R3SPECT Online
130 CAP CH/EU iSRO-R: classic caravans, Honor economy, powerful Uniques, and 7/24 Survival Arena. 0 Silk Item Mall; with daily limits and VIP conditions.
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R3SPECT Online
Every road leads to Honor.
Set your caravan on the road, face powerful Uniques, and enter the arena at any time of day.
R3SPECT at a glance
- CAP / Start
- 130 / 130
- Races
- CH / EU
- Equipment
- 15 DG
- Gold drop
- 2x
- Job EXP
- 7x
- Survival Arena
- 7/24
- Bot usage
- Allowed
- Infrastructure
- iSRO-R
The server is advertised as online. This is a statement by the server owner; it is not a guarantee of the number of active players or uninterrupted operation.
From the red starter box straight into action
Open and confirm the red R3 Starter Pack in the new character's bag. Purchase and summon Fellow Pet first; the pack brings both your character and Fellow to the level cap.
- Character / Fellow
- Level cap
- Job
- Job cap
- Skill Point
- 15M SP
- Gold
- 10B
- Inventory
- 109 slots
- 15 DG equipment
- Free in the Hotan R3 Store
The official announcement does not promise a specific + enhancement level. Live models use an illustrative catalog combination: 15 DG body and weapon, with 14 and 13 DG legs and shoulders where native slots are unsupported. This is not a promised starting set or drop.
0 Silk price, explicitly stated conditions
In Item Mall listings, the price is 0 Silk. Up to 999 items per purchase are sent to Item Storage in stacks. Alchemy items are account-bound; they can be shared among characters on the same account.
Daily items for everyone
- Wheel of Fate
- 30 per account per day
- Wheel of Fortune
- 30 per account per day
- Max Enhancer
- 30 per account per day
- Max Protector
- 30 per account per day
- Reset
- 00:00 UTC
- Silver VIP and above
- No daily limit for these items in the Alchemy section
VIP shelves and login requirements
- Gold VIP and above
- Magic POP · VIP STR/INT Scroll · Feather Pen Fortune
- Platinum and above
- VIP Global
- All VIP tiers
- Golden Shield
- Top VIP tier
- R3 Plugins for phBot included
On a non-VIP account, 1 character can play per PC. First, log in with the R3SPECT game client; then you can switch phBot to clientless mode. Any VIP tier removes this login limit and allows direct clientless login. Premium alone does not count as VIP.
Both parties must be Gold VIP or above to transfer equipment, Elements of Destruction, and Sabakun’s jewels. This restriction also applies to trade, stall, dropping items on the ground, and guild storage.
Monthly VIP options
- Bronze
- $2
- Silver
- $4
- Gold
- $8
- Platinum
- $16
- VIP
- $32
Each account holds one rank, which expires on the 1st of the next month. Upgrading within the month costs only the price difference. There is no automatic renewal; payment is taken only when you choose to buy. VIP is not advertised as an exclusive EXP bonus. Prices are the server operator’s published prices.
The caravan is on the road again
The Trader summons their caravan wearing a Hunter outfit. They buy goods from Specialty Traders in six cities, transport them to another city, and sell them. A fuller caravan receives a higher star rating.
- Cost per item
- 1 Honor
- Full Load
- 33 Goods · 5 Stars
- Daily Free Load
- 33 Goods · server-wide shared limit
- Sell in a Different City
- Honor by Route
- Demand Bonus
- Up to 1.5x
Protect the Road or Set an Ambush
Hunter Escort
Join the Trader’s party and be by their side at the time of the sale. You receive additional Honor equal to 30% of the sale; this share is not deducted from the Trader’s earnings. When a Hunter collects the goods from a fallen caravan, the load returns to the Trader’s caravan. There is no PK penalty during job conflicts.
Protect the Road or Set an Ambush
Continued · 2Thief Raid
Identify valuable caravans by the gold marker visible only to Thieves. Take the cargo on your own transport to the Stolen Goods Dealer in Thief Town. Bandit Den Return Scroll costs 1 Honor and takes 60 seconds to activate. Goods taken just outside a city repay only the amount invested; valuable goods from longer journeys pay more. Free trade goods have no value at the Thief vendor.
The Reward for a Long Journey
- Alexandria ↔ Jangan
- 6.64
- Constantinople ↔ Jangan
- 6.37
- Donwhang ↔ Alexandria
- 6.13
- Constantinople ↔ Donwhang
- 5.57
- Hotan ↔ Alexandria
- 5.10
- Hotan ↔ Constantinople
- 4.53
- Samarkand ↔ Jangan
- 4.53
- Donwhang ↔ Samarkand
- 4.01
- Alexandria ↔ Samarkand
- 3.64
- Samarkand ↔ Constantinople
- 3.02
- Hotan ↔ Jangan
- 3.02
- Hotan ↔ Samarkand
- 2.87
- Donwhang ↔ Hotan
- 2.14
- Jangan ↔ Donwhang
- 1.88
- Constantinople ↔ Alexandria
- 1.00
The Reward for a Long Journey
Continued · 2The full load costs 33 Honor. This table shows the selling payment per item, not profit. The city workshop’s demand can also provide up to 1.5x payment; not all short routes have a demand bonus.
Delivered goods, materials for new equipment
Each city workshop needs different goods from distant cities. Delivered cargo turns into Elements of Destruction; each is worth 1 Honor at the Hotan R3 Store. When a caravan falls, the goods remain on the ground for 10 minutes; they can be collected again to continue the journey.
For every Honor earned from a sale, 350.000 EXP is awarded. An example full 5-star Jangan–Hotan journey provides approximately 35M EXP; the total changes as the route, cargo, and demand change. Hunter and Thief receive EXP for their share.
Old names, high-level challenges
Uniques have been strengthened to match high-level characters. When HP decreases, they summon Elite guards. Rewards include Honor, Elements of Destruction, and Sabakun’s jewels. The figures below are from the current official guide table; the old “double rewards” announcement has not been multiplied again.
World Uniques · Level / Honor / Elements
- Tiger Girl
- 170 / 110 / 50
- Cerberus
- 171 / 110 / 50
- Captain Ivy
- 171 / 120 / 60
- Uruchi
- 172 / 140 / 70
- Isyutaru
- 173 / 220 / 100
- Lord Yarkan
- 174 / 250 / 110
- Demon Shaitan
- 174 / 290 / 120
- Kidemonas
- 175 / 320 / 130
Old names, high-level challenges
Continued · 2World Uniques · Level / Honor / Elements
- Karkadann
- 176 / 480 / 160
- Merikh
- 176 / 550 / 170
Big Boss Reward Tiers
- Selket / Neith
- 176 / 640 / 180
- Anubis / Isis
- 176 / 640 / 180
- Reckless Big Spider
- 177 / 720 / 190
- BeakYung / Haroeris
- 179 / 1.080 / 200
- Devil of Lamp
- 180 / 1.200 / 220
- Seth
- 182 / 1.320 / 220
- Roc
- 183 / 1.380 / 230
- Death Bone
- 184 / 1.620 / 230
- Hell Khulood
- 185 / 1.740 / 230
- Awakening Death Bone
- 190 / 2.400 / 240
The amounts in each row are for a single boss; grouping names in the same row does not mean the reward is split or multiplied. Sabakun’s jewels drop separately; they are used to upgrade Devil Spirit.
Honor distribution according to contribution
Up to 4 parties or solo players earn rewards based on damage. A party must deal at least 10% of the damage and contribute at least 80% of an equal share: 40% for two parties, approximately 27% for three, or 20% for four. The top-damage party always qualifies. Honor is divided between parties by damage, then equally within each party. Pet damage counts towards its owner.
Elements drop in stacks of 5, jewels in stacks of 2; the total amount does not change. They remain on the ground for 10 minutes. If you pull a boss more than 100 range from its home, it returns while retaining HP. Summoned helpers disappear after 30 minutes. For World Uniques, the Tiger Girl–Demon Shaitan return takes 1.5–3 hours; for Kidemonas–Merikh it takes 3–4 hours.
Roc, Medusa, and temple routes
Roc & Death Bone
The Mt. Roc gate opens every 12 minutes. Roc arrives 3 minutes after the last seal stone; then Death Bone spawns. After Roc is killed, the entrance remains closed for 3 hours.
BeakYung
The Qin-Shi Tomb gate opens every 12 minutes, at :06 / :18 / :30 / :42 / :54. When BeakYung is killed, it closes for 3 hours. There is one group in both events; they end if no one attacks a monster for 10 minutes, the maximum duration is 6 hours, and 10 minutes are allowed for looting.
Roc, Medusa, and temple routes
Continued · 2Job Temple & Temple of Destruction
Hunter and Thief outfits can enter the Job Temple rooms together; there is no score or faction lock. When Haroeris dies, the Seth room opens. In Temple of Destruction, Awakening Death Bone appears after Reckless Big Spider, Devil of Lamp, and Hell Khulood are defeated. This system is active; it should not be confused with future plans.
An arena at every hour of the day
- Last Man Standing
- One life · last survivor
- Deathmatch
- 10 minutes · respawns · kill ranking
- Party Arena
- 2v2 / 4v4 / 8v8 · best of 5 rounds
- Party round duration
- Up to 5 minutes
- Map capacity
- Up to 32 players
Colosseum, Desert, or Palace is used depending on the number of players. In Survival Arena Manager, the initial registration period is 30 seconds; new registrations extend it by 30 seconds, up to a maximum of 1.5 minutes. Solo matches require at least 8 players for Honor. An unmatched queue is canceled after 20 minutes.
Rules for fair matchmaking
Stealth and invisibility are prohibited. Berserk is enabled only in Deathmatch and Party modes. Warlock reflect is disabled in Last Man Standing and Deathmatch. Opponents appear as Challenger; Party teammates retain their real names. Pet names do not reveal their owners.
A character that dies more than 5 times without killing anyone does not earn their opponents kill Honor; the counter resets when they get a kill. Rankings and winner rewards do not change. In Party matches, both teams earn kill points; half points carry over to the next Party match.
The arena's Honor rewards
- Last Man Standing
- Participation 1 · 1. +20 · 2–3. +12 · 4. +8 · +2 per kill for the first 4 players
- Deathmatch
- Participation 3 · 1. +25 · 2–3. +14 · 4. +9 · +1 for every 4 kills
- Party 2v2
- Winner 15 · loser 0 · every 2 kills +1
- Party 4v4
- Winner approx. 30 · loser approx. 9 · every 2 kills +1
- Party 8v8
- Winner approx. 38 · loser approx. 11 · every 2 kills +1
- Battle Arena
- Participation 3 · win 35 · loss 8 · draw 15 · every 4 kills +1
In Solo Arena, Honor increases by 10% for every full group of 8 players above 8 players. Battle Arena now awards Honor instead of Arena Coin.
Let the Honor you earn throughout the month be your title
- Justice
- 3% damage · 50 Honor per day
- Protection
- 5% damage · 100 Honor per day
- Charge
- 7% damage · 200 Honor per day
- Courage
- 10% damage · 300 Honor per day
Honor earned throughout the month from Arena, Unique, and trading is counted. The threshold increases each day; for day 30, Justice requires 1.500, Protection 3.000, Charge 6.000, and Courage 9.000 Honor. The highest title earned remains until the end of the month; in the new month, the previous month's title is retained until a new one is earned. The Hall of Fame stores the last 12 seasons.
Unspent Honor resets on the 1st of every month. Copper, Silver, Gold, or Crown rank and its buff at the Storage Keeper are retained after death and teleportation. Scrolls, potions, and summon flowers can be purchased in the Honor shop.
Your banner at the city gate
Open your Valor profile with the L key; your portrait, character name, and two personal banners are shown together. The banners of the top three players in the season's Honor rankings are hung at the city gates. These are not castle flags; guild emblems remain the property of their guild.
- 1st
- Hotan
- 2nd
- Jangan
- 3rd
- Constantinople
The server’s ready-made design or your own transparent PNG design can be selected. The fabric moves in the wind and waves more strongly in the rain. The original file must be 72 × 216 pixels; larger files are not reduced by the game. It is saved from Survival Arena Manager; the change interval is 30 seconds.
Fortress War twice a week
- Announcement
- 17:30 UTC
- War
- 18:00–20:00 UTC
- Fortresses
- Jangan · Bandit · Hotan · Constantinople
- Thursday application
- Monday–Thursday
- Sunday application
- Friday–Sunday
Fortress structures have 3x HP and official-game defense. Battering rams and catapults have 3x HP, defense and attack. After a player kills you in a Job outfit, or during Fortress War, Resurrection and Reverse Return have a 1-minute wait. Normal PvP and deaths to mobs have no such wait.
Reduce small gameplay friction
• Alexandria, Storm Desert, Holy Water Temple, Jupiter, and King’s Valley areas are open • 100 daily entries to Tomb of the Pharaoh • Permanent 10% bonus to Reinforce and upgrade success • Gori exchange: wheeled armour and blue/white values are preserved • Magic Pop: Choice of S / SS Devil Spirit and Dragon Flag • HP / MP Recovery Grains at potion vendors in all cities • Global chat cooldown: 1 second • Fellow summon cooldown after death: 10 seconds; STR / INT buff cooldown: 30 seconds • Your own buffs are preserved after death and teleportation • Sound settings are preserved after restarting
Reduce small gameplay friction
Continued · 2Since it is not further explained whether the 10% upgrade bonus is an absolute percentage-point increase or a relative increase, new success percentages were not calculated.
Progress through events, not mob crowds
Normal, champion, giant, and party mobs give no EXP, SP, or items. Unique and Elite mobs give EXP/SP; items drop only from Uniques, except for quest items. The official guide also notes that some helpers summoned by a boss and disappearing later give no rewards. EXP scrolls, buffs, premium, and event multipliers apply.
Every kill in Survival and Battle Arena gives as much EXP as an Elite at your level. The EXP reward from trading is also one of the progression paths. No general EXP multiplier not specified for this server has been made up.
Separate what you play today from tomorrow’s plans
Announced upcoming stages
First, 140 CAP, 16–17 DG, Ultimate accessories, and 131–140 skills; then Ultimate weapons, Supreme Elements, and rare boss materials are planned. Later, Elements of Destruction and Holy Relics are targeted. These are not active features of the current 130 CAP game; no exact release date has been given.
1v1 Duel Arena
It is marked “Coming soon” on the official page. Accepted duels, a personal arena, and optional Honor matches are planned; it is not presented as a currently playable feature.
Separate what you play today from tomorrow’s plans
Continued · 2The long-term goal is to expand iSRO content in stages. The roadmap is the operator’s plan, not a guarantee of completion.
Silkroad Online · PK2 · LIVE 3D
Design your character and gear
Create your look with real game models, try equipment and build your own outfit.
- Game
- Silkroad Online
- Appearance
- Featured example character
- Ekipman
- Customizable outfit
- Source
- PK2
This is a PVPBoard example; it does not represent the server’s starter equipment.
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