Sailor Online
Arabian Dawn · 130 CAP · CH / EU · 14 DG · Seasonal equipment, Devil’s Garden, and Job competition
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Sailor Online
SAILOR ONLINE
A new balance of power on the shores of Arabia.
- CAP
- 130
- Race
- Chinese / European
Open Beta · 19.12.2025
09.01.2026 · 21:00
A new balance of power on the shores of Arabia.
The 130 CAP adventure revolves around Arabia Coast hunts, a revamped Devil’s Garden and a seasonal journey toward 14 DG equipment. Chinese and European characters compete in the same arena with different builds.
The Sailor team says that this expansion reinterprets the journey that began in 2020, and that it aims for a new server approximately every three years and long-term CAP expansions. These are the source team's approach, not a guarantee of duration or service from PVPBoard.
Server identity
- CAP
- 130
- Race
- Chinese / European
- Equipment
- 14 DG Magic / Rare / Legend
- Progression
- Seasonal equipment schedule
- Focus
- PvE, Job, team PvP, and build diversity
Announced opening period
- Open Beta
19.12.2025
- Grand Opening
09.01.2026 · 21:00
Past announcement, not a current promise
The time was taken from the main topic heading; no time zone is specified. Due to the scope of the new engine, a beta longer than the usual 2 weeks was announced. It has not been confirmed that the opening, races, season stages, and campaigns are ongoing today.
Announced opening period
Continued · 2Security and technology claims
The source team claims measures against exceeding the CAP limit, virtual machines, and exploit use; gold-bot and black-market sanctions; a 100% resolution rate for fraud cases; and up to three times the FPS under certain conditions. These claims have not been independently tested and should not be read as guarantees of absolute security or performance.
Arabia Coast · Open world
Level 126–130 creatures and three 130-level Uniques: Khulood, Launatun, and Hirisun. The source says that the area and Devil’s Garden content were revisited by the server team; this history is not an independent game development record.
Hirisun · Job requirement
Hirisun is a Job Unique; it can only be attacked during Job. Launatun is shown near the sea. The spawn map is preserved in the source images; no exact coordinates or time were inferred from visual markers.
New player · Catch-up path
New characters progress from level 1, while characters from the previous era progress from 125. The Grace Period lasts approximately 2 weeks; it may be extended until most new players reach 130. Major PvP events are closed during the preparation period.
EXP and Token Equipment
Original EXP requirements are preserved from 1–125; requirements for 126–130 are significantly increased. It is stated that as old players reach 130, the EXP rate will be increased so new players can catch up; no exact multiplier is given.
Token equipment has been upgraded from the old 7 DG Seal of Star limit to 10 DG Seal of Sun. Since the poster does not specify a complete starter item package, no made-up gifts or quantities have been added.
Capture the Flag · Progression rewards
Participation level 60–120. CTF adds PvP competition and EXP/SP support between grinding sessions.
CTF · Result rewards
| Konu | EXP | SP | Ice Trophy |
|---|---|---|---|
| Winner | 1 × 200% Experience Booster · 2 hours | 1 × 200% Skill Experience Booster · 2 hours | 20 |
| Defeat / Draw | 1 × 200% Experience Booster · 1 hour | 1 × 200% Skill Experience Booster · 1 hour | 10 |
10 Ice Trophy · Random exchange
- 1 Monster Scroll
- %20
- 1 Pandora Box
- %15
- 1 Faded Bead
- %15
- 1 Magic POP Card
- %15
- 1 Premium Magic POP Card
- %10
- 1 D11 Astral Stone
- %10
- 1 D11 Immortal Stone
- %10
- 1 Socket Stone of Grinding
- %5
Exclusive 130 race for new players
Only characters created during the Arabian Dawn period can participate. Rankings are tracked on Game Hub and the website, and are updated every minute. New characters who reach 130 will automatically receive prizes according to their ranking; all prizes are bound to the character. The test dates and player names in the screenshot are not the current race results.
Level race · Rewards
- 1st place
- Exclusive Avatar · 1500 Silks · Sailor Pass · Premium PLUS 1 month · Supersonic Title
- 2nd–8th place
- Exclusive Avatar · 750 Silks · Sailor Pass · Premium PLUS 1 month
- 9th–16th place
- 500 Silks · Sailor Pass · Premium PLUS 1 month
- 17th–50th place
- 300 Silks · Sailor Pass
- 51st–100th place
- 150 Silks
Bandit Fortress · New guild competition
In the first weeks, it is open only to new characters. As new players adapt, restrictions shift to guilds with low Item Points. Donwhang is the tax town; no exact tax amount is given.
13 DG · Intermediate tier
13 DG Magic, Rare, and Legend equipment is obtained from 121–130-level monsters and Uniques. 13 DG Magic is drop-only and cannot be upgraded; it is described as regular equipment for lower CAPs.
Sailor Fixer · Client assistance tool
The source states that the tool, prepared by Evolex and Luminescence, has been added to the client downloads. The file offers options for file, system, and display issues. The tool was not downloaded or run; it has not been independently verified that it will fix all issues with one click.
File and system functions
- Check for and download missing files; set to run as administrator.
- Rename/move the game folder; hotkey bar position; close Sailor processes.
- Set Windows debug mode; repair WebView and Sailor Browser.
Sailor Fixer · Client assistance tool
Continued · 2File and system functions
- Install Visual C++ Redistributable; check Windows Update; close conflicting applications.
Display functions
- Item Mall image size; check DirectX and GPU drivers.
- Select a high-performance GPU; turn off Bloom and Cubic effects.
Sailor Fixer · Client assistance tool
Continued · 3Do not automatically approve security settings
The poster also lists options to disable virtualization, add a Windows Defender exclusion, allow firewall access, and turn off UAC. These are features of the source tool; PVPBoard does not recommend disabling security protections. Each permission and file should be evaluated separately.
CAP transition · Carried over from an earlier period
The resets below relate to the announcement of the transition to Arabian Dawn; they are not presented as actions to be performed again today.
Transition resets
- Job levels and Fortress War ownership are removed.
- The EXP of 125-level old characters is reduced to 1%; undelivered quests are removed.
- Magic POP Card, Premium Remover, and all coin types are removed.
CAP transition · Carried over from an earlier period
Continued · 2Transition resets
- Wheel of Fate, Wheel of Fortune, Feather Pen of Fortune, and coupons are removed.
- All equipped or unequipped Socket Stones are removed.
- Survival Arena and Arena Item Manager titles are removed; permanent Lucky is an exception.
Silver Silks transfer
- Upper limit
- 3000 Silver Silks
CAP transition · Carried over from an earlier period
Continued · 3Black market penalty
The source says that gold buyers/sellers were banned before the transition and that black market Gold was cleaned up. Specific enforcement records or a new penalty applying to all accounts have not been verified by PVPBoard.
13 DG STR / INT Wheel limit
- Opening
- 2
- Season 2
- 3
- Season 3
- 5
- Season 5
- 8
Season 0 · Preparation period
An approximately 2-week Grace Period may vary according to server progression. Battle Arena, PvP events such as Carnage; Job Temple, Job Uniques, and Fortress War are closed. Season 1 begins when the Grace Period ends. It is stated that Wheel limits may be adjusted for balance; no separate value is given for Season 4.
Everyday use · Fewer interruptions
A draggable FPS/Ping window, timestamps in all chat channels, link previews within the client, and character inspection via right-click → Inspect are available. These display features can be disabled in settings; link previews do not mean external sites are safe.
Automatic reconnection
When the connection is lost, the client returns to the login screen and reconnects when the network or server is back. If auto-hunting was enabled before the disconnection, it continues. Requires at least a Premium subscription and can be disabled in settings.
According to the source, login credentials are held only in client memory and are not saved to disk. This statement is not an independent security test or a guarantee that the information cannot be leaked.
Everyday use · Fewer interruptions
Continued · 2Notifications and pets
- Optional desktop notifications for player tags, private messages, Unique spawns, events, Job special events, and Fortress War.
- Fellow Pet buff usage has been accelerated; the remaining cooldown time for skills is visible.
Job · The owner of goods on the ground is identified
The new pickup rules reserve the right to collect goods for players involved in the conflict. The Trader who originally owns the goods can reclaim them under any circumstances.
Pickup rights · 10 minutes
- If a Thief kills a Trader transport, the goods are locked to that Thief and their party for 10 minutes; if not collected, they become available to all Thieves.
- If a Trader transport is killed by an NPC Thief, disconnects, or is closed by its owner, the goods are available to all Thieves.
Job · The owner of goods on the ground is identified
Continued · 2Pickup rights · 10 minutes
- If a Trader or Hunter kills a Thief transport, the goods are locked to that Thief and the original Trader for 10 minutes.
- If a Thief transport is killed by an NPC Hunter, disconnects, or is closed, the same 10-minute right is retained for the Thief and the original Trader.
Daily Job limit
- Per character and HWID / PC
- 200M Gold
- Tracking
- Game Hub
Fence · Thief event
Selling a full 5-star Fence good gives 10 Fence Tokens. Tokens are character-bound; they are used for Thief-specific items.
Fence Token · Usage
- Special Bandit Den Return Scroll
- 5 tokens · 3 minutes to Thief Town; normal scroll 5 minutes
- Dead Ravine Beast Trans Pet
- 10 tokens · 14 goods slots; normal transport 10 slots
Carnage Arena · Party
A version where randomly generated teams fight each other. You must not be in a party when registering with the Arena Manager. The 3 teams with the highest total score win.
Arena flow
- Entry
When the event starts, participants are teleported to the Carnage area.
Carnage Arena · Party
Continued · 2Arena flow
- Team
4 players; target composition: 2 Chinese + 2 European.
- Preparation
25 seconds of invisibility; during this time, only teammates are visible.
Carnage Arena · Party
Continued · 3Arena flow
- Combat
Visibility is enabled when the countdown ends. After death, you can wait to respawn or accept a resurrection; brief preparation invisibility is granted.
Carnage · Points
- Kill
- +10
- Death
- −5
- 3 kills · Killing Spree
- +10
- 6 kills · Rampage
- +20
- 10 kills · Unstoppable
- +30
- 15 kills · Dominating
- +40
- 22 kills · Godlike
- +60
- 30 kills · Legendary
- +80
- 40 kills · Champion
- +120
Team balance
Players with the highest Item Points are placed on separate teams as captains; the remaining players are distributed evenly. If there are not enough builds, the closest balanced combination is selected; exactly the same distribution is not guaranteed in every match. Opponent names are hidden to reduce collusion between teams.
Game Hub · One central hub
The icon below the minimap brings together character and Item Point progression, dungeon entrances, the Job Gold limit, the Unique's last killer/death/status, event counters, and rankings. Web-based windows close with ESC.
Ranking and event types
- The new-player race is separate from the classic 130 race, in which all characters participate.
- BA Random, Party, Guild, and Job; Ghost Hunt, Styria Clash, Sailors Clash, Uniques Clash, Carnage Arena, Carnage Party, Clash of Gods, and BA Guilds Rank are separate categories.
- Guild, Job, Solo Dungeon, and Party Dungeon rankings are tracked separately.
Game Hub · One central hub
Continued · 2Ranking and event types
- Player names, counters, Item Point values, and event times on the source screens are interface examples; they are not presented as current results or as a fixed daily schedule.
Devil’s Garden · Challenging PvE
A dungeon redesigned with environmental interactions and abilities exclusive to Uniques. The source states that issues such as Uniques getting stuck and being placed in a different instance have been fixed; this technical claim has not been independently tested.
Devil’s Garden · Entry
- Intermediate
- Level 128+ · 1 Venefica · 30 entries per season
- Advanced
- Level 129+ · 2 Devilmaw + 1 Bloody Venefica · 15 entries per season
- Group
- Solo or a party of up to 8 players
- Portal
- Arabia Coast · No Gold fee
Devil’s Garden · Challenging PvE
Continued · 2Dungeon · Drop pool
- Gold Piles, Socket Stones, Fellow Pet Skills, Magic POP Cards.
- 13 DG Magic, Rare, and Legend equipment; 13 DG Special Awaken Stone.
- 14 DG Magic equipment; Devil’s Abyss Collection Talismans.
Devil’s Garden · Challenging PvE
Continued · 3Instance improvements
- Adjustments to issues involving selecting the wrong difficulty and creating multiple instances at the same time.
- Adjustments to opening a new instance upon re-entry and party members ending up in different instances.
Dungeon rankings · Against the clock
There are 4 separate leaderboards for Devil’s Garden: Solo Intermediate, Solo Advanced, Party Intermediate, and Party Advanced. The timer starts upon entry and stops when the last Unique dies. Leaving while the instance is open, disconnecting, or re-entering does not stop the timer. A player who starts solo and then invites a party will have their record moved to the Party category.
Dungeon Honor · Seasonal
- King · Solo or Party, rank 1
- Awakening physical/magical damage +5%; Ignore Monster’s Defense chance +1%; Awakening cooldown −25%
- Lord · Solo 2–5 / Party 2
- Ignore Monster’s Defense chance +1%; Awakening cooldown −25%
- Knight · Solo 6–10 / Party 3
- Awakening cooldown −25%
Dungeon rankings · Against the clock
Continued · 2Season and Hall of Fame
Rankings and passive Devil Spirit Honor buffs reset at the end of the season. Best-ever records, however, are permanent. View them via Game Hub → Rankings → Solo / Party Dungeons → select difficulty. Player records on test screens are not presented as current competitive results.
14 DG · Different paths to the same goal
Arabian Dawn describes an equipment system intended to reduce the power gap from the previous 125 CAP era. 14 DG Rare and Legend equipment is character-bound and cannot be transferred between alternate characters. Dungeon Wheels and all Wheel of Fate items are also character-bound. These are the server’s announced rules, not guarantees of equality or market value.
Magic → Rare → Legend
14 DG Magic can be upgraded. In the Magic → Rare transition, blues, Wheels, and stats are reset. Rare equipment can also be purchased directly with coin and Gold. Players with limited time can buy tradeable Magic equipment and advance to Rare, then to Legend with a tradeable Awaken Stone; the resulting equipment is character-bound.
14 DG · Power comparison
| Konu | Wheel | Power | Reinforce |
|---|---|---|---|
| Magic | 9 lines | +1 compared with 13 DG Legend | +2% compared with 13 DG Legend |
| Rare | 10 lines | +5 compared with 14 DG Magic | +10% compared with 14 DG Magic |
| Legend | 11 lines | +4 compared with 14 DG Rare | +8% compared with 14 DG Rare |
Magic · Drop and upgrade
All 14 DG Magic item types: Karkadann, Merikh, Khulood, Hirisun and Launatun; Job Uniques; Devil’s Garden; 126–130 open-world monsters or upgrading 13 DG Legend equipment. Magic items are tradable.
14 DG · Power comparison
Continued · 2Rare and Legend · Acquisition
All Rare item types are obtained with Diamond Coin + Gold or by upgrading 14 DG Magic; Legend is obtained with Diamond Coin + Gold or by upgrading 14 DG Rare. Rare and Legend are character-bound. Strength equivalents are not the general alchemy cap.
Diamond Coin · Equipment currency
In addition to Gold, Diamond Coin is used for 14 DG character-bound end-game equipment. Obtained from PvP events, Devil’s Garden and Job Uniques; non-tradable. Item release is staggered. If there is an additional Gold cost on top of the coin amounts below, the poster does not specify the exact amount.
Rare equipment · Coin costs
- Season 1 · Weapon
- 400 Diamond Coin
- Season 1 · Shield
- 280 Diamond Coin
- Season 1 · Earring
- 320 Diamond Coin
- Season 2 · Ring
- 300 Diamond Coin
- Season 2 · Necklace
- 400 Diamond Coin
- Season 3 · Head
- 280 Diamond Coin
- Season 3 · Chest
- 400 Diamond Coin
- Season 3 · Legs
- 320 Diamond Coin
- Season 4 · Shoulder
- 350 Diamond Coin
- Season 4 · Hands
- 330 Diamond Coin
Diamond Coin · Equipment currency
Continued · 2Rare equipment · Coin costs
- Season 4 · Foot
- 320 Diamond Coin
Cost conditions
Weapon and Shield become available at the same time. Season 2 lists a total cost of 1000 Diamond Coin for two Rings and one Necklace. Legend equipment is stated to have the same coin costs, with its release spread across later seasons.
13 DG → 14 DG · Upgrade
An approach to putting old equipment to use and giving new players access to the same goal. The source says the drop rates for 14 DG Magic and 13 DG Special Awaken Stone are equal; it does not give an exact percentage. New players can obtain Magic equipment and sell the tradeable stones they find to older players. No income or item value is guaranteed.
13th Grade Special Awaken Stone
- Conversion
- 13 DG Rare → Legend or 13 DG Legend → 14 DG Magic
- Required enhancement
- +8 or higher
- Success
- %100
- Reset
- Stat, all blues, enhancement, and Socket Stone
13 DG → 14 DG · Upgrade
Continued · 213th Grade Special Awaken Stone
- Trade
- Possible
13 DG stone · Sources
Karkadann, Merikh, Khulood, Hirisun and Launatun; Job Uniques; Devil’s Garden; level 121–130 open-world creatures.
14th Degree Rank-up Gemstone
- Conversion
- 14 DG Magic → 14 DG Rare
- Source
- Premium Magic POP
- Required enhancement
- +7 or higher
- Success
- %45
- Reset
- Stat, all blues, enhancement, and Socket Stone
- Trade
- The stone is tradable; the resulting Rare equipment is character-bound.
14th Grade Special Awaken Stone
- Conversion
- 14 DG Rare → 14 DG Legend
- Required enhancement
- +8 or higher
- Success
- %100
- Reset
- Stats, normal blues, plus, and Socket Stone
- Protected
- Wheel blues
- Result
- Character-bound Legend
14th Degree Rank-up Gemstone
Continued · 214 DG Stone · Bound and tradable
The stone from Karkadann, Merikh, Khulood, Hirisun, Launatun, Job Uniques, and Devil’s Garden is tradable. The stone purchased with Diamond Coin + Gold is character-bound. Both stones turn Rare equipment into a character-bound Legend.
Season calendar · Eight stages
Each season is described as 28 days with an automatic transition. The poster also uses the phrase “reset every month.” Server progression and management decisions may change the schedule. The cash prizes below are from a past announcement by the source server; they are not a guarantee of applications, payment, or events today.
Week 3 · Tournaments
- Season 1
- 800 dollars · PvP
- Season 2
- 800 dollars · PvP
- Season 3
- 600 dollars · Duo PvP
- Season 4
- 800 dollars · PvP
- Season 5
- 1000 dollars · PvP
- Season 6
- 600 dollars · Duo PvP
- Season 7
- 800 dollars · PvP
- Season 8
- 800 dollars · PvP
Week 4 · Rare period
- Season 1
Magic Weapon, Shield and Earring → Rare; purchase Rare with Diamond Coin. Temporary Defense Pump absorbs 7% of physical/magical damage. Fortress War opens in week 3.
- Season 2
The calendar lists Magic Head / Chest / Legs → Rare and their purchase with Diamond Coin. Defense Pump drops to 3%.
Week 4 · Rare period
Continued · 2- Season 3
The calendar again lists Head / Chest / Legs → Rare and purchase with coin; Defense Pump 3%.
- Season 4
Magic Shoulder / Hands / Foot → Rare and purchase with coin. Temporary Defense Pump is completely removed.
Source discrepancy · Season 2
The equipment cost poster lists Ring / Necklace for Season 2, while the season calendar lists Head / Chest / Legs; in Season 3, it repeats the same set pieces. The two descriptions have not been reconciled. The definitive current release order should be confirmed with the server team.
Week 4 · Legend period
- Season 5
Rare Weapon / Shield / Earring → Legend. Wheel of Fate, Courage / Combativeness coins, Magic POP Cards and seasonal Devil’s Garden entry allowances are reset. The source’s purchase line says “Rare”, whereas its conversion line says Legend.
- Season 6
Rare Ring / Necklace → Legend; purchase Legend with Diamond Coin.
Week 4 · Legend period
Continued · 2- Season 7
Rare Head / Chest / Legs → Legend; purchase Legend with Diamond Coin.
- Season 8
Rare Shoulder / Hands / Foot → Legend; purchase Legend with Diamond Coin.
Things reset every season
- PvP activity rankings and Honor buffs.
Week 4 · Legend period
Continued · 3Things reset every season
- Dungeon rankings and Honor buffs.
- Unique Points ranking.
- Job Contribution Points ranking.
- Additional seasonal dungeon entry rights.
Devil Spirit · X-Grade
The Devil’s Abyss talisman collection offers a new progression goal beyond the previous S-Grade. The talismans are spread across different hunts rather than a single dungeon.
X-Grade · Base bonuses
- Physical / magical damage
- 35% · S-Grade 30% · +5% difference
- Movement speed
- 25% · S-Grade 20% · +5% difference
- HP / MP
- 20% · S-Grade 15% · +5% difference
- Devil +10
- HP / MP maximum 30%
Devil Spirit · X-Grade
Continued · 2Enhancement scope
The base bonuses are for an unenhanced Devil. The +10 here refers only to the Devil Spirit description; it is not used as a general weapon or armor plus limit.
Devil’s Abyss · Normal Talismans
- Abyssal Spear of Abrah
- Venefica · Devil’s Garden Intermediate
- Abyss Stone
- Khulood · Arabia Coast
- Eye of Adoun
- Devilmaw · Devil’s Garden Advanced
- Essence of Darkness
- Hirisun · Arabia Coast
- Fallen Water Tears
- Launatun · Arabia Coast
Devil’s Abyss · Rare Talismans
- Cursed Guide’s Staff
- Premium Magic POP
- Shattered Pot of Despair
- Bloody Venefica · Devil’s Garden Advanced
- Statue of the Devil King
- Bloody Venefica · Devil’s Garden Advanced
Devil’s Abyss · Normal Talismans
Continued · 2Collection hand-in
Abyssal Spear of Abrah is character-bound; the other talismans are tradable. Accept the quest from Scout Force Soldier Malarun and return the completed collection to the same NPC. Choose the gender of the Devil Spirit reward. The X-Grade Spirit itself is tradable.
Wheel · Character-specific power
Wheels are used for build variety, hybrid/INT competition, and personal blue combinations. To reduce abuses of the previous system, the source makes Wheel of Fate entirely character-bound; all Wheels obtained from dungeons are also character-bound according to their source. Claims of “the only flawless server” and market value have not been independently verified.
Weapon Wheel glow
Weapons reaching 9, 10, and 11 lines gain separate glow stages. This effect combines with the existing plus glow; the number of lines is not the alchemy plus level.
Wheel of Fate
Randomly changes the total number of blue lines on equipment. Cannot be used once an item has reached the maximum number of lines. All Wheel of Fate items are character-bound.
Wheel of Fate · Sources
- Arena Item Manager · Coins of Courage.
- Survival Arena Manager · Coins of Combativeness.
- Premium Magic POP.
Wheel of Fate
Continued · 2Wheel of Fate · Sources
- Karkadann, Merikh, Khulood, Hirisun, Launatun; Medusa and Roc.
- Job Uniques; Devil’s Garden.
Degree and quality · Line limit
- 12 DG · Normal / Magic / Rare / Legend
- 9
- 13 DG · Magic
- 10
- 13 DG · Rare / Legend
- 11
- 14 DG · Magic
- 9
- 14 DG · Rare
- 10
- 14 DG · Legend
- 11
Wheel · Stat Limit
| Konu | STR / INT | HP / MP |
|---|---|---|
| 12 DG | 8 | 1700 |
| 13 DG | 8 | 1700 |
Degree and quality · Line limit
Continued · 2Wheel · Stat Limit
| Konu | STR / INT | HP / MP |
|---|---|---|
| 14 DG | 11 | 2300 |
Season 5 · Wheel reset
At the start of the Legend stage, accumulated Wheel of Fate, Coins of Courage / Combativeness, and Magic POP Cards are removed. Devil’s Garden entries start at 30 Intermediate and 15 Advanced; they increase as the season progresses. The source states that players will be informed before the items are deleted and should use them.
Purpose and scope of the reset
The source explains that entering Legend with completed sets at the Rare stage stagnates competition; the goal is for the need to farm again to revitalize PvP and the market. In the Rare → Legend transition, preserving Wheel blues and deleting the Wheel of Fate items players hold are different operations. It has not been confirmed which stage is active today.
Wheel of Fortune
Rerolls the blue set while preserving the total number of blue lines. Feather Pen of Fortune, on the other hand, randomly selects one blue and rerolls only that blue’s value.
Fortune and Feather Pen · Shared sources
- With Coins of Courage from the Arena Item Manager; tradable.
- From Karkadann, Merikh, Khulood, Hirisun, Launatun; Medusa, Roc, and Job Uniques; tradable.
- From Kalia, Baghdad, and Devil’s Garden dungeons; character-bound.
Wheel of Fortune
Continued · 2Difference in the Wheel source descriptions
The general paragraph says that tradable Wheel comes only from PvP, while the detailed Fortune / Feather Pen tables also show open-world and Job Uniques as tradable. The detailed source distinction has been preserved; the contradiction has not been resolved by guessing.
Enhancement Lease · Temporary +1
Enhancement Lease Scroll increases the selected equipment’s enhancement by +1 for 10 days. The Scroll is bound to the character. This is not a permanent alchemy success or a general maximum enhancement.
Lease Scroll · Alternative costs
- Arena Item Manager
- 140 Coins of Courage + 65M Gold
- Survival Arena Manager
- 60 Coins of Combativeness + 65M Gold
During alchemy
An item enhanced with a Lease is evaluated at its original enhancement level during alchemy; the leased +1 is not taken into account.
DPS · View battle details
When a Unique dies, nearby players are shown a damage breakdown for the top 5 damage dealers. The death announcement also lists the players ranked 2nd and 3rd in damage alongside the killer.
Unique DPS fields
- Total damage and its ratio to the Unique’s HP.
- Critical damage and number of critical hits.
- Ignore damage and number of ignore hits.
DPS · View battle details
Continued · 2Unique DPS fields
- Damage and number of hits during Zerk.
Past DPS and Fortress Heart
Open the record for the most recent kill via Game Hub → Uniques → Dead. The history view shows up to 10 players; the record is kept until the next kill. When Fortress Heart is destroyed, a DPS breakdown of the guilds attacking it is shown to all players.
DPS · View battle details
Continued · 3Combat log filter
- Critical damage dealt to and received from monsters and players.
- Ignore damage dealt to monsters and players.
- Pain damage dealt to allies; pain damage received from monsters and players attacking allies.
DPS · View battle details
Continued · 4Combat log filter
- Turn it on or off using the Combat filter in the log window at the bottom right. Damage and player values in the test screen are not the current rankings.
Consignment · Quick search
The new search bar reduces the need to navigate between category and degree tabs by searching for an item name. The sample screen’s sale quantity and price were not presented as the server’s price list.
Party link
- Create
Save the party to Party Matching; select the chat channel; CTRL + left-click the party.
- Preview and join
Hover over the link to inspect the party; CTRL + left-click to send a request.
- Approval
The party leader decides whether to accept, reject, or block.
Party link
Continued · 2Guild link
- Create
Select the guild chat channel in the guild interface; CTRL + left-click the guild name. The link can be shared in chat channels.
- Preview and join
Hover over the link; CTRL + left-click to send a request.
Party link
Continued · 3Guild link
- Authorization
The request goes to online guild members authorized to invite. The first response takes effect; the request is closed for the other members.
New game engine · Technical description from the source
The server team states that it has renewed the engine’s main loops, world / object rendering, GUI startup performance, and DirectX render pipeline. The features below are claims made by the source; PVPBoard has not performed hardware testing.
Rendering and graphics changes
- Transition from a single-threaded to a multithreaded client; transferring textures loaded on demand to the GPU.
- Moving rendering calculations to the GPU; revisiting the effects and texture engine.
- Vertex Shader 3.0 and Pixel Shader 3.0; Bloom, shading, and general image improvements.
New game engine · Technical description from the source
Continued · 2Rendering and graphics changes
- Removal of unnecessary second-batch draws for grass / terrain; instance batch support in object shaders.
- Batch drawing for animated elements, preloaded textures, and stability adjustments.
The source’s FPS comparison
| Konu | Old | New | Advertised increase |
|---|---|---|---|
| Donwhang | 124 FPS | 237 FPS | %91 |
| Baghdad | 83 FPS | 148 FPS | %78 |
Performance limits
The old client measurement was taken with Fraps. The figures are the source's comparison; the same result is not expected on every computer. The source also claims 4K / UHD support, lighting corrections, and fixes for memory leaks.
The source’s FPS comparison
Continued · 2Legacy and new client
The red Start launches the Legacy Client for older hardware; the purple Start launches the new engine client. In its final note, the source writes that both offer the same level of stability and performance; this statement does not fully align with the different FPS comparison above. It is explained that the Legacy option is retained for compatibility with older CPUs.
Party Voice Chat · In-game coordination
Activates in a party with at least 2 members. The window opens with the Voice Chat key in Key Bindings; join with Connect. The window can be dragged.
Audio and connection
- The microphone is off by default; it must be turned on manually to speak. Your own volume can be adjusted; another player can be muted or have their volume lowered.
- Teleporting between cities does not disconnect you. If a two-person party breaks up or someone is kicked, the connection is disconnected.
- The source states that kicking a player, being kicked or leaving the game ends the active voice session.
Party Voice Chat · In-game coordination
Continued · 2Audio and connection
- The speaking player is shown in green; the muted player is shown in red. Item Point and voice server connection latency are visible.
- 15–50 ms were observed in the source's test; this is not guaranteed for your connection.
Voice Chat · Moderation condition
The source states that there is no moderation in voice chat and that it does not provide ticket support for reports of insults. Participation and mute settings are up to the player. This is not PVPBoard's community or moderation policy.
Build balance · CH and EU
125 and 130 CAP skill changes are preserved below in separate classes. The source aims to support risk- and skill-focused builds and reduce randomness in PvP; equal results for every build are not guaranteed.
Abnormal State Nostrum
The item, usable after level 110, combines the effects of Universal Pill and Purification Pill. The cooldown is 5 seconds for Chinese and European characters.
Bicheon · Defense and basic attacks
- Destruction Smash
- Lv. 13 Bleed chance 30% → 20%
- Giant Shield
- Shared with the entire party; Weakening / Restriction / Curse chance +100%; duration 13 → 10 seconds; cooldown 60 → 300 seconds
- Iron Castle Shield
- Physical defense increase 3056 → 2811; cooldown 138 → 180 seconds
- Sun Guard Shield
- Cooldown 60 → 180 seconds
- Ghost Cut Blade
- Physical attack 1403–1715 → 1640–1950; cooldown 4 → 8 seconds
- Emperor Blade
- Critical +8; damage 125% → 120%; cooldown 4 → 8 seconds
Bicheon · Blade and Sword
- Sky Blade Force
- Knock-down chance 45% → 40%
- Heavenly Blade
- Critical 7 → 6; damage 143% → 133%
- Mad Dragon Blade
- Critical 8 → 6; damage 145% → 135%; Lv. 6 physical attack 2100–2600 → 2000–2480
- Chaotic Sword Dance
- Sword only; damage 187% → 177%
- Heaven Sword Dance
- Sword only; damage 160% → 150%
- Celestial Ground Bicheon Force
- Magic damage increase 15% → 12%
Heuksal · Spear
- Soul Burn Asura Spear
- Damage 200% → 210%; HP consumption 10% → 15%; Division chance 90% → 50%
- Pitch Black Spear
- Dull chance 12% → 17%; damage 79% → 110%
- Ghost Spear – Emperor
- Cooldown 5 → 7 seconds; physical attack 1705–2193 → 1855–2343
- Ghost Spear – Sea God
- Cooldown 5 → 7 seconds
Pacheon · Archer
- Quaker Arrow
- HP consumption 10% → 15%; Division with a 50% chance instead of Dull; damage 200% → 260%
- Autumn Wind Dragon
- Lv. 13 Bind added with a 20% chance; damage 340% → 355%
- Dragon Soul Arrow
- Duration 673 → 20 seconds; cooldown 5 → 150 seconds; does not overlap with Phoenix Soul Arrow
- Ice Hawk Soul Arrow
- Duration 18 → 20 seconds; does not overlap with Phoenix Soul Arrow; Target Block Ignore 70% → 100%
- Mind Concentration
- Lv. 13 upgrade: Attack Rate +55
Fire and Force
- Flame Devil Force
- Physical damage 17% → 15%
- Force Cure – Whole
- Cooldown 10 → 17 seconds
- Cure Therapy – Clear
- Cooldown 20 → 24 seconds
- Cure Therapy – Divine
- Weakening / Restriction / Curse chance 40% → 20%
- Source Therapy
- Physical / magical damage absorption 25% → 20%; cooldown 150 → 240 seconds
- Main Therapy
- Cooldown 150 → 180 seconds
- Vital Spot – Weaken
- Division / Impotent chance 80% → 70%; cooldown 20 → 30 seconds
Warrior · Party defense
- Vital Increase
- HP increase 22621 → 33450
- Ultimate Screen
- Cooldown 702 → 540 seconds
- Protection
- Weakening / Restriction / Curse chance 50% → 65%
- Vital Gathering
- Shared with the entire party; HP increase 33450 → 15000; duration 900 → 25 seconds; cooldown 120 → 300 seconds; removes 35% physical/magical damage reduction
- Oriharcon’s Skin
- Movement speed +140%
Warrior · Control
- Rising Impact
- Shares a 4-second cooldown with Turn Rising
- Hell’s Fury
- Knock-back chance reverted to 30%
- All Guns Blazing
- Physical/magical defense reduction 30% → 23%
- Justice Impact
- Stun chance 25% → 40%; cooldown 2.5 → 5 seconds; Stun duration 5 → 4.5 seconds
Rogue · Effects
- Vein Trap
- Two-handed Sword and Axes added to the required weapons; Division / Impotent level 12 → 13
- Neutralize Curse
- Weakening / Restriction / Curse chance 40% → 55%; Division / Impotent level 12 → 13
- Venom Cloud
- Lv. 13 Dull added with a 70% chance and Lv. 13 Decay with a 85% chance
- Determination of Rog
- Physical/magical defense reduction 65% → 68%
Rogue and Wizard · Attack
- Vital Assault
- Physical attack 2325–2975 → 2230–2700
- Vital Point Crash
- Physical attack 2817–3443 → 2725–3287
- Sonic Knife
- Lv. 13 Impotent applied with a 30% chance
- Wizard · Arrest of Land
- Lv. 13 Stun applied with a 35% chance
Warlock · Ravage
- Pledge of Darkness
- Magical attack 128% → 132%
- Physical Ravage
- Decay level 12 → 13
- Magical Ravage
- Weaken level 12 → 13
- Combat Ravage
- Impotent level 12 → 13
- Courage Ravage
- Division level 12 → 13
- Awakening of Blood
- Physical/magical defense reduction 30% → 26%
Warlock · Counterattack
- Dusk Armor
- Absolute damage 4058 → 5640
- Advanced Reflect
- Physical/magical damage reflection 120% → 92%
- Blood Counter
- Duration 15 → 18 seconds; cooldown 4 → 3 minutes; can be used together with Advanced Reflect
- Dusk Plate Armor
- Chance of Weakening / Restriction / Curse 35% → 40%
Cleric · Defense and Offering
- Bless Spell
- Physical defense 1950 → 2243; magical defense 3175 → 3589
- Saint Cross Armor
- Physical defense 359 → 325
- Saint God’s Armor
- Magical defense 625 → 590
- Offering
- Magical attack 967% → 925%
- Pure Offering
- Magical attack 967% → 925%
- Greatest Piety
- Magical attack 967% → 925%
Cleric · Control and healing
- God’s Spell
- Chance of Weakening / Restriction / Curse 45% → 40%
- God’s Glare
- Chance of Bind 90% → 60%
- Absolute Group Recovery
- Weapon Magical Attack Reflect 300% → 250%
- Apostle of Light
- Shared cooldown with Integrity 19 → 25 seconds
- Build Up Soul
- Shared cooldown with Innocent 16 → 23 seconds
Source Scope and Representation
The 25 accessible current information posters in the Sailor Online main thread, edited on 30 December 2025, were visually reviewed. The 42 legacy Persian Empire spoiler images returned access errors; those older sections are not presented as reviewed.
The source’s branding was adapted to PVPBoard’s specifications. Catalog characters and scenes are for representation; the private server’s files, online status, and security have not been verified.
Presentation images are shown in the order chosen by the server owner.

























Silkroad Online · PK2 · LIVE 3D
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