mastery
160
Maximum upgrade
+10
Auto Select
Active
Bot
None · Non Bot
Guild limit
16
Union limit
1

Rates

EXP / SP
1x
Job area EXP / SP
2x

Server information

Continued · 2

Rates

Gold drop
2x
Item drop
3x
City quests
1x
Level progression
Progressive

Account and event limits

PC
1
IP
2
Job
PC 1 / IP 2
Event
PC 1 / IP 2

40 CAP is the starting value. 105 CAP is the target planned to be reached through stages in the future; it is not presented as the current level cap.

JOURNEY · EFFORT · COMPETITION

In the footsteps of the old world

In the footsteps of the old world JOURNEY · EFFORT · COMPETITION

There was a time when online worlds felt alive. A time when every road carried danger and every city had its own story. Silkroad Online was never just about leveling up. It was about the journey itself.

Footsteps in the streets of Jangan. The tension of crossing the desert with a loaded caravan. Eyes hidden behind the shadows, waiting for the perfect ambush.

Would you be a merchant seeking riches? A hunter who protects the weak and becomes a name feared by thieves? Or would you walk that darker path, where a single successful robbery could change everything?

Illustrative decorative scene
Illustrative game model · In the footsteps of the old world

In the footsteps of the old world

Continued · 2

This was a world where rivalries were born. A place where guilds fought for honor, alliances were tested, and PvP truly meant something.

Late hours at the gates of Donwhang. Massive battles beneath a blazing sky. Memories players could never forget for years.

Ashes Online was created to bring back that feeling. The danger. The competition. The unforgettable moments.

Whether you’re a veteran player returning to a golden age or a new adventurer seeking a true MMORPG experience...

Your journey begins now. Welcome to Ashes Online.

Illustrative decorative scene
Illustrative game model · In the footsteps of the old world
NATIVE ICONS · EXPLICIT QUANTITIES

Starting Items

Starting Items NATIVE ICONS · EXPLICIT QUANTITIES

Starting Bag

Return Scroll · 20

MP Recovery · 1.000

HP Recovery · 1.000

Speed 100% · 20

Grab Pet · 3 days

The icons are visual matches from the actual in-game catalog. The source does not name the potion size for HP/MP or the Mall/Event item codes; 100% speed and 3 days of pet duration are explicitly stated on the poster.

Illustrative decorative scene
Illustrative game model · Starting Items
EVERY LEVEL IS A STEP

Leveling Journey

Leveling Journey EVERY LEVEL IS A STEP

Power leveling was never just about reaching the maximum level. It was about the journey itself... the effort... the memories.

Endless grinding parties. The race for the best grinding spots. The excitement of unlocking new skills and wearing stronger gear for the first time.

Every level meant progress. Every monster defeated brought you one step closer to becoming even stronger.

From the streets of Jangan to the depths of forgotten caves, players spent countless nights pursuing power, glory, and the dream of becoming legends.

Illustrative decorative scene
Illustrative game model · Leveling Journey

Leveling Journey

Continued · 2

At Ashes Online, we wanted to bring that feeling back. A true Silkroad journey where progress feels satisfying, every level matters, and grinding becomes part of the story. Get ready. The road to greatness begins now.

HIGHER RISK · MORE LOOT

Job Areas

Job Areas HIGHER RISK · MORE LOOT

Beyond the safe boundaries of cities lies a far more dangerous world. Job Areas are lands where risk and reward go hand in hand.

Monsters provide more experience (EXP) and a 2x item drop rate, making these regions perfect for ambitious adventurers seeking faster progress, valuable loot, and greater challenges.

In addition, Daily Quests filled with generous rewards await those brave enough to explore these dangerous lands.

But remember... The deeper you go, the more dangerous the journey becomes.

Illustrative decorative scene
Illustrative game model · Job Areas

Job Areas

Continued · 2

Each area contains two different types of monsters. Additionally, a Unique monster appears every 5 hours.

In these areas, both experience rates (EXP) and item drop rates (drop) are increased.

The general table lists Item Drop 3x, while the Job section description states 2x drop. Since their multiplier relative to each other is not specified, no new rate such as 6x was generated.

MOB POINTS · PLAYER POINTS · TEAM RESULT

Battle Arena

Battle Arena MOB POINTS · PLAYER POINTS · TEAM RESULT

The event lasts 15 minutes. A maximum of 3 kills count per character; the total limit for all characters is shown as “unlimited” on the poster.

If disconnected, you return to the event with your current score preserved. A party invite can only be sent to the team you were randomly matched with.

Point sources

Normal mob
+1
Champion mob
+2
Giant mob
+5
Player kill
+6
Illustrative decorative scene
Illustrative game model · Battle Arena

Battle Arena

Continued · 2

Reward table

Reward table
KonuArena CoinHonor PointsGift Silk
Kill1x2x1x
Victory155010
Draw5355
Defeat2252
Illustrative decorative scene
Illustrative game model · Battle Arena
KILL POINTS · FIRST 5 · TEAM SCORE

Styria Clash

Styria Clash KILL POINTS · FIRST 5 · TEAM SCORE

The event lasts 15 minutes. A maximum of 3 kills count per character; the total limit for all characters is shown as “unlimited” on the poster.

If disconnected, you return to the event with your current score preserved. A party invite can only be sent to the team you were randomly matched with.

Player kills are worth +1 points. For Top 5 Counter, the poster shows four unnamed item icons and 10 of each type; no item names have been invented.

Illustrative decorative scene
Illustrative game model · Styria Clash

Styria Clash

Continued · 2

Reward table

Reward table
KonuArena CoinHonor PointsGift Silk
Kill2x2x1x
Victory105010
Draw3353
Defeat2252
Illustrative decorative scene
Illustrative game model · Styria Clash
PROTECT YOUR TEAM · EARN POINTS

Tower Defend

Tower Defend PROTECT YOUR TEAM · EARN POINTS

The event lasts 15 minutes. A maximum of 3 kills count per character; the total limit for all characters is shown as “unlimited” on the poster.

If disconnected, you return to the event with your current score preserved. A party invite can only be sent to the team you were randomly matched with.

Player kills are worth +1 points.

Reward table

Reward table
KonuArena CoinHonor PointsGift Silk
Kill1x1x1x
Illustrative decorative scene
Illustrative game model · Tower Defend

Tower Defend

Continued · 2

Reward table

Reward table
KonuArena CoinHonor PointsGift Silk
Victory102510
Draw5103
Defeat2102

The detailed poster shows the total kill limit as “unlimited,” while the subsequent INFO interface example lists 16 kills. The same per-player limit is 3 in both. In the INFO screen, the additional Top 1–3 rewards appear as N/A. The server announcement should be treated as authoritative for the current total limit.

Illustrative decorative scene
Illustrative game model · Tower Defend
FLAG EVENT · SEPARATE REWARD RULES

Capture the Flag

Capture the Flag FLAG EVENT · SEPARATE REWARD RULES

Duration is 15 minutes. The source shows the Points System field as “None.” A maximum of 3 kills per character; the total limit for all characters is “unlimited.” This poster does not specify a re-entry or party invitation rule.

Reward table

Reward table
KonuArena CoinHonor PointsGift Silk
Kill1x2x1x
Victory102510
Draw5103
Illustrative decorative scene
Illustrative game model · Capture the Flag

Capture the Flag

Continued · 2

Reward table

Reward table
KonuArena CoinHonor PointsGift Silk
Defeat2102
Illustrative decorative scene
Illustrative game model · Capture the Flag
HIDDEN NAMES · TOP THREE RANKINGS

Survival Arena Solo

Survival Arena Solo HIDDEN NAMES · TOP THREE RANKINGS

The event lasts 15 minutes. A maximum of 3 kills count per character; the total limit for all characters is shown as “unlimited” on the poster.

Opponent names are hidden. If disconnected, you can rejoin with your current score.

Player kills are worth +1 points.

Reward table

Reward table
KonuArena CoinHonor PointsGift Silk
Kill1x2x2x
Illustrative decorative scene
Illustrative game model · Survival Arena Solo

Survival Arena Solo

Continued · 2

Reward table

Reward table
KonuArena CoinHonor PointsGift Silk
1st place1510030
2nd place105020
3rd place52510
Illustrative decorative scene
Illustrative game model · Survival Arena Solo
TRADER · HUNTER · THIEF

Three professions, one world

Three professions, one world TRADER · HUNTER · THIEF

The Profession System (Job System) is one of Silkroad Online’s core experiences, so we decided to stay as true to the original concept as possible while increasing the excitement and competition.

Whether you choose to be a Trader, Hunter, or Thief, every journey along the trade routes will be of great importance.

Danger, strategy, teamwork, betrayal, and massive battles await you beyond the city gates.

Prepare yourself for the true Silkroad job war experience.

Illustrative decorative scene
Illustrative game model · CH · Frost Sword
JANGAN ↔ DONWHANG

Caravan economy

Caravan economy JANGAN ↔ DONWHANG

As a Trader seeking wealth, there are two locations where trade agreements and transactions can be made: Jangan and Donwhang.

Goods prices

Purchase
100.000 Gold
Normal sale
300.000 Gold
Special Time sale
500.000 Gold
Maximum goods stack
1

Transport slots by level

Level 20–39
3
Level 40
6
Illustrative decorative scene
Illustrative game model · Arabian camel

Caravan economy

Continued · 2

Hunter

A Hunter receives up to 16,15% for each good sold during normal times; during Special Time, they receive 20%. The rate is not fixed: it changes automatically according to the number of Hunters in the same party and whether the party is near the sale. The goal is to maintain the Trader/Hunter profit balance and reduce abuse.

Thief

A Thief receives 100% of the value of the goods they sell. A special Transport Pet for thieves is available at the Thief Associate NPC.

LEVEL · REGION · RESPAWN

Open-world Uniques

Open-world Uniques LEVEL · REGION · RESPAWN

Evil Mangyang

Level
10
Region · mob levels
Jangan · 2–9
HP
100.000
Respawn
30 minutes
Honor
10
Gift Silk
5

Tiger Girl

Level
20
Region · mob levels
Jangan · 11–18
HP
300.000
Respawn
60 minutes
Honor
20
Gift Silk
10
Illustrative decorative scene
Illustrative game model · Tiger Girl

Open-world Uniques

Continued · 2

Captain Ivy

Level
30
Region · mob levels
Donwhang · 22–30
HP
740.000
Respawn
90 minutes
Honor
30
Gift Silk
15

Uruchi

Level
40
Region · mob levels
Donwhang · 35–41
HP
1.150.000
Respawn
120 minutes
Honor
40
Gift Silk
20
Illustrative decorative scene
Illustrative game model · Tiger Girl
ASTRAL · IMMORTAL · MAGIC POP

Unique drop table

Unique drop table ASTRAL · IMMORTAL · MAGIC POP

For each item type

For each item type
KonuQuantityRate
Evil Mangyang1%50
Tiger Girl1%75
Captain Ivy1%100
Uruchi1–2%100

Unique drop table

Continued · 2

The table shows the same counts and rates separately for Astral, Immortal, and Magic Pop. These values were not converted into one total reward.

JOB AREA · LEVEL 40

Ghost Beast

Ghost Beast JOB AREA · LEVEL 40

Hunt information

Region
Job Area 31–40
HP
1.150.000
Respawn
300 minutes
Party reward
50 Honor + 10 Gift Silk

Ghost Beast Drops

Astral
Min. 1 ~ Max. 2; Rate: 100%
Immortal
Min. 1 ~ Max. 2; Rate: 100%
Magic Pop
Min. 1 ~ Max. 2; Rate: 100%
Illustrative decorative scene
Illustrative game model · Ghost Beast

Ghost Beast

Continued · 2

Since we want players to always have a spirit of teamwork, all rewards such as Honor and Gift Silk will be shared with every party member who participates in killing the unique monster, whether by dealing damage or defending against other players during job battles.

Since the private server model of Ghost Beast could not be verified in the catalog, a representative Chinese character is used in the scene; no other creature is displayed under the name Ghost Beast.

Illustrative decorative scene
Illustrative game model · Ghost Beast
6 TIERS · 60 PLAYERS TOTAL

Honor Board

Honor Board 6 TIERS · 60 PLAYERS TOTAL

The rankings consist of 6 different categories. Each category has its own special buff, which applies only to the top 10 players in each category. Therefore, the Honor Board’s maximum capacity is 60 players in total.

Category Ranking Buffs

TOP 10
%6
TOP 20
%5
TOP 30
%4
TOP 40
%3
TOP 50
%2
TOP 60
%1

When a player enters a new ranking, the buff is applied immediately.

If the player is already ranked, the previous ranking buff is removed and immediately replaced with the new ranking buff.

Honor Board

Continued · 2

If a player was not previously ranked and enters the top 60 (Top 60), they receive their buff immediately, without needing to teleport, relog, or wait for a certain amount of time for the buff to be assigned.

There is a separate maximum limit for Honor Points that can be earned daily from Events, Jobbing, Unique Kills, and other sources. The interface example shows a limit of 300 for each source; counters such as 20/300 or 51/300 are not permanent features.

Every Friday at 12:00 AM server time, Honor Points are reset and Honor Board buffs are removed. The server time zone is not specified.

Character names such as STR, T10, and similar names, as well as test points shown on the poster, are interface examples; they are not presented as the current player rankings.

PLAYER · GUILD · UNIQUE · EVENT

Four rankings

Four rankings PLAYER · GUILD · UNIQUE · EVENT

Ranking Criteria

Top Players
The ranking is based on the combat power of the items equipped by the player.
Top Guilds
The ranking is based on the total combat power of the items equipped by guild members.
Top Uniques
Honor Points earned from Unique kills
Top Events
Event Participation Points
APPEARANCE CHANGES · CHARACTER POWER DOES NOT

Title Management

Title Management APPEARANCE CHANGES · CHARACTER POWER DOES NOT

This window displays all the Title Names the player currently has. The player can use this window to change their title or customize its color.

Players can switch only between the available basic color grades.

Players can also replace the Title Name text with different text of their choice.

Berserker Title

The Berserker Title uses the default red color, just as in the old-school system.

The title name is purely a visual cosmetic feature and has no effect on the character’s power or stats.

Title Management

Continued · 2

Prices shown in the interface example

Purchasing a color
500 Silk
Changing the title name
250 Silk

These amounts are the prices shown in the promotional screenshot; the current store price should be checked separately.

STATUS · LAST KILL · RESPAWN

Unique tracking screen

Unique tracking screen STATUS · LAST KILL · RESPAWN

This window displays all information about the status of the Uniques on the map, including whether they have been killed or are still alive.

Information displayed

HP · Physical Defense · Magical Defense · Attack Rate · Parry Rate · Unique Level · Last Player to Kill the Unique · Respawn Time Remaining

HP, defense, Attack/Parry Rate, level, and the last player to kill it are tracked on this screen. The live/dead statuses and zero countdowns shown on the poster are illustrative; they are not real-time server data.

NO SEPARATE STR UNIQUE

Balance against Uniques

Balance against Uniques NO SEPARATE STR UNIQUE

Rather than creating a separate STR version for players with physical damage, we wanted to make Unique hunting more competitive and encourage players to build the spirit of teamwork that Silkroad had in its old days through Unique-hunting parties.

To achieve this, we reduced the Physical Defense of Uniques, allowing players who use physical attacks to deal damage relatively close to the damage dealt by players who use magical attacks.

Players dealing magical damage retain an intended advantage of approximately 7%–12%, because they have lower HP and weaker defenses than physical-damage players when facing Uniques.

Illustrative decorative scene
Illustrative game model · Captain Ivy
COUNTDOWN · REGISTRATION · INFO

Where do I join the event?

Where do I join the event? COUNTDOWN · REGISTRATION · INFO

Registration points

Tower Defend
Event Manager Zhao Ming
Styria Clash
Event Manager Zhao Ming
Survival Arena
Event Manager Zhao Ming
Battle Arena
Event Manager Zhao Ming
Capture the Flag
Event So-OK
Special Trade
N/A

This window displays the status of events, the time remaining until an event starts, the event schedule, and the registration method for each event.

Through the INFO button, you can view all the information you need to know about the event, including the rewards and the event system.

The times on the screen are countdowns for the time remaining, not a fixed event schedule. Therefore, values such as 01:16:04 were not published as daily start times.

PERMANENT REMOVAL · ALTERNATIVE SOURCES

Item Mall adjustments

Item Mall adjustments PERMANENT REMOVAL · ALTERNATIVE SOURCES

The server states that it changed the Item Mall content with the goal of “Play-to-Win” and a balanced economy. This is the server's design claim, not a guarantee of income.

Permanently Removed

Repair Hammer
Removed to preserve resource flow and equal progression while using Auto Select.
Devil’s Spirit
Removed as an additional damage item due to the old-school approach and Honor buffs.

Magic Stone of Astral

To reinforce our “Play-to-Win” principle, we removed this item from the Item Mall and made it available through the Gift Silk NPC. Players can obtain Gift Silk by participating in events, killing Uniques, and through other in-game activities.

Item Mall adjustments

Continued · 2

Magic Stone of Astral

This item can also be obtained from the Gold Miner NPC using gold earned by grinding, farming, and trading.

Premium Remover

Premium Remover is disabled for the first 3 days after Grand Opening. It can be used normally after the first 3 days. This limitation is explained as being specifically for equal progression during the initial leveling period.

SAME STATS · SAME POWER

Cosmetic Pets

Cosmetic Pets SAME STATS · SAME POWER

Pets

Half-Moon Jaguar · Lava Roar Hound · Yellow Sparkle Ostrich · KLOX · SilverBack · Ancient Tribal Bear

Half-Moon Jaguar, Lava Roar Hound, Yellow Sparkle Ostrich, KLOX, SilverBack and Ancient Tribal Bear have been added to Item Mall. The server describes them as cosmetic: no extra power compared with other pets, equal stats/power, and no riding.

Illustrative decorative scene
Illustrative game model · Cosmetic Pets
MANUAL GAMEPLAY · 30-MINUTE BREAK

Auto Select

Auto Select MANUAL GAMEPLAY · 30-MINUTE BREAK

Of course, we believe that playing manually and experiencing the challenging grinding process firsthand are fundamental parts of the game. The leveling journey, completing quests, and progressing through the game are some of the most enjoyable aspects of Silkroad, just like competition and group PvP.

We added this feature for two main reasons.

First, to give players a short break while completing quests or gathering resources, allowing them to take care of real-life responsibilities when needed. Real life always comes first. This break is, of course, limited to 30 minutes.

Illustrative decorative scene
Illustrative game model · Auto Select

Auto Select

Continued · 2

A 30-minute break is one of the reasons for removing Repair Hammer. The second goal is to offer a server with real players that also caters to players who are tired of repetitive manual grinding. This feature is explained as being designed not to change the quantity or value of resources. When Durability Points run out, the player must be at the character to repair their weapon.

CLIENT TOOLS FEATURED BY THE SERVER

Loader and Keypresser

Loader and Keypresser CLIENT TOOLS FEATURED BY THE SERVER

The ASHES team says it has developed a Keypresser designed to press keys in-game without interfering with other applications, and promotes it as more efficient than commonly used tools. This is not an independent performance or security verification.

This tool also works as a Loader for opening a Multiclient if you want to open a stall account.

When Start is selected, the client process appears on the right. Right-clicking the process opens the Key Presser and Show/Hide options. The Keypresser allows you to add keys 1–0 and set the delay between key presses.

Keypresser options

Key options:

1, 2, 3, 4, 5, 6, 7, 8, 9, 0

Action duration options:

250ms, 500ms, 750ms, 1000ms, 1250ms, 1500ms, 1750ms, 2000ms, 2250ms, 2500ms

Loader and Keypresser

Continued · 2

Keypresser options

Add-options interface

My Keys section

Start and Stop buttons

Show/Hide temporarily hides the client. The server states that it will continue to run normally in the background, even during automatic grinding. The TEST label on the banner, Patch #13, PID, and old patch date were not taken as a commitment to a current version.

The VirusTotal links on the forum are not PVPBoard endorsements that the current files are safe. The game client was not downloaded or run while preparing this listing.

GOLD ECONOMY · PROGRESSION MATERIALS

Gold Miner

Gold Miner GOLD ECONOMY · PROGRESSION MATERIALS

Since gold is the main currency in Silkroad and helps maintain economic stability and player-to-player trading, we focused on making gold quite valuable and in demand on our server.

For this reason, we added the items most important for character progression to this NPC and required players to spend gold to obtain them.

Immortal and Astral

Immortal and Astral Stones are generally among the most important resources for increasing character strength in Silkroad; therefore, it is important that these items can be purchased using gold.

Illustrative decorative scene
Illustrative game model · Gold Miner

Gold Miner

Continued · 2

Immortal and Astral

Since Astral Stones are consumed more frequently in particular and help reinforce the "Play-to-Win" principle, we made this item available only through the Gold Miner NPC and the Gift Silk NPC.

Lucky and Steady

Of course, these valuable and rare stones are essential because they are not available anywhere else. The only way to obtain them is through the Gold Miner NPC.

Gold Miner

Continued · 3

Attribute Stones

Attribute Stones can only be obtained through the Gold Miner NPC, with the aim of increasing gold’s value and importance and creating strong demand for it; this is also part of our long-term plan for the server.

These stones will definitely help achieve this goal, because players need a large number of them and spend a considerable amount of time improving the attributes of all their items.

We also added these items to the Gold Miner NPC, aiming to encourage players to focus on enjoying the server, its events, and activities instead of buying Silk.

Illustrative decorative scene
Illustrative game model · Gold Miner

Gold Miner

Continued · 4

Other Gold Miner items are shown on the banner only as icons. No hypothetical sales list was prepared for these icons, since no product names or prices are provided.

For Astral, the shop text says only Gold Miner/Gift Silk, while the Unique drop table also lists Astral. This difference in wording between shop access and drop source has been preserved.

EVENT · UNIQUE · IN-GAME ACTIVITY

Gift Silk Manager

Gift Silk Manager EVENT · UNIQUE · IN-GAME ACTIVITY

We also needed to add the Gift Silk NPC, which offers items that can be purchased using Gift Silk, to encourage players to participate in server events and strengthen the sense of community and competition among them.

Players can earn Gift Silk through events, killing Unique creatures, and other in-game activities.

These items purchased with Gift Silk are account-bound. This rule belongs to the earlier Gift Silk shop section, not the item comparison table.

The banner shows shop icons but does not provide the names, prices, or variants of all items; no uncertain grant or pricing information has been added.

Illustrative decorative scene
Illustrative game model · Gift Silk Manager
TIER 1 BASE · +10% PER TIER

Item Balance

Item Balance TIER 1 BASE · +10% PER TIER

The differences between the attributes of each item class within the same Degree are among the most important factors in both PvP and group battles.

Since each Degree has six different versions of the same item—Tier 1, Tier 2, Tier 3, SOS, SOM, and SUN—there is always a significant power gap between each class.

By default, Tier 3 was actually stronger than SOS in terms of its base attributes. Therefore, VSRO developers were constantly making major adjustments to the attributes of different items to solve this problem.

However, a bigger problem emerged over time. Could new players join the server and compete with existing players who used lower-class items of the same Degree?

In reality, this put anyone trying to join a server where players were already well-developed at a major disadvantage. So I had to find a solution to this problem.

Instead of using the original VSRO attribute values for each item class, we use Tier 1 as the baseline reference for each Degree.

Item Balance

Continued · 2

Based on this, each higher class receives a fixed percentage increase while retaining the same underlying structure.

BASE VALUES · EXAMPLE WEAPON

Normal Tier Comparison

Normal Tier Comparison BASE VALUES · EXAMPLE WEAPON

Normal Tier 1

Phy. atk. pwr.
100 ~ 120
Mag. atk. pwr.
150 ~ 176
Attack rate
66
Phy. reinforce
53.6% ~ 64.7%
Mag. reinforce
80.4% ~ 94.6%
Extra percentage
0%

Normal Tier 2

Phy. atk. pwr.
110 ~ 132
Mag. atk. pwr.
165 ~ 193
Attack rate
72
Phy. reinforce
59.0% ~ 71.2%
Mag. reinforce
88.4% ~ 104.1%
Extra percentage
10%

Normal Tier Comparison

Continued · 2

Normal Tier 3

Phy. atk. pwr.
120 ~ 144
Mag. atk. pwr.
180 ~ 211
Attack rate
79
Phy. reinforce
64.3% ~ 77.6%
Mag. reinforce
96.5% ~ 113.5%
Extra percentage
20%
STAR → MOON → SUN

SOX comparison

SOX comparison STAR → MOON → SUN

Seal of Star

Phy. atk. pwr.
130 ~ 156
Mag. atk. pwr.
195 ~ 228
Attack rate
85
Phy. reinforce
69.7% ~ 84.1%
Mag. reinforce
104.5% ~ 123.0%
Extra percentage
30%

Seal of Moon

Phy. atk. pwr.
140 ~ 168
Mag. atk. pwr.
210 ~ 246
Attack rate
92
Phy. reinforce
75.0% ~ 90.6%
Mag. reinforce
112.6% ~ 132.4%
Extra percentage
40%

SOX comparison

Continued · 2

Seal of Sun

Phy. atk. pwr.
150 ~ 180
Mag. atk. pwr.
225 ~ 264
Attack rate
99
Phy. reinforce
80.4% ~ 97.1%
Mag. reinforce
120.6% ~ 141.9%
Extra percentage
50%

These adjustments apply to all weapons, equipment, accessories and shields to ensure fair and consistent balance without changing the original “old-school” balance.

SOS / SOM OPEN · SUN CLOSED FOR THE FIRST MONTH

Drop system

Drop system SOS / SOM OPEN · SUN CLOSED FOR THE FIRST MONTH

Initially, SOS and SOM items will be available as monster drops, while SUN items will remain disabled for the first month.

After that, SUN items will become available through the following system.

Obtaining SUN Items

Weapons:

Obtained from the FGW quest.

Shields:

Dropped by Job Uniques.

Equipment:

Drops from monsters.

Accessories:

Purchased from the Arena Manager NPC with Arena Coin to encourage players to participate in server events.

Illustrative decorative scene
Illustrative game model · Drop system

Drop system

Continued · 2

Arena Coin cannot be traded.

MAGIC POP · ONE-OF-A-KIND COLLECTION

Rare Avatars

Rare Avatars MAGIC POP · ONE-OF-A-KIND COLLECTION

Rare Avatars are a special avatar collection that can only be obtained by players who win them through Magic Pop.

These avatars are extremely rare. When an avatar is won, it is permanently removed from the game and can never be obtained by anyone else. Only the winner can own it, and two players cannot own the same Rare Avatar at the same time.

If the winner's character is male, they will receive the male version of the avatar. If the winner wishes to gift it to another player, they may also request the female version for an additional 2.000 Silk.

The winner is free to sell or trade their Rare Avatar to another player.

You can check which avatar is currently available in the Discord channel dedicated to showcasing the current Rare Avatar.

Discord channel: # $ | rare-avatars

Rare Avatars

Continued · 2

When a player wins an avatar, the system is updated instantly and automatically selects the next avatar. No GM intervention is required.

If all currently available avatars in the Rare Avatars system have been obtained, using the Avatar Box will return the Magic POP Card you used and notify you that there are currently no avatars to play for.

On our end, we will work on creating new avatars to add to the system in future updates.

The phrase “removed from the game” for a won avatar refers to the same avatar no longer being winnable; it does not mean the item owned by its owner will be deleted. Magic Pop is not guaranteed; the banner does not disclose the odds of winning.

40 → 105 CAP · TWO STAGES

Progressive Development

Progressive Development 40 → 105 CAP · TWO STAGES

Usually, most players start to get bored after completing the main leveling process. Therefore, we are introducing a Progressive System to renew the activity and keep the server experience fresh over time.

There will be two stages for every CAP, starting from CAP 40 and going up to CAP 105.

Stage 1 will begin with the release of the new CAP. Players will focus on leveling up their characters, competing with other players, and upgrading their equipment.

Stage 2 will begin when Seal of Sun becomes available to players. This stage will focus on the journey to obtain SUN items and participating in FGW, Events, Jobbing, and other activities.

After that, we will raise the level cap (CAP) for the next stage and repeat the same progression process for every CAP.

GOLD DISTRIBUTION TO GUILD MEMBERS

Fortress War

Fortress War GOLD DISTRIBUTION TO GUILD MEMBERS

Fortress War has always been the main driving force behind forming guilds and fostering a strong sense of teamwork among players, and it always will be.

That is why we have assigned some of the server’s most valuable rewards to Fortress War.

The main reward is Gold, which is used to increase character power and improve attributes with Attribute Stones, which are sold only for Gold.

Gold can also be used to upgrade items with Lucky Stones and Steady Stones, which are likewise sold only for Gold.

Illustrative decorative scene
Illustrative game model · Fortress War

Fortress War

Continued · 2

Guild leaders will not need to impose taxes on their cities to collect Gold. Instead, the system will reward members of the winning guild with a fixed percentage of the city’s Gold income, distributed to each member 3 days after Fortress War ends.

The distribution is described as a fixed percentage of the city’s income to be paid to each member 3 days after Fortress War ends; the percentage, total Gold, and the day/time of Fortress War are not disclosed.

Illustrative decorative scene
Illustrative game model · Fortress War
START: 40 CAP / 4 DG

CAP and Degree logic

CAP and Degree logic START: 40 CAP / 4 DG

The server explains that the choice of 40 CAP and 4 DG is intended to preserve item tiers. Since some pieces at a higher Degree would exceed the CAP limit, the goal is to ensure consistent equipment access within the same era.

In the 5 DG example, the chest piece requires level 43, and the weapon requires level 38. The server explains that using a higher Degree while raising the CAP would require removing Tier 3 pieces and would undermine the basis for comparison it has established. At the 80 CAP stage, 9 DG would create a similar mismatch.

As explained earlier, item differences are based on the base attributes of the weakest item in each Degree. We then add 10% to the base attributes for each class.

Progression then begins with Normal Tier 1 (Normal Tier 1) as the source of base attributes and ends with Seal of Sun, which provides +50% to the base attributes.

If we set the server to Degree 5 (Degree 5) while the CAP is 40, this would create an imbalance among players.

Therefore, each CAP will correspond directly to its respective Degree.

CAP and Degree logic

Continued · 2

CAP–Degree example matches

CAP 40
Degree 4
CAP 50
Degree 5
CAP 60
Degree 6
CAP 70
Degree 7
CAP 80
Degree 8

And it continues this way.

Source and scope

This guide was prepared from 30 public posters in the current first ASHES Online post. Rules continuing across images were reunited; test screens are not presented as current player or shop data. Promotional claims belong to the server; illustrative models come from the actual game catalog.

CAP and Degree logic

Continued · 3

Thanks

Thank you for taking the time to read our topic. We hope you enjoy your journey and have a wonderful time in ASHES ONLINE!

PVPBoard Editorial presentation

Text, scenery and live game models.

VISUAL PRESENTATION

Presentation images are shown in the order chosen by the server owner.

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Silkroad Online · PK2 · LIVE 3D

Design your character and gear

Create your look with real game models, try equipment and build your own outfit.

Game
Silkroad Online
Appearance
Featured example character
Ekipman
Customizable outfit
Source
PK2

This is a PVPBoard example; it does not represent the server’s starter equipment.

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02

Server features

CORE
CAP 40
CH Only
03

Technical details

CAP40
RaceCH Only
EXP / SP1x / 1x
LanguageTR / EN / PL
Last updated29 days ago
04

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IMAGE 1 — UPCOMING
IMAGE 2 — UPCOMING
IMAGE 3 — UPCOMING
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